Google+

Pre-E3 2011: Sonic Generations - hands-on preview

For twenty years, Sega's beloved fleet-footed hedgehog has raced through consoles in a string of hits and bizarre missteps. However, despite how many times he's made love to human women or morphed into were-hogs, we still love Sonic no matter how many times we've sworn him off for good. Like an abusive relationship, we know there's some good in him. We know that deep down, there's a great Sonic game that will have us telling our friends they were so wrong about him. He's just misunderstood. He's changed. You don't know him like we do.


 

And it's happening again! Celebrating Sonic's 20th anniversary this Holiday 2011, Sega's re-re-inventing our blue friend with Sonic Generations, an action platformer that mixes the best of Sonic's history in both 2D and 3D stages. Here's the skinny: each stage is a redesigned/re-imaginging of Sonic's past levels from the Genesis, Dreamcast and modern era. The stages are broken down into acts – one where you'll get to play in 2D as they did in the halcyon Genesis days – and one that's 3D, reminiscent of Sonic Unleashed or Sonic Colors.

In our demo version, we were only allowed to play a re-imagined Green Hill Zone, complete with remixed theme and pudgy Sonic from the early 90s. Gameplay is well...classic. Rings, enemies, speed boosts, tunnels, corkscrews, platforming... it felt like a 2D Sonic game. The stage we played felt a little longer than one we'd find in the recent Sonic 4: Episode 1. Also, the physics and platforming felt a little tighter than Sonic 4 as well. Players may remember the uncanny ability to stroll up a curved ledge defying all matters of gravity. None of that here!

Classic Sonic rewards speed and quick reflexes. There are different pathways for you to take like in the originals. However, it doesn't hurt to slow down and explore a bit of the other sections for secrets or extra rings. Just keep in mind that missing the corkscrew sections just plummet you to another way to beat the stage. In our case, we traversed more cave sections and collected far less rings than we would have if we stayed topside. At the end of each stage, you're awarded a score based on how well you did and how fast you make it through the section.

Act 2 brings about 3D – or Modern - Sonic, the skinnier version we've spent the last 10 plus years with. This Sonic is played from behind his back as he just barrels down the same stage, this time from a different viewpoint. Instead of spin attacks, you'll have speed boots and the usual homing attacks. The homing attacks can be chained together to enable you to reach higher areas. 3D Sonic also swings the camera around for times when Sonic just bounces into the foreground and off pillars. Sometimes it swings in front of you, like during a particularly grinding section that featured a giant robotic fish trying to chomp down on you.

If you've played any of the last few Sonic games, you'll know how this controls. Sometimes you'll have a split-second to tap Circle and dive under a rock or to tap L1 and dodge enemies. Usually these hazards come up too quickly to notice and the button prompt at the bottom of the screen was too small for us to pay any attention. You can replay these stages to better your score and rank, so all isn't lost.

Another element of the 3D section we want to mention are the portions that actually swing the camera around for a 2D look. Yes, sometimes in the “modern” Sonic levels, you'll do some 2D platforming. Besides the fact that this breaks the speedy momentum, Modern Sonic feels a little odd this way. Remember how Modern Sonic always felt a little “skate-y?” Almost certainly a product of the 3D engine, Modern Sonic controls a little floaty. Basically, it's a little jarring to play as Classic Sonic – which has more precise control - and then have that juxtaposed a level later with Modern Sonic platforming. The controls aren't cut from the same cloth and it feels like two engines were mashed together. It's not necessarily a bad thing, just odd feeling. Hopefully, Modern Sonic's controls can be adjusted a little before the final release. It's not a crazy-big deal, but it is noticeable.


 

And after 2D and 3D stages comes a boss stage, right? Sadly, Sega wasn't ready to spill the beans on any of the bosses or how they would play. We don't know if you get to choose either a 2D or 3D boss, or if both are available for any given stage. We also don't know just how many re-imagined levels are in the game. And if this is Sonic's 20th birthday party, shouldn't all of his friends return? Where's Shadow, Knuckles, Tails, Silver, that human chick he kissed, Big the Cat? There's nary a Cream the Rabbit on hand at press time. We should know once E3 is underway if that'll always be the case. Check back in the coming weeks for more on Sonic's birthday celebration.

May 18, 2011

We Recommend By ZergNet

32 comments

  • mentalityljs - June 3, 2011 11:48 p.m.

    ...I just saw Sonic and I, "Jizzed in my pants!" Seriously tho, this looks like the remake we've all been waiting for! But WHY oh why did it take Sega this frickin long to finally get it right? Oh well, im buyin it!
  • Colicub - May 20, 2011 11:46 p.m.

