Fists of Plastic is a bit like Smash Bros. after it had a wander around LittleBigPlanet, but without a mind for constructing anything %26ndash; and a lot more pain. Not all on screen, unfortunately. Four players, one arena and a physics model that provides a near infinite amount of collisions and hurt between shiny marionettes is what Rag Doll Kung Fu is about. It%26rsquo;s initially all a bit %26lsquo;floaty%26rsquo; much in the way LBP was (it%26rsquo;s from the same people, originally) but with a few dabs of kick and punch buttons and a liberal amount of leaping practice any %26lsquo;noob%26rsquo; can get their basic Kung Fu on, although only Zen masters, and those who enjoy shaking the Sixaxis controller, will be able to keep up with niftier moves.
This four-way brute pounder is a treat. Direct punchy-kick blows flow into leaps where shuriken and crockery can be thrown with 360 degree laser precision, quarter-staffs and nunchucks can even be chucked between teammates and if you%26rsquo;re good you could (maybe) win an entire round without your feet ever touching the ground as you swing between platforms and fly through the air like a heat-seeking ninja.
Minigames add high scores to beat but merely ask you to score using certain moves, playing dodgeball or dunking haddock in a basket, and character customisation is ace. We wish we didn%26rsquo;t have to shake the pad to do a flying attack or fireball because chaining them together by keeping the analogue stick pointed at a target and repeatedly shaking, hurts our arms and kills our pride.
Apr 9, 2009