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Medal of Honor Pacific Assault Cheats, Codes & Guides

Medal of Honor Pacific Assault Cheats

  • Godmode & Fullheal

    Make a shortcut to your mohpa.exe located in your Medal of honor pacific assault folder.
    Edit the Target box with the parameter "+set developer 1" so it should look like "Program Files\Medal of Honor Pacific Assault(tm)\mohpa.exe" +set developer 1"

    Now in game bring down the console "~" and enter the following cheats.

    Effect Command
    God mode - Dog
    Full health - fullheal
    Two Weapons - wuss
    Enemies Don't target you - notarget
    Show Frame rate - fps 1
    Load level (Click map name) - maplist
    Load map where is a map name from list - map
    No Clipping mode - noclip

    Note: If you don't get the console working, go to your configs folder located in mohpa main dir and edit the "defaultuser.cfg" .
    Under cvars add the following line "set developer 1"
    Submitted by kaze
  • Spawn Codes

    spawn weapons/JPN_44.hag - Machine gun
    spawn weapons/landmine_allied.hag - Landmine
    spawn weapons/US45.hag - US 45
    spawn weapons/JPN_Model96LMG.hag - 96 LMG
    spawn weapons/type100_smg.hag - SMG
    spawn weapons/US_Colt45.hag - Colt .45
    spawn items/binoculars.hag - Binoculars
    Submitted by None
  • Get on The Shed of the first level/ Kill Japs Easy

    Once you have killed all the japs go to where the medical tent is jump on the first box jump on the tent then on the roof of the shed you have a clear view to see everything. Note: I suggest you do it at the beginning so you get to kill guys when your on it. To kill japs easy pull out your rifle or assault rifle and run up to a jap right click the mouse and you whack him about 6 feet away from you or if you do it by trees building ect he will only hit something. OR grab a machine gun charge at 7 japs and fire even if your missing them just fire rapidly and you should have killed them all.
    Submitted by Big Bube

Medal of Honor Pacific Assault Hints

  • FAQ

    Medal of Honour: Pacific Assault
    PC Walkthrough
    By Shaneo632
    Version 1.0 - 23rd November 2004
    E-mail: shaneo632@hotmail.com

    Disclaimer
    ----------
    The following was all written by me, or submitted by those who intended for it
    to be used in this guide. The following sites are the only sites where it
    should be seen:
    -www.gamefaqs.com

    If you wish for it to be on your site, please e-mail me first at
    shaneo632@hotmail.com. Cheers. Also, if you spot it on any other sites, please
    notify me at said address, thanks.

    Index
    -----
    1 - Walkthrough
    1.1 - Tawara: Starting
    1.2 - Tawara: Get On That Fifty
    2.1 - Bootcamp A: Starting
    2.2 - Bootcamp A: Briefing
    2.3 - Bootcamp A: Obstacle Course
    2.4 - Bootcamp B: Starting
    2.5 - Bootcamp B: Heavy Weapons Training
    3.1 - Pearl Harbour A: Starting
    3.2 - Pearl Harbour A: Docks
    3.3 - Pearl Harbour B: Starting
    3.4 - Pearl Harbour C: Starting
    3.5 - Pearl Harbour C: West Virginia Deck 3
    3.6 - Pearl Harbour C: West Virginia Deck 2
    3.7 - Pearl Harbour D: Starting
    4.1 - Nightmoves A: Starting
    4.2 - Nightmoves A: Campfire
    4.3 - Nightmoves B: Starting
    4.4 - Nightmoves B: AA Gun
    4.5 - Nightmoves C: Starting
    4.6 - Nightmoves C: Village
    4.7 - Nightmoves C: Radio Tower
    5.1 - Mandown A: Starting
    5.2 - Makin Atoll: Man Down
    5.3 - Mandown A: Stealth Jungle
    5.4 - Mandown B: Starting
    5.5 - Mandown B: Jeep Camp
    5.6 - Mandown B: Fuel Depot
    5.7 - Mandown C: Starting
    5.8 - Mandown C: Tank Camp
    5.9 - Mandown C: Pilot Rescue
    6.1 - Sitting Ducks: Starting
    6.2 - Sitting Ducks: Return To Rafts
    6.3 - Sitting Ducks: Nautilus Defense
    7.1 - Henderson Field A: Starting
    7.2 - Guadalcanal: Henderson Field
    7.3 - Henderson Field A: Beach Landing
    7.4 - Henderson Field A: The Airfield
    7.5 - Henderson Field B: Starting
    7.6 - Henderson Field B: Assault
    7.7 - Henderson Field B: Supply Depot
    7.8 - Henderson Field C: Starting
    7.9 - Henderson Field C: River Defense
    7.10 - Henderson Field C: Tank Attack
    7.11 - Henderson Field C: Dense Jungle
    7.12 - Henderson Field D: Starting
    7.13 - Henderson Field D: Outpost
    7.14 - Henderson Field D: Marine Camp
    7.15 - Henderson Field D: Escort Pilots
    7.16 - Henderson Field D: Reclaim AA Guns
    7.17 - Henderson Field D: Dive Bombers
    7.18 - Henderson Field D: Wounded Catalina
    8.1 - Bloody Ridge A: Starting
    8.2 - Bloody Ridge A: Second Ridge
    8.3 - Bloody Ridge B: Starting
    8.4 - Bloody Ridge B: Jungle Clearing
    8.5 - Bloody Ridge C: Starting
    9.1 - Lunga River A: Starting
    9.2 - Guadalcanal: Lunga River
    9.3 - Lunga River A: River Ambush
    9.4 - Lunga River B: Starting
    9.5 - Lunga River B: River Camps
    10 - Medals
    11 - Hidden Objectives
    12 - FAQ
    13 - Glitches
    14 - Credits

