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Available on: Xbox 360, PS3, DS, PSP, PC, Wii

MLB 2K12 review

With a laser-like focus on individual matchups, MLB 2K12 strikes at the heart of the game. Is that enough to put it over the top?

Words: on March 12, 2012

Power pitchers are sexy again. Three years into its revamped look -- the dramatic reduction of offense, thanks to the elimination of steroid-fueled muscle men lugging bats to home plate -- a dominating hurler is more important than ever in Major League Baseball. These days, teams will sacrifice anything to get the likes of a flamethrower like Neftali Feliz or Justin Verlander to stand on their mound. 2K Sports does a terrific job putting us in their cleats and making us feel supremely powerful this season, thanks to the best pitching system we’ve used in years. Unfortunately, the package that surrounds it is decidedly less savory than the engine underneath. Such is the tragedy of MLB 2K12.

First, the good news. The pitcher-batter matchups are more dramatic than ever thanks to new dynamics that work beautifully. Key at-bats --particularly later in the game -- take on new meaning; based upon how well (or poorly) your pitcher has fared against each hitter, his attributes for every pitch are adjusted. Tim Lincecum’s fastball may work like magic against A-Rod in the 7th inning if he’s struck him out twice with it earlier, but that same pitch is much less effective to Mark Teixeira if he cracked a double on it in the 4th. The level of strategy and execution is heightened, and the latter half of games resemble chess matches. It’s engrossing stuff.

 

The focus on pitching makes sense, considering the state of the game today. We love the two-step mechanics -- and have for years -- which are based on specific stick movements that differ per pitch. It was a bit of a challenge to master them, but once they “clicked,” we felt like kings on the mound. The satisfaction of nailing the timing of a high fastball just right is sweet, from the instant feedback of the pitching cursor to the sight of a hapless batter swinging and missing.

On the other side of the plate, hitting feels a bit tougher than in the past, but never cheap. Just like in the big leagues, your success will depend on working counts, waiting for your pitch, and even sacrificing an at-bat or two early in the game in order to give yourself an advantage later on. In our first few games, we swung early and often, paying for it with shutout losses. As we learned how to track the incoming pitches a bit better -- then backed that up with getting the timing right for normal and power swings -- we had more success.

It’s a shame, then, that MLB 2K12 looks so unimpressive in motion. Terrible framerate issues often cause hiccups when the ball meets the bat as well as on plays in the infield. Even making catches in the outfield can feel like an adventure thanks to the clunky animations. None of these are game-breaking, but they make 2K12 suffer greatly in comparison to the silky-smooth competition. Even if it didn’t have so many struggles in action, the ordinary-at-best visuals are uninspiring. The infield doesn’t kick up dirt as runners chug the basepaths, shadows on player faces are pixilated, and the catcher’s throws back to the pitcher seem faster than the pitches he’s receiving. 

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MLB 2K12

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Platforms:

Xbox 360, PS3, DS, PSP, PC, Wii

3 comments

  • Meneley25 - July 30, 2012 3:25 p.m.

    I am honesty a huge MLB 2k fan, but this game SUCKS!!! Seriously, Its not realistic at all, the way the players swing looks aweful, it doesn't even look like they are swinging, it just looks like they are just sticking the bat out there. Even worse, I constantly have to keep changing the difficulty of how fast the players run or how hard the position players throw, they should all throw/run the same speed relative to how they're ratings are in real life. And the worst part is that there is choppy frame work at time, Its truly a shame to how this game turned out, why is it that NBA 2K12 is 10x better when they are made by the SAME EXACT PEOPLE. Look at MLB 2K7, NOW THAT GAME WAS AMAZING!!! They're jersey moved as they were playing and relative to the weather patters, it rained during the games sometimes, the players looked as real as they can be and it was completely better than MLB The show by far, ever since then the only good game you had was 2k10, that game was good but not as good as 2k7. The only good asset this game has is MY PLAYER ORGANIZATION. That is the only fun part about the game, I play it all the time and I do not stop. Please step it up next year or you guys are going to loose your fan base, and all your going to sell is the SHOW, which is only for PS3 and I only have a 360
  • Meneley25 - July 30, 2012 3:34 p.m.

    and also, the way the ball moves when it comes off the bat shouldn't be slow, it should move the same speed as relative have it is in real life. Also the make the all-star game more realistic, During the game make the players wear the same jersey as the team they are representing, not an American League Jersey or a National League Jersey, make it look similar to how it is in real life
  • bron1417 - March 13, 2012 10:49 a.m.

    shame for 2k baseball =/ oh well. luckily i have both PS3 and 360 so i'll be getting The Show.

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Decent
YOU'LL LOVE
  • Great pitching mechanics
  • Impactful stats galore
  • Best sports game commentary
YOU'LL HATE
  • Choppy framerate at times
  • Dated, ordinary visuals
  • Feels phoned in
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More Info

Available Platforms: Xbox 360, PS3, DS, PSP, PC, Wii
Genre: Sports
Published by: 2K Sports
ESRB Rating:
Everyone
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