2. Bring back the RPG
While the Legacy of Kain series is known primarily for its action-adventure entries (which began with Soul Reaver), the game that started it all – Blood Omen: Legacy of Kain – was actually more of an RPG. Blood Omen followed Kain’s quest to cure his vampiric curse, but as he did so, his newfound powers slowly grew and corrupted his motives. An RPG was the perfect format for Blood Omen’s sprawling journey and the gradual accumulation of new powers and spells, and will be the perfect format once again for a reboot.
Updated as a modern action-RPG, the rebooted Blood Omen could feature a sprawling open world, rich with lore to discover. More choice and customization would be key, and would allow Kain to approach situations with brute force or to use his vampire powers to manipulate the people and events around him. And while the original game only presented players with a single choice at the end, the reboot could be filled with smaller choices throughout that could be reflected in future Legacy of Kain titles, Mass Effect style.
Imagine aiding a faction in the first game, and having that choice influence which characters and quests are available in the sequel – which, if the reboot were to stick with the original storyline, would take place hundreds of years later. It could be the beginning of a brave new world in Nosgoth – or at least as brave as you want it to be.