    1 - Walkthrough
    ---------------
    1.1 - Tawara: Starting
    ----------------------
    Well, this section is simply a short sequence, followed by you gaining control
    visually, where you can look around at your squad mates before you get ready
    to fight.

    1.2 - Tawara: Get On That Fifty
    -------------------------------
    After the intro sequence, you'll have to basically run up the breach. However,
    fear not, as this section is a lot easier than it looks. Bullets'll be flying at
    you left and right, very reminiscent of Omaha Beach, I thought. Anyway, run up
    the breach, and trust me - don't even bother getting any medipacks if you don't
    want to, as you're MEANT to get "killed" in this section. I made it up to the
    top, and then their bayonet-wielding guys got me. Anyway, very easy section,
    requires no skill whatsoever.

    2.1 - Bootcamp A: Starting
    --------------------------
    We'll come back from the blackness, and we're now two years later, and we now
    see a long sequence (it's nice to see a plot-driven MOH game on the PC for
    once...). You'll meet your squad mates, and this bit really reminded me of
    Full Metal Jacket. You'll now have to listen to the Marshall talk to you and
    well, talk DOWN to you for a bit.

    2.2 - Bootcamp A: Briefing
    --------------------------
    So, you have to follow the rest of the squad, and soon enough, you'll come to an
    obstacle course.

    2.3 - Bootcamp A: Obstacle Course
    ---------------------------------
    This area is again very simple - just jump over the beam, crawl through the
    small tunnel and then go prone through the net of barbed wire and machine gun
    wall. I can't remember where, but somewhere along here, you have to butt the
    ragdoll with your MG, too. Again, very simple stuff.

    2.4 - Bootcamp B: Starting
    --------------------------
    So, you're now at the firing range. Collect the first rifle from the desk and
    get ready to fire at pen #3 (well, that's what one it was for me, it may
    differ). Fire at the target to your slight left, and vary between standing,
    crouched, and prone,like the big bad marshall said. Note: do this for all the
    weapons in this training.Once you've shot the targets required, return to the
    desk and pick up the morepowerful rifle. Do the same as before when ordered,
    and you and three others nowhave the pleasure of using the MG. So, shoot the
    25-or-so targets and voila - you're done for this area.

    2.5 - Bootcamp B: Heavy Weapons Training
    ----------------------------------------
    Now, this is where it gets fun. Run over to where everyone else is, grab the
    C4 from the table, run around, and plant it on the car when ordered. Watch it
    burn, and thenmove to the next area, where you have to land a grenade in each
    barrel. More challenging than everything so far, but again, not THAT much of
    a challenge. Continue to move on, and you'll now get to use the mounted
    machine gun to destroy 25 targets. Move to the final training area, where you
    have to learn a few medic skills. A comrade will pretend he's dying, and s
    just pick him up and drop him in the white circle, where he will be "healed".
    You'll be ordered to do the same, so go prone, and you will be healed. After
    a short speach, that's it for the boot camp. Time for some chillin' and
    killin'!

    MEDALS AVAILABLE: - Complete all 21 primary objectives.
    - Get at least 50% accuracy on Rifle shooting.
    - Complete 2/3 hidden objectives.
    - Complete 3/3 hidden objectives.

    3.1 - Pearl Harbour A: Starting
    -------------------------------
    Well, we're long due for some action, and it looks like it's comin' soon.
    After the really nice movie, We begin in a car, so just enjoy the ride. This
    is quite a long set piece, so just look around at the nice scenery, and laugh
    at the awfully-synched audio. After a few minutes, the car will stop, and the
    Japs will attack. You will get out of your car.

