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Available on: Wii

New Super Mario Bros Wii

Not quite new enough

Words: on November 13, 2009

Startling fact: this is the first traditional Mario game to appear on a console since 1991’s Super Mario World. That’s a huge burden to bear, as this is the exact type of game that transformed Nintendo into the worldwide juggernaut it is today. With such a grand legacy to live up to, we expected New Super Mario Bros Wii to exemplify Nintendo’s creativity and unrivaled skill, but despite “New” being right there in the title, we honestly feel this is the least inspired entry to date.


Above: 47% new content!

The core game is precisely what you expect - guide Mario through eight themed worlds filled with spinning platforms, tricky jumps and power-ups aplenty. On paper, it sounds wonderful, as we’ve been dying for a 2D Mario entry for years. Unfortunately, the levels are extremely basic and lack the imagination of the NES/SNES classics. We thought the first two worlds were warming us up for some really crazy stuff later on, but even worlds five, six and seven feel more like lighthearted obstacle courses than true Mario levels. Yes, there a handful of powerfully tough areas we had to try over and over (and we’re quite happy with them), but the vast majority are too simple and too short on thrills.


Above: Some levels, like 8-5, are amazing. Most are not

Nintendo might have been aware of this, as New SMB Wii is loaded with shout-outs to both Mario 3 and Mario World, two games often held up as the pinnacle of platforming. Instead of designing memorable levels, it feels like Nintendo referenced memorable levels in an attempt to win us over with nostalgia.


Above: Hey look it’s those airships from Mario 3 (now pitifully easy)


Above: Remember that time Bowser was in that thing? Here’s another!


Above: Gates that flip Mario between layers? Where have we seen that before?


Above: The Koopalings are back... and all go down with minimal effort

We’re all for homages to our favorite games. Hell, that’s half the fun of Smash Bros and the primary reason we buy Nintendo products. But when a game expends more energy calling out great moments of the past instead of making its own, something’s wrong. It spends so much time looking back, you eventually realize just about everything found in the single player game has been done before (and better) by earlier Mario games, from level layout to boss battles to power-ups. New SMB Wii may still be competent and more fun than a large portion of Wii titles, but it pales next to its predecessors and does little to step out of their long shadow. And they’re all on Virtual Console for substantially less money.

It’s not just the so-so level design, either. Control, usually a 10/10 in any Mario adventure, is somewhat compromised by a motion-controlled spin jump. This is a game built around tight, precise jumps, and we ended up dying more than once because we jolted the controller a tad too hard, causing Mario to leap up into fire or spikes or fire spikes or whatever the hell else he’s surrounded by at the time. You also have to shake the controller to grab and throw enemies or trigger the new propeller suit’s flying ability, actions that would have been easily mapped to the Classic Controller or an old GameCube pad, saving us all a few unnecessary deaths.


Above: Wii-Waggle also controls these seesaw-like platforms

Then there are downright baffling quirks we can’t wrap our heads around. You can’t throw items (like turtle shells) straight up as you could in Mario World. You can’t store items and call them down mid-level as in both Mario World and New SMB DS (instead, you hoard items on the world map and use them pre-level as in Mario 3, a step back in our eyes). Mario himself seems to have increased inertia, slipping and sliding more often than usual. Yoshi, who was brought up as a “guess who’s back!” selling point, is barely in the game at all. If memory serves, we rode the green dino no more than two or three times through the entire game.

These are admittedly minor issues, but strangely out of place for a Nintendo-crafted holiday release. Odds are most of the nine million people who buy this won’t notice or care - we’re sure the longtime Mario fanatics will prove us right.

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Platforms:

Wii

57 comments

  • garnsr - November 13, 2009 8:30 p.m.

    I was kind of surprised when I got to the end of page 1 and found there were two more pages, it seemed like the first one said most of what we needed. And Nintendo has the absolute most terrible names, ever since the SNES, when everything had to be super, then 64, now new and Wii. Awful.
  • Cyberninja - November 13, 2009 8:53 p.m.

    ok so would it be worth it to trade in mario party 8 and a second wii game to get this for 10 dollars? i want to play the game with my friend anyway to see who is better spoilers he is
  • moredhel_1 - November 13, 2009 8:55 p.m.

    Dang. I was really hoping for at least an 8, if not 9, and had juuuuuuust a part of me that was holding out for a 10. Don't get me wrong - a 7 is a very "good" score, and very respectable. I just was hoping for something more, and less "uninspired". My favorite is still Super Mario World, but I'm fairly certain I'll still check this game out. Siiiiigh. At least there's still Boy and His Blob and No More Heroes 2.
  • QWERTYCommander - November 13, 2009 9:08 p.m.

