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Metro: Last Light preview - 6 reasons it's the antidote to Call of Duty fatigue

Suffering from CoD burn-out? Try a palate-cleanser of bleak Russian horror

Metro 2033, while flawed, was one hell of a satisfyingly hardcore kick up the arse. A bleak-but-beautiful post-apocalyptic FPS-cum-survival-horror-cum-stealth-game-cum-survival-sim-RPG, it was as unapologetically demanding as it was viscerally and emotionally satisfying. It didn't always execute its ideas well enough to be the monster hit it could have been, but it was one hell of a refreshing break from the auto-piloted, scripting-obsessed killing-by-numbers that has typified much of this generation. But the best bit?

The best bit is that it's spawned a sequel, coming to PC, Xbox 360 and PS3, that's looking better in every way. I know because I've seen it. Here's why it's shaping up to be the palate-cleanser that the CoD-weary have been thirsting for. 

Playing on auto-pilot will send you into a nose-dive

In most mainstream FPS, the biggest piece of tactical management you’ll have to deal with is deciding whether the mob of surging mooks in front of you warrants a shot from the grenade-launcher or not. Think in such a single-mindedly gung-ho way in Metro and you will die quickly. And most of the time it won’t even be direct combat that will get you killed. Like the first game, Metro: Last Light is as much survival sim adventure as it is shooter. Moreso, in fact. Thus, you’ll have to manage yourself and your equipment like an F1 pit crew manages a car, via constant reappraisal of your situation and your actions on a moment-to-moment basis.

Particularly dark tunnel coming up? Better make sure your torch battery is charged. By the way, doing so requires the pumping of a manual hand-crank, which takes the place of your gun when in use. Plan your juggling wisely. Making a trip across the poisonous atmosphere of the surface? Better stick your gas mask on. But keep an eye on that timer on your wrist. It’ll tell you how long the current filter is going to last before you have to install a new one (provided you’ve found a spare). And keep an eye on those cracks in the visor. If that thing breaks you’re screwed.

And you might want to be careful about getting too shotgun-happy up-close. Blood spatters on the visor will block your view this time around. You can manually wipe them off, but it takes time. Time you might need to reload. Or fire. Or change a gas mask filter. Oh yeah, and make sure to pre-emptively burn away those big spider webs when you spot them. If one of those suckers gets on your visor, that’s another thing you’ll have to deal with. While reloading. And changing a gas-mask filter. And wiping blood off your mask.

This is a real journey, not a checklist of locations

Call of Duty plotting, let’s face it, is now much more reminiscent of the blue-screen scene from Wayne’s World than anything resembling an actual causal narrative. A stream of unrelated locations fly past as unrelated things explode in unrelated ways, giving the story the same jumpy, schizophrenic feel of a particularly militaristic episode of Family Guy. (“Peter! This is just like that time we took down the Ghanaian militia after blowing up that Antarctic missile silo!”). CoD might be one of the best-travelled series in history in term of geographical area covered, but there’s never any sense of an actual journey.

Metro aims to be the antithesis of that. It understands that the journey itself, with its sense of progress, discovery, personal accomplishment and growth, is why travel matters. You don’t get half as much out of going somewhere unless you actually experience getting there. Thus, while it won’t cover seven continents in six hours, Metro will make every step of its journey matter by putting you on one, long, continuous voyage from its start of the game to the end. In terms of making Metro a significant experience, that will have a much more powerful effect than you might expect.

It goes for poignancy, not hollow spectacle

Speaking of powerful, at this point I need to highlight how differently Metro looks to treat the big cinematic moments (such as they are). Consider the psychic flashback protagonist Artyom suffers while exploring the wreck of a crashed aircraft. We suddenly find ourselves high in the sky in the cockpit of the pre-smashed plane. The cabin is packed with the previously fleshy, living breathing versions of the present day charnel piles we’ve just walked through in the current timeline. All is going well (for Metro’s shit-heap world, anyway) for a few moments, but then suddenly there’s a flash.

The plane’s instruments and controls go resolutely to cock and the craft’s nose starts to dive. After a few moments ploughing through the blinding, dirty cotton wool of the cloud layer we burst through and finally witness the cause of our plight. The entire cityscape of pre-apocalypse Moscow is spread out below us, but amongst its opulent towers now stand thinner, glowing spires, made of the flame and vapour trails of a salvo of missiles launching into the sky as the city makes its last stand against an incoming nuclear strike.

There’s no explanation for any of this. No known enemy to rail against. No dramatic build-up. Just the sight of the inevitable playing out ahead of us on a grand scale. The plane continues to dive. A mournful, ambient soundscape begins to build as we continue to fall. There’s no Michael Bay gosh-wow factor here. No rousing catalyst for a big third-act fight back. Just an overpowering blend of the awe and fatalistic sadness. And then the scene ends, and we’re returned to the quiet, mundane greyness of the present.

But despite this, don’t expect Metro to be a game of glorified cut-scene gameplay and auto-playing set-pieces. Because…

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Metro: Last Light

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Platforms:

PS3, PC, Xbox 360

30 comments

  • Zeos - June 27, 2012 2:24 a.m.

