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Combat Mission: Shock Force


Uncle Sam's back to shock the Kasbah

Aug 24, 2007

In a game that feels like it was commissioned by George W. Bush, Combat Mission: Shock Force simulates a near-future US invasion of Syria. The good news is if you've got a boner for realism, Shock Force - the fourth title in the Combat Mission series - still delivers the goods in spades, with an improved engine and a new emphasis to real-time rather than turn-based action.

Commanding either high-tech US troops or Syrian cannon fodder, Shock Force is incredibly frustrating to master - even for CM veterans. There's no tutorial. The camera system is a total bitch. The interface is a complete mishmash, revolving around a horribly complex system of hotkeys. You don't even get any tool tips on the buttons and icons on the display. And unit path finding is dire, not making the whole real-time thing any easier.

The whole US vs. Syria doesn't help either, giving you the feeling of taking part in Donald Rumsfeld's wet dream, not to mention the repetitive scenery, lack of unit diversity and the almost complete absence of helicopters (and this is meant to be realistic?).


 
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Combat Mission: Shock Force
Combat Mission: Shock Force

Genre: Strategy
Release date: Aug 22, 2007
Min system requirements: Pentium IV 2.6 GHz or equivalent, 512 MB RAM, 128 MB Video Memory, 1000 MB Hard Drive Space
Recommended system: Pentium IV 3.2 GHz or equivalent, 1024 MB RAM, 256 MB Video Memory, 1000 MB Hard Drive Space
Multiplayer Modes:
Online
2 player VS
6 DECENT
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Uncle Sam's back to shock the Kasbah
PC Review  -  Aug 24, 2007