Looney Tunes: Acme Arsenal review

  • Wide variety of characters
  • Cartoon-inspired graphics
  • Not buying the game
  • Buggy, unsatisfying gameplay
  • Phoned-in, unfunny cutscenes
  • Sloppy, incomplete levels

Oct 17, 2007

We hate to ruin a (not-so-good) ending, but the easiest way to kick off this review is with the text from the final achievement from Looney Tunes: Acme Arsenal, which you receive by completing the game: “You’ll probably hate yourself in the morning.” Well, that about sums it up. Thanks for doing our job, dev team.

So maybe that’s not all, folks. Looney Tunes: AA is ostensibly an action-platformer featuring a wide variety of playable animated legends and levels inspired by locations from the cartoons. Seems simple enough, but both the action and platforming parts of the equation are poorly developed imitations of numerous other much better games.

Above: Image taken from the Wii version

The “Arsenal” part of the title references the gallery of guns available in the game. If that addition gives you thoughts of Ratchet & Clank-style fun, best forget them now. The weapons here are boring, low on ammo, and too often require you to get close to enemies in order to hit them, much less get the unpredictable targeting to work. Even worse – and particularly unforgivable in what we assume is supposed to be a game for children – taking any single enemy down requires a huge number of hits whether using a gun or melee.

More Info

Release date: Oct 09 2007 - PS2, Xbox 360 (US)
Available Platforms: PS2, Wii, Xbox 360
Genre: Action
ESRB Rating:
Everyone 10+: Cartoon Violence


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