MotoGP review

  • Beautifully rendered tracks and bikes
  • Eight-player WiFi multiplayer
  • Perfectly balanced difficulty
  • Falling off in simulation mode
  • No wet-weather racing
  • It's not the fastest racer ever made

Monday 23 October 2006
For all PSP's racers, the console is lacking a brilliant racing simulation. We're still waiting for Gran Turismo 4 Mobile to appear but, until it does, this could well offer the precision and quality you're looking for.

Offering the full line-up of bikes, tracks and riders from the 2005 and 2006 MotoGP seasons, this is a comprehensive product of the series. You'll start with a decent selection of teams to race for, although the best will only offer you a contract once you've earned a seat by getting good results.

But if that fills you with dread, fear not. This isn't as cumbersome as Formula One 06's career mode and it's not like the whole game's locked away when you start. Basically, you're given a position to beat in the championship standings and as soon as you start doing well, it's all there waiting for you.

Surprisingly, considering its realism, the game is incredibly accessible. The default difficulty is perfectly tuned, offering you some stability assistance but thankfully not auto-braking for you (although you can switch it on).

And while you'll be able to finish in around eighth place from a pack of 21 without much trouble, actually finishing first takes some doing.

More Info

Release date: Oct 27 2006 - PSP (US)
Oct 27 2006 - PSP (UK)
Available Platforms: PSP, Xbox, PS2
Published by: Sony
Developed by: Namco Bandai


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