RadarPlays - Bushido Blade

As RadarPlays Retro continues its new schedule (which is every other Wednesday), we dip our toe into the PlayStation era for this week's game. Released by Squaresoft in the afterglow of Final Fantasy VII's blockbuster release, Bushido Blade. The deadly fencing game didn't have a deep roster, but it made up for it with the surprisingly deep gameplay we enjoy in this video. GamesRadar editors Henry Gilbert, Lucas Sullivan, and Lorenzo Veloria sharpen their swords and take the oath of the samurai in this new video.

Want to hang out with GamesRadar's editors while taking a look at retro games, new releases, and totally random experiences? RadarPlays is for you. Every Wednesday, we'll help you get over the hump with the blasts from the past in RadarPlays Retro or the bizarre obscurities of RadarPlays Freaky. We'll also release RadarPlays for new releases whenever they come out, so be sure to check back!


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  • xXJayeDuBXx - September 14, 2013 2:34 p.m.

    I own four physical copys of PS1 games: Legend of Dragoon, Galerians, Die Hard Trilogy and Bushido Blade. Not sure why I still have them but I'm glad I do!
  • Felxon - September 13, 2013 9:47 p.m.

    I never played the first one, but I LOVE the sequel. Simply amazing
  • GOD - September 12, 2013 8:57 p.m.

    So everyone here is in agreement that this needs to come back in some form right? GR, you have your article. Get to work. Also Thomas your laughter is beautiful.
  • GOD - September 12, 2013 9:04 p.m.

    Just to elaborate, think of how much better it could be with the increase in technology. This plus actual dismemberment would be awesome. You could have light hits that are faster and have a chance to sever arteries and make an arm unusable, or heavy hits that are slower but if timed right and connect will completely sever limbs. If they make it like this where it's up to the weapon you choose then they can have as many characters as they want. Open fields like this would be great, and different stances combined with parrying that requires precise timing would be a great way to add skill but additional risk. Still because it would be no health bars anyone could get into it and enjoy it because anyone can get a one hit kill. It's like Divekick but instead of only being able to divekick you can only swing a sword that does realistically massive damage.
  • winner2 - September 13, 2013 6:43 a.m.

    Google blade symphony, I think that's the closest were getting anytime soon.
  • BladedFalcon - September 11, 2013 9:12 p.m.

    Huh, for being a PS One game, this hasn't aged that badly at all! And I echo everyone here, a game like this with modern technology would be glorious. The physics and controls would be much more tight and spot on, and the animations more fluid... And of course, the battle scars could be more visceral. Just imagine one of the match the guys had in that video when an arms or a leg was slashed, how much cooler it'd look if you could actually see the gash and the bleeding from the wound? Anyway, yeah... this needs to come back, somehow.
  • Xtapolapopotamus - September 11, 2013 8:44 p.m.

    Man, if ever a fighter needed an HD remake/sequel, it's this one. It'd be perfect for a Star Wars lightsaber fighting game, or just do Samurai again, doesn't matter. It'd be so amazing if it existed. :(
  • winner2 - September 11, 2013 8:19 p.m.

    Holy fuck at 1630, that was incredible.
  • obviouslyadouche - September 11, 2013 6:48 p.m.

    They need to make a modern sequel to this.
  • ObliqueZombie - September 11, 2013 7:11 p.m.

    Seriously, why the hell haven't they?

Showing 1-10 of 10 comments

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