There%26rsquo;s a lot that%26rsquo;s cool about Legendary, in theory. The opening level is a tour-de-awesome that%26rsquo;s fifty percent %26ldquo;Oh hey, everything%26rsquo;s exploding!%26rdquo;, and fifty percent %26ldquo;I hope I get to shoot something soon%26rdquo;. The story is simple %26ndash; you%26rsquo;re an art thief who was tricked into opening Pandora%26rsquo;s Box, and you%26rsquo;ve unleashed the creatures of myth into the modern world. It%26rsquo;s still sounding great, and the opening scenes of Gryphon filled skies and the huge metal Golem all set a self-consciously over-powered mood %26ndash; even if the graphics do chug along at times.
Pandora%26rsquo;s box has given you the power to consume animus, which is pretentious for %26ldquo;absorb energy from dead monsters%26rdquo;. You can use this animus to heal yourself, or create a short-range blast wave that%26rsquo;s occasionally useful. Magic aside, Legendary is mainly about the guns. Shooting lots of monsters, with guns.
There%26rsquo;s nothing new or thrilling here. It%26rsquo;s as playable as it is dated, and the early promise never really develops. The mythical apocalypse world is a harsh one; everyone around you serves mainly as a tutorial in death. Whether their head is inside a werewolf%26rsquo;s mouth, or their torso%26rsquo;s pecked to ribbons by a gryphon, everyone dies. No such fear for you %26ndash; master one creature%26rsquo;s nuance, whether that%26rsquo;s decapitation, water, or a quick blast of animus, and all you%26rsquo;ve got to do is fight loads more of them. Getting through the level is a matter of finding the bits of the environment that act as ramps (you can%26rsquo;t jump very high), crawling through airshafts, finding buttons, and turning valves.
You get the feeling you%26rsquo;re supposed to be looking at the monsters and developer Spark has tried to make the creatures a bit different. But sometimes, decapitating a werewolf can involve walking around the corpse and swinging your axe around until the collision detection kicks in. With an imaginative but limited multiplayer that only adds a couple of hours to the game, Legendary is just about acceptable.
Nov 4, 2008