New Play Control! Pikmin review

  • Innovative strategy adventuring
  • Still looks better than many Wii titles
  • Cuter than baby hamsters
  • No graphical improvements
  • A bit short
  • Little replay value

Games quite often trigger bouts of déjà vu. We get it every time we’re invited to see the latest instalment of Need For Speed and quite often when Square Enix announces a new game that just happens to be a remake of an old PS1 game. But Nintendo is being more shameless than most with its latest  New Play Control! series. The games it will feature aren’t really even remakes or updates; instead they’re the same games previously released on GameCube just adapted to widescreen and with new Wii-specific controls.

Of course, when the game in question is Pikmin, no one’s going to be disappointed with what emerges. On Wii, the game – which has you collecting up parts of your crashed ship as mini Captain Olimar – is every bit as playable as it was on GameCube back in 2002. More so in fact, because the Wii controller is ideally suited for the strategy-like gameplay and for highlighting and throwing your little Pikmin helpers around the place. You highlight them by pointing at the screen and yank them out of the ground with A. The visuals have barely changed, but they were so advanced for their time, Pikmin still stands up graphically against new Wii games.

Aside from the ability to replay any of the game’s 30 days, the puzzles and challenges facing you and your multi-talented Pikmin pack remains the same. If you played the original, full price is clearly a lot to shell out on a near carbon copy. Especially if Pikmin 2 makes it to Wii, as it’ll be the better choice. If you missed it first time around though, you’re in for a real treat.

Feb 5, 2009

More Info

Release date: Mar 09 2009 - Wii (US)
Feb 06 2009 - Wii (UK)
Available Platforms: Wii
Genre: Strategy
Published by: Nintendo
Developed by: Nintendo
ESRB Rating:
Everyone: Mild Violence
PEGI Rating:

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  • talleyXIV - June 12, 2012 11:47 a.m.

    They screwed it up. I must have played it 15 times on the Gamecube and I finally rented it for some strange reason and they messed it up. The controls feel wonky, and they drastically changed the sounds. Pikmin no longer crunch in the mouth of an enemy so you could lose 100 pikmin before you notice that they aren't even attacking the enemy or they are being eaten. When enemies are sleeping they make a strange beeping noise. I am really disappointed that this is what Nintendo did when they should have been hard at work on Pikmin 3.
  • Cernunnos - February 7, 2009 1:57 p.m.

    pikmin should make it to the DS someday, now that would be interesting. this? not so much..
  • AyJay - February 6, 2009 6:50 a.m.

    firstage! not really a strategy fan, but this might change me...

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