For sale: One deserted island. Fixer-upper with miles of private, sandy beach. Ample food, water, and space to explore. Bring backpack, zippo, sleeping bag. Gun big enough to drop a gorilla from close range and every episode of Crocodile Hunter on DVD also advised.
Lost in Blue 2 – whose logo also includes a small bird that we can’t find the symbol for anywhere on our keyboard – is a strange sort of game. It’s the story of two young people shipwrecked on a jungle island, faced not only with typical video game enemies like wolves, tigers, and crocodiles, but with subtler, more dangerous foes: hunger, thirst, exhaustion, and despair at the realization that there is exactly one person to get jiggy with, and there isn’t a bottle of mouthwash anywhere in sight.
Think of The Sims, paired with the TV show Survivor or the movie The Castaway, and you’ll have the basic idea. In fact, The Sims is an especially good comparison because both games suffer from the same handicap: they’re most difficult right at the beginning.