LocoRoco
Simplicity is key in Sony's hands-off platformer
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Though Sony has promised that the best of LocoRoco has yet to be revealed - the preview stops short of introducing the dreadlocked Rasta Muji and the prospect of more active enemy avoidance - it's heartening to find a surprising amount of replay even in what little is there. The levels shown are tightly packed with numerous hidden objects and, with weight-determined switches and concealed passages, secret areas blocked off to all but the most protective and daring players.
In many ways, then, one of Sony's most forward thinking and progressive ideas is also its most backward looking, a rigidly simplistic concept drawn out in quivering jellied form, and with all its innocent charisma, seems poised to win over all ages.
Above: The LocoRoco grow by eating fruit, the bigger they are at the end of the level the more points you get
Weekly digests, tales from the communities you love, and more

Edge magazine was launched in 1993 with a mission to dig deep into the inner workings of the international videogame industry, quickly building a reputation for next-level analysis, features, interviews and reviews that holds fast nearly 30 years on.


