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Available on: Xbox 360, PS3, PC

Prototype 2 review

Amoral open-world slaughterfest gets new powers, new places to explore and a new hero

Words: on April 23, 2012

Before jumping into Prototype 2, there’s something you need to know: its opening moments are kind of awful. Where the first game started us off with a fully powered-up Alex Mercer wreaking havoc in Times Square, the second begins with Sgt. James Heller, a revenge-obsessed but otherwise unremarkable soldier on Mercer’s trail, slowly stalking the virus-powered force of mass destruction in an improbable attempt to kill him with a knife.

 

Acting as a glorified tutorial, the game’s first hour or so holds your hand to an embarrassing degree, forcing players through linear tasks designed to teach them about the new powers Mercer gives Heller. This while the starting area (possibly based on Jersey City) is socked in with thick fog. It’s a disappointing, cheap-looking opener, but it’s worth powering through for the freedom and immense potential for fun that comes when the game finally opens up.

Like the first game, Prototype 2 sets players loose in New York as a near-indestructible superhero/genetically altered horror, where you fight zombies, hulking mutants and a sinister private army called Blackwatch. Blackwatch patrols the city under orders from the even-more-sinister Gentek corporation, which Mercer identifies to Heller as the real bad guys, thereby redirecting Heller’s revenge mission toward them and making most of the game about dismantling their monster-creating operations.

Really, though, it’s all an excuse for tearing all around New York City – now expanded from Manhattan (which is now a monster-infested “red zone” and isn’t explored until the game’s final act) to two new, less interesting islands that geographically correspond to Jersey City and Brooklyn – and wreaking as much high-speed havoc as possible against pretty much everyone and everything you see. To make this more interesting, Heller evolves an assortment of powers over the course of the game, most of which involve transforming his arms into really gross-looking weapons.

These include a pair of giant claws; a huge, armor-piercing blade; a whiplike tentacle called the Whipfist; a pair of shields that can parry enemy blows and briefly stun them; the Hammerfist, which unleashes devastating blunt-force attacks and can raise spikes out of the ground; and the Tendrils, which – with a charged-up attack – will send tentacles shooting out of enemies in all directions, grab onto whatever’s nearby and then rapidly contract, smashing them with cars, chunks of rubble and other enemies. There’s a similar move called the “Bio-Bomb” that Heller earns later on, which turns humans into tendril grenades, sucking anything nearby into themselves before exploding messily. Throwing one of these into a civilian-crowded sidewalk and witnessing the resultant explosion is nothing short of hilarious, and as much as we’ve used it, it still hasn’t gotten old.

As wild and gory as the combat is, though, it comes with its share of problems, mostly related to the somewhat shaky lock-on system. The game can get pretty crowded and chaotic as the action heats up, and it’s sometimes hard to stay focused on the targets you want to hit, thanks to lock-on's tendency to prioritize bigger enemies. This makes it hard to aim at inanimate objects, or to consume humans when your health is dangerously low during boss fights. Heller himself is part of the problem, too, as his powers can be hard to control at high speeds, causing you to overshoot targets, run up walls when you meant to run around them, and tackle distant non-threats instead of, say, the tank you were trying to hijack.

There’s more to the game than combat, though, and Heller has a few new, less destructive powers that play a significant role in the sequel. In addition to getting some of Mercer’s best abilities (like gliding and throwing cars) almost right off the bat, he can send out a radar pulse to hunt down certain targets. Using it correctly means getting to high ground, sending out a pulse and watching for where it bounces back from. It’s clumsy at first, but with a little practice, it’s a much more interesting way to track your prey than just following a blip on your map.

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Prototype 2

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Platforms:

Xbox 360, PS3, PC

44 comments

  • onetimebuster - April 23, 2012 6:29 a.m.

    Heller reminds me of jax with the freaky arms.
  • Kyo - April 23, 2012 6:42 a.m.

    Nice review I can't wait to play this game but I can appreciate how people are honestly saying "it could be better." Stuff like "if you want a game that lets you run amok in creative, bloody ways, Prototype 2 is pretty incredible" is ALL I'm looking for dammit. Instant stress reliever :) Dumb fun just like the first game lol
  • A9entOfChaos - April 23, 2012 6:48 a.m.

    It looks like the stuff i will hate will not be enough to over come with the good. Oh well i guess i will pass on this craptastic game. May Payne in 3 weeks bithces!!!!
  • KidKatana - April 23, 2012 7:09 a.m.

