Legend of the Dragon review

  • Characters from the show
  • Ad-hoc play, maybe?
  • Getting good trade-in value
  • Abysmal combat
  • Objectives are not fun
  • Obnoxious, repetitive soundbites

A few weeks ago we published a rather harsh Wii review of Legend of the Dragon where we lambasted everything from its controls, to the gameplay and the license on which it’s based. But we also took a light jab at the publishers for not providing a review copy. Well it looks like they’ve sought to make amends for their oversight by generously providing our rag-tag outfit with a retail copy of Legend of the Dragon for PSP.

So are apologies in order? Oh, hell no! Do we appreciate them making the necessary materials available for us to do our job? Of course, and thanks fellas. But if anybody deserves an “I’m sorry” from The Radar, it’s you the reader. Like every gamer, we reviewers are making the transition into the Wii’s new fangled control scheme, which we found horrid and unresponsive. We gave Legend of the Dragon the benefit of the doubt that beneath its insipid controls there may’ve been something resembling a competent and playable fighting system. Alas, it may’ve deserved a lower score.

Legend of the Dragon’s abysmal fighting controls made us doubt both the viability of the Wii’s key attribute and the existence of a caring god. But with the wand waving stripped, and Legend of the Dragon ’s soul laid bare, we can finally see what a turd of a fighting experience the game really is. The two buttons provided for your “feet” and “hands” (kicking and punching) couldn’t pull of a legitimate combo to save their life. And the sidestep feature given to the shoulder buttons doesn’t allow for a fleshed out, 3-D brawl, and instead ends up in some of the stupidest rounds of shadow boxing ever seen, characters exchanging blows with the wind.

In somewhat of a mixed blessing, the forming-changing Guaridan moves actually work this time around, not that the context-senstive button mashing holds a candle to anything like God of War, or for a more apt comparison, the Naruto series.  And since it offers minimal change to the combat it’s little more than a dynamic costume change that slows down the bout.

You’ll need the patience of Buddist monk to progress through the archaic Quest mode without consistently resorting to a cheap “Ring Out.” Now that we’ve seen the game boiled to its essence with a traditional control scheme, we can proudly say that Legend of the Dragon is easily one of the worst fighting games available on any platform. You could link up with a friend over PSP’s ad-hoc connection for some multiplayer, but that contradicts the very definition of what being a friend is.

More Info

Release date: May 18 2007 - PS2
May 01 2007 - Wii
May 29 2007 - PSP (US)
May 18 2007 - PS2, Wii, PSP (UK)
Available Platforms: PS2, Wii, PSP
Genre: Fighting
Published by: Game Factory
Developed by: Neko Entertainment
ESRB Rating:
Teen: Violence
PEGI Rating:


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