    3.2 - Pearl Harbour A: Docks
    ----------------------------
    Get out and follow the guy in white who just drove you. Be sure to avoid enemy
    gunfire from the planes above. Basically, this entire set-piece is just
    following him until you get to your escape boat. Very easy stuff, and right up
    until the end, I didn't get hit once. You'll approach the end, and your friend
    will get blown up. Oh sweet irony, as the escape vessel couldn't be more than
    5 foot away. Get into it, and we fade to black.

    3.3 - Pearl Harbour B: Starting
    -------------------------------
    We begin in the escape boat. Basically, this entire mission is just you in a
    boat, shooting at the Japanese planes. It's quite hectic, and you'll be lucky
    to survive it first go. I did, but I only had 6HP left. Anyway, just fire at
    the planes asyou get driven around, and eventually, the boat will stop, and
    you'll be sentinside a burning ship to search for survivors.

    3.4 - Pearl Harbour C: Starting
    -------------------------------
    Start by going forward, and through the hole. There will be an explosion,
    killingyour friends, so move through the new hole created. Avoid the steam
    and explosionsas best possible, and walk round, going up the red ladder. Turn
    the 2 wheels toturn some of the steam off, and go up, through the passage. Go
    right, and down thestairs. Turn the wheel, move forward, and turn the wheel
    to counter-flood. Go backup the stairs, go forward, and watch the man drown
    in the sealed water door. Goright, and up the two ladders, where a comade is.

    3.5 - Pearl Harbour C: West Virginia Deck 3
    -------------------------------------------
    Follow your comrade through the halls, and you will come to a jammed door. Get
    theaxe and hit the glowing canister to blow the door open. Follow through and
    a wallof fire will consume your friend. The medic will tell you to help save
    injuredfriends, so pick up the guy in this room and hand him over the medic.
    Allinjured persons appear as an "!" on the radar. Go through the door you
    haven'tbeen in in here, and there will be steam and bodies everywhere. Hit the
    redglowing item, and steam will burst out, for some reason I haven't been able
    towork out. Anyway, go through into the next room, and rescue the injured man
    here.Use the axe on the jammed door, and run through, hitting the US Army
    boxes withyour axe, allowing you to climb up the ladder. A friend will direct
    you fromabove to follow the fleeing sailors.

    3.6 - Pearl Harbour C: West Virginia Deck 2
    -------------------------------------------
    One area will explode, so go through the only entrance you can, and through
    the opening. Take the narrow area, and you will see a guy to your left get
    crushed by a bunch of those dreaded US Army boxes. Use your axe to destroy
    them,and carry the guy to the medic on your radar. Go back out of this room,
    and take the nearby stairs. The debris covering the stairs will drop by a guy
    on the other side, and we fade to black.

    3.7 - Pearl Harbour D: Starting
    -------------------------------
    Follow your radar to the machine guns, and this isn't particularly difficult.
    All you have to do is just shoot at the planes until they go down. Did this
    remind anyone else of San Andreas's mission with RC Zero, or was it just me? Oh,
    and this HAS to be the bit in the Pearl Harbour film where the black chef blows
    the cack out of all the planes. Anyway, moving on, walk over to the mounted AA,
    and whilst the amazingly epic music plays, blast the planes to holy hell. If you
    shoot down over 60 planes like I did, you have completed a hidden objective.

    4.1 - Nightmoves A: Starting
    ----------------------------
    After some cool old movie clips, a sequence will begin, which reveals more
    about your teammates. And is it just me, or does the guy with glasses look like
    Lt. Dan from Forrest Gump? Anyway, us being in a sub after our driver said in
    Hawaii that that's pretty much a death sentence, I'm feeling none too
    comfortable. It's not long before we're out, though, and we begin the level in
    some sort of dingy. You'll land on the beach head and recieve a talk from the
    commanding officer. You'll split into two groups, so stay with your men.
    Basically, just follow the leader until you arrive at the campsite.

    4.2 - Nightmoves A: Campfire
    ----------------------------
    Follow your leader still, and duck as a plane passes. You'll hear gunfire from
    some friends, and the Jap plane will come back and crash in the bushes nearby.
    Attack the Japs, and be careful, as they have some nasty bayonets that can
    deal some serious damage. Continue through the trees, and kill the half dozen
    or so Japs that emerge. Regroup once the killing is over, and you'll be told
    via radio that you're on your own. We then fade to black.

    4.3 - Nightmoves B: Starting
    ----------------------------
    This is the most annoying section of the game so far. I didn't like it, and I
    think it's poorly designed. Anyway, follow your squad, and one idiot will
    shoot himself in the foot, only to be topped by the cocky guy getting sniped.
    So, follow your team on, and crouch by a rock. You can really let the rest
    of yout team do all or the majority of the work here, but it is just so long
    and tedious that you have to get involved to speed things up a little. Watch
    the new blood addition to PA as you blow the hell out of the Japs. Any time
    your health gets in the 30-40 region, I would suggest pressing H (or
    whatever key your bound) and let your medic heal you. Bear in mind that there
    is a limited number of bandages he has. Keep moving forward and attacking,
    and eventually the enemy will attack from above. Get your team to take them
    out if you couldn't be arsed with trying to spot them (like me), and
    eventually, everything will die down. Follow your squad.

