In our first hands-on time with Mercury Meltdown Revolution, we raved about the intuitive new control system and agreed with developer Ignition that the Wii was the perfect system for the Mercury franchise that debuted in 2005 on the PSP with Archer Maclean's Mercury. One month later we've had another session with MMR, and we're happy to report that the controls are still super easy to grasp and still perfectly responsive. This is Mercury Meltdown the way it was meant to be played.
So if it's dead simple to get the hang of, how long can this game really keep us entertained? The answer would appear to be "longer than you'd think." The bizarro color wheel, in which red mixed with green yields yellow (visible below), has returned, much to the consternation of art teachers everywhere. This wheel, for all you Mercury neophytes, comes in handy when you have to dye your blob a certain color in order to make it through certain gates. This often requires splitting your blob into two, dying each a different shade, then recombining them to create a blob of a third color.