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Resident Evil 5

Also known as: RE 5, Resident Evil V, Resi 5

Can one of 2009's biggest games live up to its groundbreaking predecessor?

Words: Brett Elston, GamesRadar US

It’s impossible to overstate how important Resident Evil 4 was to the zombie-smashing franchise, and (surprisingly) the industry as a whole. Within one game it banished the shambling undead, revamped the rustic, horrid controls and pioneered the over-the-shoulder view that countless games have since taken as their own (see: Gears of War, Dark Sector, Dead Space). It was the definition of revolutionary, and successfully reformed the aging series into a must-play experience.

 

Resident Evil 5, on the other hand, can’t possibly do all that again. It can’t set a new standard for third-person action as it so closely apes RE4 that it’s almost the same game with amazing new visuals and a few enhancements. In other words, kind of like what RE3 was to RE2 – a technical improvement but lacking in imagination.


Above: A rough analogy, but apt 

However, RE5 does manage to improve upon certain gameplay touches we all adored in RE4, as well as deliver one teeth-shattering scenario after another, so don’t for a second think RE5’s come up short. It had an impossibly tough act to follow and even caught in the long, long shadow of part four, manages to stand out as one of the most memorable action experiences of late, particularly with two players.

But realize what we said – one of the best action experiences, because…

 

Resident Evil 5 humbles even part four’s more-fight-than-flight gameplay. The vast majority of the game, which takes bio-terror agent Chris Redfield from the sun-baked village of Kijuju to elaborate underground facilities, focuses on shooting the living hell out of anything that moves. There’s no fright, no jump scares, no sense of terror whatsoever. You’re almost always weighed down with ammo and top-notch weapons, ready to eviscerate infected Majini villagers, bat monsters or whatever other bioengineered horror is scurrying through the hallways (including one long-absent creature from the PSone days).


Above: Lickers are back! 

Button-mashy melee attacks are far more prevalent than before, and are key to downing enemies quickly. Shoot a guy in the leg, for example, and he’ll stumble into a position where Chris can uppercut, then stomp his head into paste, saving several bullets in the process. You can even chain these together with a co-op pal, flattening some big baddies in no time. Naturally you’ll need to break out the firearms for groups or larger than life monsters, but there’s definitely a more visceral, in-your-face approach than before. It’s a drastic change, but one that makes asploding parasitic monster heads immensely entertaining.


Above: Chris winding up for a face-caving uppercut 

Other action-oriented changes: the map is an easily read heads-up display instead of a separate screen, and you buy/upgrade weapons in between each level instead of tracking down a gravel-voiced vendor. Die, and you pop right back to that item screen for re-stocking, then return to the mid-level checkpoint. This ups the adrenaline and gets you back in the game quickly, but sacrifices any remaining chance of the game ever scaring you in any way. There’s hardly any sense of danger or loss at all.


Above: You know what’s not scary? Turrets! 

The “KILL IT NOW!” direction makes repeat plays quite inviting, as you no longer have to worry about conserving ammo or losing tons of progress per death; you’re free to unleash hell at your leisure.

Combine this streamlined interface with enemies that are even more active than RE4’s bloodthirsty Los Ganados, and you quickly forget you’re playing Resident Evil. The afflicted Majini soldiers lay down cover fire, man boats, talk openly amongst themselves and deftly race motorcycles across bumpy African wilderness while firing automatic weapons. They’re about as far from zombies as you could get, but, in tandem with all the toothy monstrosities, definitely make for exciting shootouts and offer plenty of over-the-top gore-splosion moments.


Above: So many ways to die (boss spoilers!)

 

Control, usually stiff and limiting in RE titles, has been further tweaked to accommodate all the rocket launching, grenade tossing violence. You can now walk with the left stick and move with the right, plus quick-select weapons with the d-pad, enabling quicker responses than even RE4’s improved handling. Strangely, remnants of vintage Evil are still intact, squishing RE5 in between two disparate genres:


Above: It’s an action game with horror trappings 

Despite the much-appreciated two-stick control, you still cannot walk and shoot at the same time. Capcom has said this is due to the series’ survival horror roots, but um, what “roots” are we talking about? The ones part four trimmed, or the ones part five douses in weed killer? If it looks like Gears, has occasional cover like Gears and has the same one-button partner revive like Gears, we expect to be able to at least walk and fire at the same time (hell, we’d even settle for a dive-away-from-danger jump like every other action game on the market).

The idea is that limiting your movement ups the fear factor. It worked for the first four games just fine, but given that RE5 is in no way a horror experience, it would have made a whole lot more sense just to let us move freely.

 

Other horror silliness disrupts the “go-go-go” gameplay, like puzzles involving crests and chalices (which are slowly working their way out of the series) and knee-high objects that neither Chris nor Sheva can step over, forcing you to sniff out the proper path when, if it were any other gun-heavy game, we could hop right over. If you’ve made your peace with this kind of stuff, it won’t bother you at all. If you’re trying RE for the first time because of the cool-ass trailers and explodaganza screenshots, such bizarre restrictions could irritate enough to make you put the controller down and fire up a game that doesn’t insist on clutching dusty old ideas.

