• GOD - November 22, 2013 3 p.m.

    I would throw Puppeteer out there as an example of a fun platformer that isn't ruined by it's cutscenes. For one you always have the same audience perspective so whether you're playing or watching a scene it's all laid out like you're watching an act on a stage and so the scenes play to the visual strengths of the game rather than being shoe horned in awkwardly and it doesn't hurt that they are well designed and voiced.
  • ObliqueZombie - November 22, 2013 2:04 p.m.

    I always thought Mario was just a plain silly character. I could not begin to care about any stories he's in, so long as they try to take some sort of "serious" route. And that is precisely why I agree with you, Henry. Great article as usual!
  • db1331 - November 22, 2013 2 p.m.

    I love the simpleness and predictability of the "Plot" of Mario games. I caught myself smiling at the start of the last Mario game I played (3D Land) as Bowser was kidnapping Peach YET AGAIN. It's just timeless, and perfect.
  • Jackonomics - November 22, 2013 8:08 p.m.

    You see this? This is fucking brilliance right here.
  • FunkyPickle - November 22, 2013 1:49 p.m.

    The Rosalina storybook in Super Mario Galaxy was one of the most memorable parts of the game, so I kinda disagree.
  • shawksta - November 22, 2013 1:58 p.m.

    Thats optional though, if anything the Galaxy series shows it can be subtle with the story and still be great. Hopefully something like the story book gets used again down the future especially since it was optional in Galaxy. Considering 3D World wasnt centered around a main theme like Galaxy or Sunshine it easier for it to get it over with.

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