Not all fights can be solved with magic ink, though. Demons wander the same grounds you're trying to take back, and they require a more in-your-face style of attack. The close combat weapons range from beads to oversized swords, but their button-mashing combo attacks are basically the same from beginning to end.

Not that combat is the focus here, but after the first 10 hours or so, you'll start avoiding enemies just to keep running through the lush open fields. Boss battles, on the other hand, are long and involve all your Brush skills - too bad there are only a handful of these fights. And from time to time, it's not quite clear where you need to head next, leading to a lot of meandering around. Exploration is part of the genre, but a few more clues wouldn't hurt.