Next page – how co-op makes the whole thing better


 
28 Comments
Order Comments: Newest First | Oldest First
jaws98  - 8 months 17 days ago 
Great review
agree about it not being survival horror
not scary when playing coop
Unoriginal  - 8 months 17 days ago 
I can see how people will be disappointed with the game becouse it is titled "Resident Evil," one of the Survival horror giants.

As long as you go in expecting action you won't be disapointed.
The review summarized the experience nicely and then some.
I love the Super-reviews
pestonio  - 8 months 17 days ago 
Mercenaries IS online despite what a few reviews are saying, this one included. Capcom released a patch on release day(JP) that lets you play over LIVE/PSN so you can't hold that as a negative.
Other than that, decent review, can't wait to play this...
noogy18  - 8 months 17 days ago 
Great review, the reviews on a few other websites have bitched and bitched and gave the game a few mediocre scores, but i know for a fact i'll love it, I was a big fan of 4.

1 complaint though GR, you should have warned there was spoilers in the video on page 1. Sorry if it was obvious, but i wasn't expecting boss reveals/bonus costume reveals etc...

@ Unoriginal - I agree, super-reviews FTW.

I need someone to play this with on co-op for the ps3 on release day :(, lol
Wave360  - 8 months 17 days ago 
That sucks that this game isnt scary, i guess ill still have to give it a rent though
BodyDamage  - 8 months 17 days ago 
The "stop and shoot" control scheme is the one big glaring issue thats making me lean against buying this right away (if ever) since I've never been a huge RE5 fan to begin with. it looks great and im sure is plenty exciting but when i played the demo a few months ago all i could do was be pissed at how uncomfortable the control were in the new action setting.
flare149  - 8 months 17 days ago 
I'm really surprised this game has gotten high scores. From what I've played it's really only worht a 7. Personally I found Dark Sector and Dead Space much better games.

Oh and Call of Duty: World at Wat also has that style of splitscreen.
J-spit  - 8 months 17 days ago 
I like the stop & shoot system. I'm used to it. Regardless of genre, I've already pre-ordered and between this and The Orange Box, I'm gonna spend more time on my Xbox than ever.
noobeater  - 8 months 17 days ago 
na just doesnt seem to be enough difference from RE4 for me

plus may sound stupid but i liked the kinda playing yourself on RE4 it atleast made it more tense...such as when u first encounter chainsaw guy lol

i may edge towards silent hill which iv loved but never used to prefer over the resident evils...untill now
fionnoh  - 8 months 17 days ago 
why is You still have to stop to shoot a minus. if anything the huge amounts of ammo and big guns should be minus. although it still looks amazing and i'd love to play it seems less and less of an RE the more i read.
VeggieBurger  - 8 months 17 days ago 
It's annoying how people are always moaning that things aren't co-op online. Get some real friends and sit around a single screen squinting and joking, its the whole point in co-op.
Amnesiac  - 8 months 17 days ago 
It's kinda ironic that I'm now looking forward so much to Friday the 13th.

Also, Lickers FTW.
mid999  - 8 months 17 days ago 
AHHHHHH
iKOemos  - 8 months 17 days ago 
I can't wait to get my hands on this game
Ocelot  - 8 months 17 days ago 
with regards to the funny split-screen ratio, I believe that Call of Duty: World at War has the exact same problem. Why do developers do this? what's wrong with giving each player HALF a screen? Great review, still not gonna buy this game though
Diamondis  - 8 months 16 days ago 
I'm all for a Resi 4 repeat with better graphics... But did it have to be SO similar? Would it have been so hard for Capcom not to use the same gunshot sound effects, shuffling motions, groans and glowing lights around drops? I mean come on...

Slightly sad that the horror is going away from the RE series. I miss having the shit scared out of me by monsters popping out and having little ammo, and dare I say it, I'm starting to miss zombies! I'm sure I'll still love this game though.
vic88  - 8 months 16 days ago 
im playing this to see the story.
The_Lurcher  - 8 months 16 days ago 
Cool everything i expected it to be, awsome but not as awsome as RE4 thanks for confirming my suspicions.
GamesRadarBrettElston  - 8 months 14 days ago 
@VeggieBurger

It's not lack of friends. That's who we play with online. The point is that it wasn't an OPTION, that in 2009 you still had to do split screen with no other choice.

But, now that Mercs IS online, it doesn't matter anymore.

Captcha: level complexity
Timothy_Lemon  - 8 months 14 days ago 
feels like it's more "survival-panic" than horror.

still excellent though. got it from work this afternoon really enjoying it so far.

too much ammo etc has made it slightly too easy though i think.

killing bosses with nothing but grenades that i seem to have an unlimited supply of.
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The Knowledge
Resident Evil 5
Resident Evil 5

Genre: Action
Release date: Mar 13, 2009
Published by: Capcom
Developed by: Capcom
Franchise: Resident Evil
Multiplayer Modes:
Online
2 player CO-OP
9 AWESOME
Read the review
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