    4.4 - Nightmoves B: AA Gun
    --------------------------
    Another irritating-as-hell section ahead. Follow your squad, and you will
    soon enough hear Japanese voices. A guy will translate them on your team
    (the young one who everyone hates, I think), and you will all recieve
    orders. Follow the guy going near the hut, and when you approach, blast
    the Jap in the hut to holy hell. My tactic, which made me lose 0 health
    through this entire battle, was to just camp in the hut and use it as
    cover. Peep in and out, shooting the silly blind Japs who can't see you
    for some odd reason. Shame that the gun you get is so awfully slow, so
    feel free to steal the Jap's guns, with their superior technology and all.
    If you feel like it, flank the vehicle up ahead and blow it up. Once the
    perimeter is clear, hijack the machine gun, and use it to blow any
    remaining Japs in the vicinity up. Also, blow the vehicle up if you
    haven't already, and don't want to waste precious ammo. Set a charge on
    the gun when you're finished and blow it to smithereens. Anyway, more
    Japs will emerge, so take them down and there will be a brief period to
    regroup. Attack again, and it would appear that it's all over. Follow
    your leader and teammates, and the Jap's will rush, so be prepared, as
    those bayonets can be quite nasty. It will subside, so walk forward, and
    we will fade to black.

    4.5 - Nightmoves C: Starting
    ----------------------------
    On the mark of the leader, run over the river and meet with your teammates.
    Attack the Japs, remembering to take out the turrets first, as they're
    incredibly lethal. Also, remember to make sure you don't get hit by the
    spikes sticking out, as they will ensure death, must be tetanis or
    something. Anyway, when this surge is killed, move forward, and attack the
    next form. Repeat this, and eventually you will come to the other end of
    the river. Move up the river, shooting the Japs that emerge, and then go
    to the opening. Walk forward, and we will finally fade to black.

    4.6 - Nightmoves C: Village
    ---------------------------
    But no, there's more of this torture chamber of a level. Move forward, and
    there will be an ambush in all the huts around you. So, obviously, you have
    to clear out all of the huts. Do so, and move forward to where there are
    more huts. Finish them off, and move forward to end this section.

    4.7 - Nightmoves C: Radio Tower
    -------------------------------
    Run forward and kill the attacking Japs. Some Japs on mounted MGs above you
    will fire, so use grenades for a fast kill or two. Run up the side where they
    were, and kill any leftover Japs. Plant the bomb on the radio tower and take
    cover as it blows up. Now comandeer an MG, and shoot the Japs below you. They
    will run up the side, so be vigilant to take them down before they reach you.
    Continue this until your leader begins talking, and then we fade to black.

    5.1 - Mandown A: Starting
    -------------------------
    Will it ever end!? After a short sequence, listen to your leader, as he'll
    give out some important tips and instructions.

    5.2 - Makin Atoll: Man Down
    ---------------------------
    After that rather pointless change of section, it's time to get moving. At
    least now we have a nice machine gun magically appear out of nowhere to
    take Japs down with. Go forward, and you will see a vehicle. Let it pass,
    and then follow the road. Kill the soldiers in the car that drives past,
    and follow the radar for a bit. Kill all of the Japs here, and be careful when
    approaching the mounted machine gunner, as he can take a lot of health away.
    When you're done, move to the left near the vehicles, move up, and continue
    attacking.

    5.3 - Mandown A: Stealth Jungle
    -------------------------------
    Use the car as cover if you want, but not for too long, as it will catch fire
    from the bullets eventually, and turn you into a flaming pinata if you're not
    careful. Move up and kill the Japs here, and sweep through this small area.
    Shoot the explosive barrel if you feel like it, and then wind round, where
    there are two enemies obscured slightly. Kill them regardless, and continue
    winding round. Some Japs will be in the trees up ahead, so be sure to
    look out for them. Once they're disposed of, walk up, and we fade to black
    again.

    5.4 - Mandown B: Starting
    -------------------------
    The area ahead is blocked, so you're gonna need to take the route behind you,
    obviously. Follow your squad, and this section basically entails you running
    for a bit, shooting a small area of japs, rinse, and repeat. Basically, just
    keep doing this, whilst following the radar to get to the fuel depot. The
    final area has three very deadly machine gunners, so be extra careful here.
    Once you're heavily into this area, there's a large structure with a guy in,
    and he can be eliminated in a rather cool way by shooting the explosive
    barrel next to the structure. Fade to black, and we're done for this section.

