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Kingdoms of Amalur: Reckoning review

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62 comments

  • Fuzunga - February 7, 2012 10:01 a.m.

    I am genially offended by your comments about the visuals. Are you kidding? Imagine for a moment that this was a Wii game. Would you say the graphics look dated? No, because Nintendo always makes up for it with artistic style. This game ought to be praised for it's fantastic style and vibrant color pallet, not criticized because the visuals look "dated". But the simple fact that it's on HD consoles means it has to look as good as Battlefield 3. The constant comparisons to WoW and Fable make me want to punch people.
  • GR HollanderCooper - February 7, 2012 10:03 a.m.

    It's the art style that looks like WoW, not the graphics.
  • ThePrivateer - February 7, 2012 10:28 a.m.

    No, you specifically cited "Graphics look dated" as a con.
  • GR HollanderCooper - February 7, 2012 10:40 a.m.

    Because they do. That's a separate complaint. The graphics look dated, and the art style looks like WoWs.
  • joshua-cubilete - February 7, 2012 2:57 p.m.

    I actually love the fantasy style graphics and they don't look dated to me at all. The art style is way better than WOWs so there is no way you should compare the two.
  • ScrEAMaPiLLar - February 8, 2012 8:47 a.m.

    What coop is trying to say by "dated graphics" is the game is using a lot lower resolution textures and polygons. The style could look better with more color and an up res.
  • Fuzunga - February 7, 2012 10:04 a.m.

    * Genuinely goddammit!
  • PleaseSitDownICannotSee - February 7, 2012 11:02 a.m.

    Typo or not, how are Coop's comments "offending" you? Honestly, video game website comments are almost as hyperbolic as youtube's.
  • talleyXIV - February 7, 2012 12:33 p.m.

    I am not surprised by this (someone being mad at Cooper). I would have liked to see this review from someone else because I genuinely do not like him.
  • GR HollanderCooper - February 7, 2012 12:44 p.m.

    I'll win you over yet, talleyXIV!
  • Beoftw - February 7, 2012 11:42 a.m.

    I am "genially" offended by your fascist definition of artistic style. Last time I checked style was a relative term. The graphics in this game are still sub par no matter how you fan boy it up. And you said yourself they would look good if on the Wii, which ironically defeats your whole point.
  • comaqi - February 7, 2012 9:25 a.m.

    I don't know how finished the game was when the put the demo out but it played terribly and looked awful. I had high hopes for this to. Kind of disappointed.
  • joshua-cubilete - February 7, 2012 2:58 p.m.

    /The demo was a 3 month old code. I have the actual finished game and it is way better.
  • ObliqueZombie - February 7, 2012 8:55 a.m.

    Not a bad review, Mr. Hollander. Fair, but highlights what the game does best. I'll be having my eye on this, so long as I don't get caught up in SWTOR, The Darkness II, and eventually, Mass Effect 3. I'm also currently beating my controller into frustrated submission over Soul Calibur, so there's that, too.
  • Darkhawk - February 7, 2012 8:26 a.m.

    My primary objection is the art style. It's like they took the most generic designs possible, ran them through a cartoony WoW filter, and then highlighted the gaudiest of colours. Compare to the dark beauty of Demon's Souls, and this just looks silly.
  • ThatGuyFromTV - February 7, 2012 8:53 a.m.

    See, that's why I'm having so much trouble trying to convince myself to try this. It's graphics look like a crap job compared to almost every other game. Hell, the Super Mario Galaxies have better graphics on this. When your game has graphics that could be beaten by Wii graphics (even if they are the best Wii graphics to date), you need to put a bit more time into it.
  • FOZ - February 7, 2012 7:37 a.m.

    I only played the demo on PC, and I really don't get get the "dated graphics" criticism. And did people only play the intro sequence or what? When I looked at the movelist and leveled up once or twice the combat looked pretty promising. Seriously, you're going to judge an RPG's combat by the first 2 hours of the game? Also, the demo was developed by a third party. People have said they played the full game for 40 hours without a single crash or game-breaking bug, which sure as hell is more than you can say for Skyrim.
  • Baron164 - February 7, 2012 6:04 a.m.

    I'm planning on picking this up eventually. I really enjoyed the demo. I didn't mind the graphics, looked more like it was going for that MMO graphic style. All though it doesn't bother me when things don't look photo realistic.
  • inkyspot - February 7, 2012 5:39 a.m.

    Man I can't wait for this game to come. I hope it comes either before I head to the gym or afterwards. I can't afford delivery to mess with my workout... or maybe I can make it a 4 day workout week instead of the usual 5. My next game will be ME3... although ssx is really tempting me to get it on the first day.
  • HeavyTank - February 7, 2012 5:15 a.m.

    All Skyrim-comparing aside, I couldn't get to care even a tiny bit about the story, and I didn't like the combat either (yes, I think Skyrim's combat is ten times better than the mindless button-mashing of Amalur), so the only two good points of the game are not even there, as far as I'm concerned. Then, as the review said, the grindy, MMO quests really ruined it for me.Them, and the terrible graphics.
  • fullmetallegend - February 7, 2012 7:39 a.m.

    I was wondering if anyone else found this style of combat to be worse. I like Skyrim's combat because it felt a little more real. No matter what weapon or magic I was using, it felt like I was using. KoA feels like any other crazy combo combat game, where the neat looking combos quickly become mashy buttons. And did anyone else feel that the general movement of your character was just... wrong?

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Available Platforms: Xbox 360, PC, PS3
Genre: Role Playing

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