    When I saw Classic Sonic.....I can't deny it, I got far more excited than I really should have. But dammit, that's my Sonic. That's who Sonic is to me.
  • Ariaka - May 19, 2011 7:06 p.m.

    I can't wait to try it XD
  • shadowreaper72 - May 19, 2011 6:56 p.m.

    YES!!! SONIC IS BACK!!! But keep big the cat out of it. I DO NOT WANT TO SEE THAT RETARDED FAT ASS PATHTIC EXCUSE FOR A CAT EVER AGAIN!
  • marioman50 - May 19, 2011 3:10 p.m.

    "Hopefully, Modern Sonic's controls can be adjusted a little before the final release." lol, probably won't happen.
  • BurntToShreds - May 19, 2011 2:17 p.m.

    Awesome that they made the physics more solid, clearing gaps and stomping enemy heads feels more rewarding that way. I'll definitely check this game out.
  • xiangllg - May 19, 2011 12:16 p.m.

    very good web: === http://www.goodshopping100.com The website wholesale for many kinds of fashion shoes, like the nike, jordan, prada, also including the jeans, shirts, bags, hat and the decorations. All the products are free shipping, and the the price is competitive, and also can accept the paypal payment., After the payment, can ship within short time. We will give you a discount WE ACCEPT PYAPAL PAYMENT YOU MUST NOT MISS IT!!! === http://www.goodshopping100.com thank you!!! Believe you will love it. We have good reputation, fashion products, come here quickly== http://www.goodshopping100.com Opportunity knocks but once
  • EnragedTortoise1 - May 19, 2011 11:55 a.m.

    Pane Shatterson? :o
  • NightCrawler_358 - May 19, 2011 11:18 a.m.

    Sega has tried to do a Sonic "reboot" where its classic gameplay too many times. but I never bought Sonic 4, and actually no Sonic game after Heroes, so I may pick this one up.
  • Anjaneya - May 19, 2011 10:26 a.m.

    I know Sonic can do it - Sonic 4 was brilliant (apart from that awful casino zone). I don't even mind the 3D if the 2D sections are spot-on.
  • ScrEAMaPiLLar - May 19, 2011 10:20 a.m.

    Mr. Shane Patterson awesome to see you posting something. I liked Sonic heroes, yeah the song was crap, but the levels were actually kind of fun. I think this may be a cool installment to the series.
  • Dared00 - May 19, 2011 8 a.m.

    Pain Shatterson would be an epic wrestler.
  • DarkSynopsis - May 19, 2011 5:37 a.m.

    Come on Sonic you can still make that come back we have always wanted! I must say I did not mind the 3D Levels in Sonic Unleashed I quite enjoyed them but the damn Werehog levels ruined that game! and I quite enjoyed Sonic 4: Episode 1 sure it was no Sonic 1 but it was enough to please me and I will keep my eye on this one! :) Does seem odd they force you to play both ways assuming that is the case I mean if all levels are done for each version you should just get to pick 2D or 3D I'm sure they will tie Achievements/Trophies to both play styles if they did this and people would end up playing it anyways but at least the option is there.
  • Fuzunga - May 19, 2011 4:41 a.m.

    So wait, they MAKE you play those modern Sonic levels? I though it was "choose one and play through the game that way, then choose the other and play through it again". If they force you to play both ways back-to-back they're going to ruin the game. Scores will plummet and sales will be lost if they force you to play those stages.
  • YuGiOhisbetterthanMagic - May 19, 2011 3:25 a.m.

    When i noticed this peice was Authored by Pane Shatterson, i jizzed.
  • Bantha_Fodder - May 19, 2011 3:20 a.m.

    "PLAY AS MODERN SONIC!" ha, who'd be stupid enough to want that?
  • 8bitBaby - May 19, 2011 2:59 a.m.

    *sigh* they need to just let sonic sleep for a few years, instead of trying to win us over with original sonic and contemporary sonic. i love sonic, but they have left a horrible raw dusty taste in my mouth.
  • Angels-Get-High - May 19, 2011 2:49 a.m.

    With all this shit about Shane littered here I'd feel stupid if a commeted about sonic.
  • district9000 - May 19, 2011 2:45 a.m.

    i know not to get my hopes up but i cant help it.
  • juicenpancakes - May 19, 2011 2:41 a.m.

    I'm always so happy when you take a short break from ridding the world of all its evils to give us some of your wisdom, Mr. Patterson.

Showing 1-20 of 32 comments

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000

OR…

Connect with Facebook

Log in using Facebook to share comments, games, status update and other activity easily with your Facebook feed.