    5.5 - Mandown B: Jeep Camp
    --------------------------
    This section is very short, and very easy, also. All it involves is you and
    what is left of your team (4, conveniently, the same number of seats in the
    car :0D) shooting at enemies as one man drives. Self-explanatory really,
    and it's practically impossible fail. Just be wary that any health lost
    carries over into the next section, so don't get cocky.

    5.6 - Mandown B: Fuel Depot
    ---------------------------
    After the jeep crashes, get up ASAP, and run to the left side of the area,
    where the MG gunner is. Take him out quickly, and steal the MG he was
    gunning with. Shoot as many Japs as you can see, and if you get lucky and
    you see a bunch of Japs grouped near the explosive red barrels, fire at
    will. Note: did anyone else kill all the enemies, and still hear Japanese
    voices? If you did, send me an e-mail, I'm curious. Anywho, locate the
    fuel tank with the radar if you can't find it, plant a bomb at the base of
    it, and run like hell. It will explode in a very nice (graphically)
    moment, and then regroup, at which point you recieve a radio message.
    Apparently an ally has crashed nearby, and we have to find him. Fun.

    5.7 - Mandown C: Starting
    -------------------------
    Follow your radar, and at the side you will see a cliff and Japs below.
    Whether you want to or not, you will disturb their little tea party and
    have to fight them. Run down the path and attack the Japs who get in your
    way. Wind round the path but don't go all the way yet, as there's a very
    deadly machine gunner in a sentry tower, not to mention a tank (that
    went unnoticed by me for quite a while). Clear the area as best possible,
    but don't get too close yet, as that tank can kill you with ease, so
    don't worry if some Japs are still left. The next bit is particularly
    tricky. And if you've used up all of your heals, you're screwed, as much
    as I see it. Anyway, given that you have at least 1 pack left, run to
    the right side and into the trees, missing the bombs and fire as much as
    possible. Anyway, have your explosives ready, and when you approach the
    tank that is pre-occupied destroying your friends, just lob as many
    explosives as you can onto it before you're shot to pieces. If you're as
    lucky as I was, you will get revived pretty quickly, just in time, too.
    From here, go to the offshoot you've yet to enter, and go up. Go prone,
    and take the left route, making sure to be careful, as there's a fair
    share of MGers around here. This one took me a good couple of tries to
    get right, and even then, I lost about 55HP. Continue up.

    5.8 - Mandown C: Tank Camp
    --------------------------
    We're now at the tank camp (as described by the save point), and this
    is also very tricky to get right. A convoy will soon pull up, so
    dispose of them any way you see fit (the explosive is a fun one :0D).
    From here, just lie low and where possible, let your comrades do the
    dirty work. At this point, my health was a meagre 16HP, and I didn't
    have any heals left. Continue this tactic until you reach an area
    where you begin going downwards. I had to complete this entire
    section on 6HP, and it took about 30-40 minutes of saving gradually
    and re-loading. Anyway, once you've killed the dozens of waves of
    soldiers that emerge, move on to the next area. You'll see the
    downed plane further ahead, so move near it, as a large explosion is
    set off.

    5.9 - Mandown C: Pilot Rescue
    -----------------------------
    You can breathe a sigh of relief - there's 3 medipaks totalling 75HP
    in front of you. I tell you, that's a sight for sore eyes! However,
    don't stop - keep running, grab the pilot (and the 4th medipak - oh
    yes!), and dump him with the medic. Now you will have to hold off
    the reinforcements whilst the medic heals the pilot. This is very
    easy - just shoot and Japs that enter the little enclosure that
    your team are in. When you're done, a sequence will play, with the
    Japs looking very miffed indeed.

    6.1 - Sitting Ducks: Starting
    -----------------------------
    Listen to what the guys have to say, and then quite simply just take
    out every enemy in the area. You have to take out 3 mortar crews,
    who are just basically 3 very difficult to spot people. One of them
    was hiding in the bushes across the area, and another was atop the
    cliffs. Not sure about the other though, as my team killed him.
    When everyone is dead, you're told that the subs have showed up, so
    walk over to a raft.

    6.2 - Sitting Ducks: Return To Rafts
    ------------------------------------
    Now you must find Willie Gaines. Basically, just follow your radar,
    but be wary, as there will be some Japs in your way. Take them down,
    and then grab Willie and dump him onto the boat left. You'll get in,
    and then we'll start moving. Don't relax yet, though, as some more
    Japs have emerged on the beach. This bit's very easy, as they really
    cannot hit you, as within a few seconds, you're miles away. However,
    two Japanese planes are now circling you, and this bit I found
    frustratingly difficult. You're given a heavy MG by a teammate, and
    you don't have very long to take them down before you're killed.
    After about my 10th attempt, I did it, and the tactic I'd give is
    to wait until they're flying towards you, but are leaning to one
    side. This is how I did it, and I had 55HP left. Now you'll be
    transported to the Nautilus, where you'll have to defend it from
    the Japs.