    I'm currently playing the original, after picking it up about a year ago for a tenner. I was considering this if it improved on the original's issues, which are: a godawful lock-on system; uninteresting story & protagonist; fairly dull and repetitive missions; and controls that feel like they're working against you rather than for you. Hmmm.
  • Bloodstorm - April 23, 2012 7:26 a.m.

    So, basically, it suffers from the same things that Prototype 1 did. Prototype 1 was fun to run around in and kill stuff, but repetitive missions and lack of a character you actually liked made the game loose it's steam half way through and made the second half a real bog to get through. Will just wait and get it when it goes down in price.
  • inkyspot - April 23, 2012 8:09 a.m.

    Damn it I wish I didn't preorder this. I like the first one, but this sounds worst. I'll be optimistic, and if that doesn't work, I also preordered MAx Payne at the same time,
  • AfricanWoolf - April 23, 2012 8:40 a.m.

    I really enjoyed the video review. Might be a fun way to forget about varsity exams :P This is a glorious site.
  • 04whim - April 23, 2012 8:54 a.m.

    So, would you kindly tell me something? If I already have Prototype, is it worth buying Prototype 2? All I got in terms of differences from the first game was some new, less impressive areas to run around in, a scowlier protagonist and Bio Bombs. How much do you think the game's worth, really, when I've got both Prototype and Ultimate Destruction.
  • FOZ - April 23, 2012 9:23 a.m.

    I wish the reviews would point out whether you should bother if you played the first one. This doesn't really look or sound very different.
  • BladedFalcon - April 23, 2012 9:36 a.m.

    First of, kudos for the awesome video review, and it was cool to hear that it was done with C. Antista! ^^ And well.. Yeah, I'll pass. The first one was fun enough, but marred with annoying flaws which this game doesn't seem to be able to properly fix.
  • ObliqueZombie - April 23, 2012 10:13 a.m.

    Wow, fantastic written AND video review. Lovin' the Chris Antista surprise. Alas, looks like I'll be passing up on this game.
  • mbavalo - April 23, 2012 11:45 a.m.

    stupid game, i don't see why people even like it.. it all gets boring after an hours play but sure, there will be people all "I am ignorant, I am going to waste my money buying it" pity, prototype looks good in its trailers and box art but in my opinion, it is not a game i would really want to spend money on. and why is it called prototype? its not like he is a robot, just a disease that gives him dinosaur like arms
  • crsn891 - April 23, 2012 12:01 p.m.

    I would say the only thing ignorant here is your comment. If someone enjoys this game, what does it matter to you?
  • XanderGC - April 23, 2012 12:11 p.m.

    Is anyone else really liking the direction that GR has been heading in for the last little while? I really enjoyed the first Prototype and it is still not a cheap game to buy compared to other games that have come out and dropped in price. Love the read in the video review and teh Antista surprise. Props to Mikel's written review as well. :)
  • sutrebla15 - April 23, 2012 12:14 p.m.

    Obviously you don't know what a prototype is if you think it has to be a robot. You should think before being ignorant yourself.
  • Nate0124 - April 23, 2012 12:30 p.m.

    I'd been wondering what Mikel's thoughts would be on 2. Nice review and sweet video with mighty Mr. Antista.
  • NotSteve - April 23, 2012 12:32 p.m.

    Great review, awesome video. Do more of this.
  • Fetalspray - April 23, 2012 12:40 p.m.

    Another person who has an opinion on a game they haven't even played, they never realise that their opinion does't hold any weight if they haven't even played the game they're bitching about. In fact I don't even know why I wasted my time typing this.
  • tareq - April 23, 2012 12:45 p.m.

    GAMESRADAR IS TEH BIAS
  • IceBlueKirby - April 23, 2012 1:23 p.m.

    I had more fun than I probably should have had just running around killing everything in the first one, so I'll definitely pick up where I left off by getting this. Doubt I'll buy it new though, I'll wait until I find it cheaper.

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Great
YOU'LL LOVE
  • Cutting bloody swaths through mobs is hugely fun
  • So is freely tearing ass through the ruined city
  • You can still jump-kick helicopters out of the sky
YOU'LL HATE
  • Heller acts like Kratos without the damaged complexity
  • Missions are repetitive and simple
  • Looks ugly, and not just because of the monsters
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More Info

Expected release date: US
2012 (Xbox 360)
2012 (PS3)
2012 (PC)
UK
2012 (Xbox 360)
2012 (PS3)
2012 (PC)
Available Platforms: Xbox 360, PS3, PC
Genre: Action
Published by: Activision
Developed by: Radical Entertainment
ESRB Rating:
Mature: Blood and Gore, Drug Reference, Intense Violence, Sexual Themes, Strong Language
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