    Too bad.
  • Metroidhunter32 - November 13, 2009 9:39 p.m.

    I never had much hope for this one. It's just to big a shadow to fill. Still have muramasa and Dead space to fill my time though.
  • CatrParrot - November 13, 2009 10:40 p.m.

    So I should just wait for Mario Galaxy 2 instead?
  • Hunter2458 - November 13, 2009 10:45 p.m.

    I read this first, then checked Kotaku's slobbering love affair with this game. I appreciate your guys' honesty and lack of bias :3
  • AtrocityExhibition - November 13, 2009 11:25 p.m.

    i still might buy it just because i have no other games to get and alot of other reviews seem to say its good, i'll take my chances
  • axis56 - November 14, 2009 1:46 a.m.

    in all fairness, i admire nintendo's ability to even acknowledge a 2d main mascot game considering alot of gamers out there are still longing for them, kind of the opposite of one of mario fallen rivals.....
  • Samus934 - November 14, 2009 2:20 a.m.

    Gamesradar, you suck. Your reviews and opinions are always way off from everyone else. I think I'll stop reading your reviews from now on.
  • crumbdunky - November 14, 2009 2:42 a.m.

    Samus-IDK the reviews for this have been very up and down and if you love Mario then I'd err on the side of reviews like this or at least take a little cation with the game. Look at the levels. Do they seem as fun filled and challenging as classic 2D Mrio? I've just come from playing Sonic2 and , being nonest, this looks like such a meek challenge after that it's not true. Like I feel you were I was hoping for greatness(AND to play with a GC controller and nothing else!)but this doesn't look or feel great and I felt some of the more fawning reviews were just over hapy to have a 2D Mzza ar all as every level I'ce so far seen looks like not just a rehash but also a toned down one and the fact Wii has way more power than a snes makes it even more clean and sparse looking. I'll be brutally frank with you-I reckon GR(and I've had ISSUES with them reviewing of late)are going to be pretty close to the mark. TRemember, also, how many writes grew up with Mario games like this and a fw of the slobbering reviews make more sense-they WANTED it to be great so it was always going to be-even if the game isn't as good as the glorious past. After the triumph of the admittedly Ratchet aping SMG(though how far and hopw wellm Ninty went with it is amazing)this looks more of a nostalgic throwback just with the difficulty eased for newer gamers. It's something I was scared of and appears to have happened. Is NOTHING sacred Ninty, nothing?
  • silentmusic16 - November 14, 2009 4:02 a.m.

    hahaha when they said they beat youytube to the punch i thought i was going to get rickroll'd
  • FriendlyFire - November 14, 2009 4:36 a.m.

    I would've liked to see what you thought of the game pitted against other sidescrollers outside of the Nintendo realm like LittleBigPlanet in your comparison part. It'd be an interesting thought.
  • GamesRadarBrettElston - November 14, 2009 5:55 a.m.

    Bear in mind that 7 is still "good," and I certainly don't think this is bad game. But as a lifelong Mario fan, I don't see how anyone could consider this better, let alone on par with SMB3, Mario World, SM64 or Galaxy. Good, not great, not exceptional.
  • AyJay - November 14, 2009 7:53 a.m.

    I disagree with is. I got it yesterday and I think it's one of the best games on the Wii. I live in Australia by the way.
  • AyJay - November 14, 2009 8:01 a.m.

    I hate how pretty much everyone here is convinced they shouldn't buy it because GRadar and Edge gave it a 7, while most of you haven't even tried it. I am up to World 4 and I'm having a blast with it.
  • AyJay - November 14, 2009 8:02 a.m.

    I'm with you Samus934
  • AyJay - November 14, 2009 8:04 a.m.

    I think it's better than the DS version
  • AyJay - November 14, 2009 8:05 a.m.

    Could a moderator compile all my comments into one please?
  • AyJay - November 14, 2009 8:19 a.m.

    You should have mentioned something about Super Guide. That feature was really handy (Oh noes, i must now be a n00b!) for me, and will help a lot of younger gamers get through the game without giving up completely on a hard level.

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Solid
YOU'LL LOVE
  • A handful of brilliant levels
  • Amazing final battle (surprise!)
  • Two-player mode is the best
YOU'LL HATE
  • Too simplistic for longtime players
  • Motion controls detract from the experience
  • Four-player mode seems to be love it or hate it
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More Info

Release date: US
Nov 15 2009 (Wii)
UK
Nov 20 2009 (Wii)
Available Platforms: Wii
Genre: Action
Published by: Nintendo
Developed by: Nintendo
Franchise: Mario
ESRB Rating:
Everyone: Comic Mischief
PEGI Rating:
3+
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