    6.3 - Sitting Ducks: Nautilus Defense
    -------------------------------------
    Basically, just run to the radar blip, climb the ladder, and man
    the MG. This took me a few tries, but isn't too bad. Just shoot
    the half dozen or so planes that are there. If you do it quick
    enough, then we get treated to a well-deserved sequence,
    followed by a movie clip.

    7.1 - Henderson Field A: Starting
    ---------------------------------
    After that comedy relief sequence, we'll be given orders by the
    leader, so listen carefully.

    7.2 - Guadalcanal: Henderson Field
    ----------------------------------
    I heard people on the GameFAQs forums say that this level is a
    bastard to complete, so here goes nothing (:0D)! Anyway, this
    "section" if you can even call it that, lasts about 10-15
    seconds, and is just you following your teammates.

    7.3 - Henderson Field A: Beach Landing
    --------------------------------------
    Follow the radar, and then your leader will briefly give out
    instructions. Do as he said, and go to the left, whilst some
    of your team attempt to rush the front. This is just basically
    a firefight, and isn't that difficult. Anyway, just sweep
    through this area, killing all of the Japs, following the radar.
    Eventually, you'll come to an area fortified with trees - you're
    close. Just up ahead is the airfield.

    7.4 - Henderson Field A: The Airfield
    -------------------------------------
    Again, another very short section. They'll be some brief talk
    before explosions riddle the airfield. Get in the truck as your
    teammates do and you'll get the hell outta there. However, soon
    enough your truck will get flanked and you'll be on the ground
    blacking out.

    7.5 - Henderson Field B: Starting
    ---------------------------------
    Get up from the crash, and in this incredibly brief section,
    all you have to do is listen to your leader.

    7.6 - Henderson Field B: Assault
    --------------------------------
    Did anyone else have a glitch here where everyone stood still
    and you couldn't move? Anyway, after a re-load (if need be),
    follow your squad and a little ways away, the leader will stop
    you all and talk briefly. Anyway, continue following your
    squad (and the radar) and you will come to an enemy area. This
    area is annoying, to say the least. There's two machine gunners,
    and they're both hard to kill. Basically, use anything you can
    find for cover, which basically has to be rocks. What I did was
    go to the right first, use the rocks, and kill any Japs that
    tried to man the gun after I killed the first go. I had about
    45HP left, and then I ran over to the left side, and killed the
    left MGer. Then I jumped atop the trench he was in, went over
    the other side, and killed any other Japs that tried to man
    the gun. Regroup, and move through the trench/tunnel thing you
    are probably in by now. Keep moving forward until you're in a
    small enclosed area with a large artillery gun. You have to
    defend the area from several dozen Japs, which requires a very
    keen eye. Anyway, once that's done, you'll get an order to
    destroy the artillery gun, so plant the charge, and run away.
    Follow your team.

    7.7 - Henderson Field B: Supply Depot
    -------------------------------------
    Follow the radar, and some Japs will appear ahead. Be careful,
    as they can and will throw grenades if neccessary. Regroup,
    and shoot the explosive barrel if you really want to mess the
    place up. You can jump onto the roof of a building in this
    area if you want a better vantage point of the enemies. Some
    enemies may appear at the side of some buildings, so have a
    keen eye out for them. Once this area is clear, move up, and
    you'll see a runner. Shoot him or not - it doesn't matter, as
    he summons a large gang of Japs further ahead. In a
    frustratingly long and boring firefight (especially if you
    have no more MG bullets left), continue moving up,
    attacking the Japs, and repeating this until we fade to black.

    7.8 - Henderson Field C: Starting
    ---------------------------------
    Just run forward a little bit, and this section is done.

    7.9 - Henderson Field C: River Defense
    --------------------------------------
    Listen to the talk, and then Japs will come towards you. Man
    the MG for as long as possible before it runs out of ammo,
    and then use your MG and take the rest down. When you're done,
    head over the breach and down the river.

    7.10 - Henderson Field C: Tank Attack
    -------------------------------------
    Attack the Japs along here, and you will hear a tank in the
    distance. Anyway, head to your upper left, and there will be
    an MGer. So, run to the left to avoid run, and then run up
    behind him and his buddy and kill them. You are more than
    likely now in a tunnel/trench, so run down it, and you will
    be met with a huge gun/rocket launcher thing. Use it on the
    enemies here, and four tanks will show up, so be sure to blow
    them all up. The only difficult bit here is taking down the
    lurkers who hide in the bushes etc. Once you're done, follow
    the radar in taking the left route on your way back to
    Henderson Field.

