You can't very well have an ancient Egyptian temple without a few mummies brought back to life by black magic, or maybe some gigantic scarab beetles that rip you to pieces. Temple of Osiris knows that, and it delivers a quick, streamlined way to battle these monsters. Good job the combat is simple, because it looks like there are going to be a lot of them. A lot. A lot.
We've had a brief glimpse of how the game will play, featuring fixed-camera angles with straightforward, open-field battles between puzzles. If Osiris is anything like its predecessor, we can also probably expect each character to have a unique weapon with its own set of abilities, plus overall access to bombs or some other item of destruction. Plus, one of the best things about Guardians is how weapons become useful tools to manipulate the environment outside of battle, and we look forward to seeing if Osiris replicates that.