It hardly takes any time before the pyramid starts to fall apart, Biblical style. Pillars drop, the ground breaks apart and you must guide Wilbur through the tomb - which also doubles as the game’s tutorial. Pulling a statue towards a pressure-sensitive switch or learning how to sidle along a wall are learned in a way that doesn’t slow down your impending doom. Nice touch.
Combat is reminiscent of the Ratchet and Clank series. Wilbur has an assortment of upgradeable weapons (mostly gloves, it seems) to take out baddies. For example, he has a glove that enables you to levitate enemies. Another, the Havoc Glove, blasts things away and lets you burrow underground - perfect for certain puzzles - and the Charge Glove not only throws plasma blasts at enemies, but resembles the NES Power Glove.