    7.11 - Henderson Field C: Dense Jungle
    --------------------------------------
    Be careful along here - the Japanese MGers along here (who
    incidentally look a lot like VCs) are lethal, so if you
    want, let your seemingly invincible teammates do the work.
    I suggest going prone a lot of the way along here. On a side
    note, the AI was a bit silly, saying "I think that was their
    Captain" twice. Two captains, eh? Anyway, continue moving
    along, and we will eventually fade to black.

    7.12 - Henderson Field D: Starting
    ----------------------------------
    Another short section - just walk around the corner,
    following the radar, and we're done.

    7.13 - Henderson Field D: Outpost
    ---------------------------------
    You'll talk to two marines, and then just keep going up into
    the marine camp.

    7.14 - Henderson Field D: Marine Camp
    -------------------------------------
    The place will come under fire immediately. In short, just
    murder everyone here, and if you get in trouble, pull back a
    bit and let your team finish them off (not too far though, or
    your entire team will pull back with you). Continue moving up
    and attacking, and eventually you will come across an MGer.
    Take him down and move to where he was, as a wave of Japs
    will emerge. Shoot a nearby barrel to blow them up if you
    have any left. You may get hit by an explosion, so that's a
    cue to move your arse ASAP. Forget about the guy in the truck
    - he's done for, in what I thought was a quite a bit of comic
    relief (:0D).

    7.15 - Henderson Field D: Escort Pilots
    ---------------------------------------
    You have to make sure the pilots get on their planes.
    Basically, just shoot any Japs you see nearing a plane. Run
    over to where your team are, and you will now have to get on
    the MG and just shoot down as many planes as you can to
    ensure the pilot can take off.

    7.16 - Henderson Field D: Reclaim AA Guns
    -----------------------------------------
    When you've completed this objective, follow the radar, and
    some Japs will attack to the right. Take them down, and go
    through the gap from which they emerged. Continue moving up,
    attacking the Japs, but mind the planes, as they do drop
    bombs which pretty much mean instant death. Anyway, continue
    to fight, and at some point you will find a tunnel/trench
    you can crawl through. Kill the Japs through here, and at
    the end, there will be about a dozen Japs to kill. Use a
    grenade for a fast kill, and then cover this area.

    7.17 - Henderson Field D: Dive Bombers
    --------------------------------------
    This is the section I've heard so much about, in terms of it
    being amazingly difficult. You have to protect 3 hangars
    from planes dropping bombs on it, here goes. In fact, it's
    not too difficult if you know how. Basically, just mount the
    MG in the pit next to the big flak gun and aim at 1:00, as
    that's where the packs of 3 Jap planes emerge. From here,
    it's very easy. Just shoot at them, and after about 90
    seconds, you're done! Thanks to some guys on the GFAQs PA
    forums for making a topic about that section!

    7.18 - Henderson Field D: Wounded Catalina
    ------------------------------------------
    After what we just did, this is a piece of cake. Just shoot
    down the 6 Jap planes attacking the Black Cat, and you
    breath a short sigh of relief - we've finished the most
    difficult and longest level of the game so far! Watch the
    well-earned sequence with great pride, too!

    8.1 - Bloody Ridge A: Starting
    -------------------------------
    After the relaxing sequence, it's time to get to work. You
    have to defend the first ridge here. There's not much in
    way of strategy except to listen for your leader shouting
    in which directing the enemy is - either left, right, or
    middle. If you get in trouble, stay back, as the enemy
    hardly ever gets past the first ridge. When the objective
    is completed after a few mintues, fall back to the second
    ridge.

    8.2 - Bloody Ridge A: Second Ridge
    -----------------------------------
    It doesn't take a genius to realise that the MG is there to
    be used, so do just that, and do as you did in the first
    ridge. I also completed a hidden objective, by apparently
    saving the fox hole crew from the mortars, although I have
    no idea how I actually did it :0D. Strangely, I ran out of
    machine gun ammo, ran off, and came back to it and it had been
    restocked with 100 machine gun bullets. Strange. Anyway, defend
    in the same way as you did before until you're told to fall back.
    Fall back and you'll be given ammo and health. Now follow the
    radar and we'll fade to black.

    HIDDEN OBJECTIVES - Save the fox hole crew from the mortars.

    8.3 - Bloody Ridge B: Starting
    ------------------------------
    A very short section, but at least we now have a decent weapon, in
    the rifle. You will see a Jap squad walk past up ahead, so don't be
    stupid and start shooting them or anything - just let them pass.
    Walk a little ways and you will be attacked by 4 or 5 Japs, so be
    wary. Walk around the corner and continue on. Don't worry if you got
    injured, though, as there's a 25HP medipak around here somewhere.
    Anyway, continue walking on.