    Sounds awesome, really makes me want to pick up a copy of the first game that I have yet to play.
  • PinkoCommunist - June 27, 2012 2:32 a.m.

    Please don't put Metro and COD in the same article they are two different kind of games and that's just putting down the Metro game
  • Mooshon - June 27, 2012 2:50 a.m.

    It had me at 'post-apocalyptic', but I'm easy like that.
  • forestfire55 - June 27, 2012 3:12 a.m.

    I have been waiting so long for a survival horror thats not rpg. I love rpg's, there have just been alot of rps's lately
  • forestfire55 - June 27, 2012 3:19 a.m.

    Also, i dont mean to be a prick, but there is a typo. Second page, second paragraph, end of first line, it says "a a" just a simple repeat, we all do it it.
  • DannyMB - June 27, 2012 3:20 a.m.

    Delaware... Im in Delaware...
  • SDHoneymonster - June 27, 2012 3:20 a.m.

    I loved Metro 2033 - it was a bit ropey technically at times, but it had an atmosphere that was all its own, gave you almost complete freedom as to how to approach it and a couple of fantastic set-pieces. The library section and how you deal with the enemies in there (I won't give away more than that) in particular, was superb, and the best bit about it was that it didn't hold your hand - if you missed the bit of dialogue explaining how to do it, you probably didn't know about it! There a couple of absolutely stunning quiet moments too - just walking along a tunnel with a companion early in the game is as likely to be your highlight as some frantic shootout. However, I know we're talking about it not being a typical shooter, but I do feel the shooting mechanics need to be better. I feel they were deliberately a bit unsatisfactory in order to push you more towards the stealth side of the game, but it'd be nice if the guns packed more of a punch. Was there any sign of this in what you saw David?
  • GamesRadarDavidHoughton - June 27, 2012 3:53 a.m.

    Absolutely. I totally agree with you on the somewhat ropey gunplay and stealth, and 4A are totally open about those problems. They seem to be heavily addressing both of them this time around with slicker, more satisfying-looking combat and better enemy AI to improve the shooting and the sneaking.
  • Hyperion - June 27, 2012 6:45 a.m.

    did you even read it? the whole point of this article was to say how metro is going to be nothing like cod.
  • Redeater - June 27, 2012 8:15 a.m.

    I loved everything about the first one except for the stealth. I found it to be completely broken and cheap (enemies knowing EXACTLY where I was and shooting at me even though I they couldn't have known my location). Any word of the sequel addressing this? Also, rationing my air filters was one of my favorite parts of the original. I wish more games made you carefully manage your resources like that one.
  • Bloodstorm - June 27, 2012 9:15 a.m.

    The first game was great. Love the soviet, post-apocalyptic vibe that it shared with games like S.T.A.L.K.E.R. Sure, the gun-play had an aged feeling, and the stealth was brutally unforgiving combined with bugs that made the AI still be on you when you reloaded a save meaning you usually had to restart the chapter, but the game was full of atmosphere. If they make the stealth sections work correctly, and do exactly what they did the first time around, this will be great.
  • gazzc - June 27, 2012 10:48 a.m.

    Sounds interesting, this article also just reminded me exactly why I am not even the slightest bit excited about the next CoD.
  • Counternub - June 27, 2012 1:15 p.m.

    I'm just hoping the English version of the book comes out soon, I've read Metro 2033 3 times now. Can't wait to play this, I loved the atmosphere of 2033. I really enjoy games like Metro, Fallout and S.T.A.L.K.E.R.
  • xx_CaPTiiN_SpAiiN_zz - June 27, 2012 1:31 p.m.

    for jesus sake stop with all the cod hate. its pathetic really why not have a go at worse games?
  • e1337prodigy - June 27, 2012 1:33 p.m.

    One game I am really looking forward to. So different to the modern FPS shooters. Looking forward to Far Cry 3 too, not because of the graphics but because I think it will have a good story.
  • BigDannyH - June 27, 2012 1:41 p.m.

    I can't work out if this is genuinely going to be a classic or if I just love Houghton's writing? His articles are always serious enough without being dull and funny without trying too hard. Really is my favourite writer in the industry. Keep up the good work Davey-boy!
  • Bloodstorm - June 27, 2012 2:22 p.m.

    From what I understand, Last Light doesn't follow the sequel book to Metro 2033, but takes it in its own unique direction.
  • Bloodstorm - June 27, 2012 2:25 p.m.

    CoD is the standard for...well, standard. It's shallow, and never changes or innovates anything. It might not be the worst set of games (though I'm of the opinion that they are one of the worst), but they set the standard for generic and dull.
  • Redeater - June 27, 2012 2:44 p.m.

    Pretty ironic coming from one of the biggest trolls on here.
  • xx_CaPTiiN_SpAiiN_zz - June 27, 2012 4:07 p.m.

    lol and not battlefield nba or fifa? youre just another kid jumping on the cod hate bandwagon.

Showing 1-20 of 30 comments

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