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Konductra review

If only having your heart in the right place would be enough...

Pros

  • Intense multiplayer
  • Lots of modes and levels
  • Somewhat compliments Tetris

Cons

  • Frustrating control hiccups
  • No new tricks to conquer levels
  • Repetitive music

With top-notch titles like Lumines, Gunpey, Every Extend Extra and Meteos, handhelds are becoming a puzzle lover%26rsquo;s dream. Konductra shows similar promise, but unfortunately gets caught in its own mess.

Konductra%26rsquo;s premise isn%26rsquo;t entirely new - it's similar to Othello with a different motive, or Tetris played on a tray instead of in a column. The playfield is a horizontal grid, and every few seconds, you must place a Siamese pair of colored blocks somewhere on the grid. Black and white "conductor" end pieces lie all around the edges of the playfield, and enable you to charge up and destroy all touching blocks of the same color as long as you%26rsquo;re able to connect the "final" block in the line to another end piece of the same color. Once that's done, you hit the switch and the conductor fricassees the blocks.

More Info

GenreStrategy
DescriptionThis puzzler is fun for the right reasons, but also frustrating for the wrong reasons. We're hoping a sequel can really improve on its premise.
PlatformDS
US censor ratingEveryone
UK censor rating
Release date:7 November 2006 (US), 7 November 2006 (UK)
Available platforms:DS
Genre:Strategy
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