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Looney Tunes: Acme Arsenal review

Disappointing
AT A GLANCE
  • Wide variety of characters
  • Cartoon-inspired graphics
  • Not buying the game
  • Buggy, unsatisfying gameplay
  • Phoned-in, unfunny cutscenes
  • Sloppy, incomplete levels

Oct 17, 2007

We hate to ruin a (not-so-good) ending, but the easiest way to kick off this review is with the text from the final achievement from Looney Tunes: Acme Arsenal, which you receive by completing the game: “You’ll probably hate yourself in the morning.” Well, that about sums it up. Thanks for doing our job, dev team.

So maybe that’s not all, folks. Looney Tunes: AA is ostensibly an action-platformer featuring a wide variety of playable animated legends and levels inspired by locations from the cartoons. Seems simple enough, but both the action and platforming parts of the equation are poorly developed imitations of numerous other much better games.



Above: Image taken from the Wii version

The “Arsenal” part of the title references the gallery of guns available in the game. If that addition gives you thoughts of Ratchet & Clank-style fun, best forget them now. The weapons here are boring, low on ammo, and too often require you to get close to enemies in order to hit them, much less get the unpredictable targeting to work. Even worse – and particularly unforgivable in what we assume is supposed to be a game for children – taking any single enemy down requires a huge number of hits whether using a gun or melee.

If lame combat isn’t enough to dissuade you from playing the game, frustrating platforming should be. With its floating pieces of ground and giant rotating boxes, the game appears to be going for Mario 64-esque hop-and-bop without having learned any lessons about how to make a more modern 3D game. The camera especially feels like a PlayStation-era relic, unreliable and usually working against you just as much as the legion of robot enemies.

The biggest problem with Acme Arsenal is that it doesn’t contain an inkling of the depth on display in the classic cartoons its levels attempt to emulate. We’re not talking Shakespeare here, but beyond the first couple of levels, the developers obviously lost interest in bringing the cartoons to life, opting for buggy design causing players to fall through the level, openly unfinished levels, and foggy backgrounds ala bad N64 games. Not even a couple of uninspired multiplayer modes could save this awful attempt to waste parents’ money.

More Info

Release date: Oct 09 2007 - PS2, Xbox 360 (US)
Available Platforms: PS2, Wii, Xbox 360
Genre: Action
ESRB Rating:
Everyone 10+: Cartoon Violence

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