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Onslaught review

Because cyborg insects aren't going to shoot themselves

The single-player campaign is split into 13 straightforward missions, all of which fall into expected territory: eliminate all the bugs, defend the base, beat the boss, etc. While the arcade-leaning action (complete with a combo/scoring system and timed missions) packs a challenge, the whole campaign can be knocked out in two hours or less.

Online play via the Nintendo Wi-Fi Connection helps to some extent, offering four-player co-op play through the story missions, as well as score-based competition. Finding opponents and getting into a match is a relatively painless affair, but the lack of a true deathmatch mode (or anything else) seems like a missed opportunity. Then again, finding any action game with Wi-Fi support on Wii these days remains a task, let alone a $10 WiiWare title.

As long as you're not expecting thrills or surprises, Onslaught's by-the-numbers bug blasting serves as a fair placeholder until something bigger and better (The Conduit, perhaps?) comes along. That's not exactly a ringing endorsement, but for shooter-starved WiiWare fans in this case, something may be better than nothing.

Feb 27, 2009

More Info


WiiWare's debut first-person shooter packs plenty of bug-blasting action, but smart controls and online play are weighed down by mediocre presentation and a lack of interesting missions.

US censor ratingTeen
Release date23 February 2009 (US), 13 February 2009 (UK)


Freelance writer for GamesRadar and several other gaming and tech publications, including Official Xbox Magazine, Nintendo Power, Mac|Life, @Gamer, and PlayStation: The Official Magazine. Visit my work blog at
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