    8.4 - Bloody Ridge B: Jungle Clearing
    -------------------------------------
    OK, walk through and be ready to get confused, as a bunch of Jap
    corpses lie on the floor that you didn't shoot. Anyway, it'll all
    become apparent soon enough, as it appears all they were taking was
    a short nap. Anyway, put them back to sleep with some bullets. Make
    sure to look behind, also, as some Japs will attack from behind. Once
    everyone is dead, continue forward and eventually you will be met by
    backup. Now you can just sit back and relax, perhaps even laugh as your
    comrades finish off the dirty work and take out the trash. When they're
    done slaying, climb up onto the ledge with the help of a fellow marine,
    and then we're done for this section.

    8.5 - Bloody Ridge C: Starting
    ------------------------------
    Now we have to do the same as twice before - just defend the ridge for
    about 10 minutes. Once you're done, you get an inspiring sequence, and
    I have been recommended for a silver star because of my performance, eh?
    All I did was hide in the hut whilst my team did all the work because I
    only had 6HP :0P

    9.1 - Lunga River A: Starting
    -----------------------------
    This is just an introductory sequence, followed by some instructions
    from your leader.

    9.2 - Guadalcanal: Lunga River
    ------------------------------
    Follow your comrade to the cliff, and stay down until told so. Pull out
    your binoculars when asked, and now that we know there's Japs there, we
    need to warn the rest of the strike team. So, follow your teammate and
    he'll ask you to try and commandeer the machine gun. Crawl if you want,
    but even if you're detected, just reach the MG and kill the 3-4 Japs
    in the area. Watch your back, as there's an MG Jap with a bayonet who
    can sneak up behind you. Once you've got them all, follow the radar and
    you'll be above the team. Go down the rocks and reconvene with the team.

    9.3 - Lunga River A: River Ambush
    ---------------------------------
    Follow the team up river. Oh, and 550 heavy MG bullets - that's what I
    like to see! This is quite a long section, and is basically a repeat
    over and over. You just have to proceed along the river, killing the
    Japs. Nothing too taxing, especially now that you've got your MG back!
    Once you reach a miniature waterfall, you're at the end. Just walk over
    the waterfall and we fade to black.

    9.4 - Lunga River B: Starting
    -----------------------------
    Now we're in the swamp area, and we have to navigate through it. As the
    Japs are wearing brown, and, well, everything around us is pretty much
    brown, this area is a little bit difficult, but not really. Just shoot
    anything that moves, and you'll be fine. The worst you get here is the
    Japs that have Samurai Swords! :0D Jump down the small waterfall as
    before, and you'll be at the foot of a Jap village.

    9.5 - Lunga River B: River Camps
    --------------------------------
    Clear out the Jap village, move up, and into the next area. Take the
    left route into what I'll describe as an alcove, although it's really
    more of an offshoot. Anyway, there's a lethal MGer here, so be careful.
    Once he's disposed of, kill the Japs here, making sure to clear out the
    huts, too, and then plant the explosive on the fuel tank, and run like
    hell. It'll explode, and you can continue moving along. The next bit,
    however, is a pain in the arse. Pick up the Sniper Rifle on the floor,
    and save immediately. This next bit might take more than a few reloads,
    so be prepared. There's a sniper quite high up, so use a fallen log or
    whatever you wish as cover, and take him down. At this point, I had
    15HP, so it is possible. However, another sniper is still audible at
    firing at you, so my advice here would be to just run into the open and
    try to see where he killed you from, so that when you reload, you can
    hit the ground running and blow him away. You'll have to be fast, or he
    will get you.

    10 - Medals
    -----------
    For being skilled, you can obtain medals throughout the game. Here is a
    list:

    Boot Camp
    ---------
    Complete all 21 primary objectives.
    Get at least 50% accuracy on Rifle shooting.
    Complete 2/3 hidden objectives.
    Complete 3/3 hidden objectives.

    11 - Hidden Objectives
    ----------------------
    Bloody Ridge
    ------------
    Save the fox hole crew from the mortars in the section "Bloody
    Ridge A: Second Ridge"

    12 - FAQ
    --------
    Here is where all questions I am asked, whether frequently or not,
    will be answered. Any questions? Send to shaneo632@hotmail.com.
    Also, don't ask me about other games, as I only deal with games I
    have written FAQs for. Thanks.

    Q - x

    13 - Glitches
    -------------
    Note: if you have any glitches to submit, please e-mail them to me
    at shaneo632@hotmail.com. Thanks!

    - The first glitch I experienced of mention was in the area "7.6 -
    Henderson Field B: Assault", and as soon as I began, I couldn't
    move, and my teammmates just looked around. I had to reload to
    get it working.

    14 - Credits
    ------------

    Thanks to anyone who reads this!

    If you have anything to add or have any questions you want answered, please
    send to shaneo632@hotmail.com with the subject title "MOH Walkthrough".
    Thanks!

    This walkthrough is copyrighted 2004, ask for permission to use it on
    your site.
    Submitted by Shaneo632

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Available Platforms: PC