Kid Icarus: Uprising review

  • Gorgeous visuals that embrace stereoscopic 3D
  • Uniquely fun controls that work great
  • A hilariously localized script
  • Controls are initially hard to grasp
  • Some of the very difficult demands for unlocking extras
  • The challenging search to find the perfect weapon

Pre-release expectations are difficult for any game to live up to, let alone overcome. That's hard enough for a sequel that players have been waiting years for; just imagine how tough it would be if gamers waited decades. Kid Icarus: Uprising is the 3DS revival of a series Nintendo fans have been clamoring for since the 1991 Game Boy sequel. Fortunately, it has met those huge expectations.

Uprising picks up 25 years after the NES original, with winged hero Pit defending humanity from the hordes of the Underworld. Pit follows the lead of Palutena, the friendly Goddess of Light, to battle the newly reborn Medusa and an army filled with many of the same enemies from the original. There’s a comforting nostalgia to it all, but the narrative is filled with twists and turns. Familiarity is replaced with a fun unpredictability, as we were never sure where the setting would shift to next in the surprisingly hefty campaign. 

Each stage of the 20-plus chapters in the game comes in three parts: flying, on-foot exploration, and boss battles. The gameplay blends complement the story’s shifting focus, and each has its strengths, some are stronger than others. And that’s largely due to a uniform control scheme that might feel initially strange, but is one we came to embrace.

Virtually every chapter begins with an autoscrolling flight stage that evokes high-flying classics like Star Fox and Space Harrier. The decision to control the targeting reticule with the touchscreen feels a tad strange at first, but you adapt to it, and Pit’s movements and firing feel natural upon first play. You can try some alternate control settings, but the default option ultimately works best.

The flying stages last five minutes each, and thanks in part to the game's autoscrolling nature, these are the most visually stunning parts. Additionally, the graphical flourishes and richly designed settings of Uprising serve as a showcase for the system’s 3D effects and enhance the fun factor. The flight portions of each level are uniquely enjoyable and despite the linearity, there’s sky-high replay value.

The flight controls are easy to grasp, but that same input felt initially unnatural for on-foot exploration. Mapping the camera and reticle to something as fiddly as a stylus will never feel completely normal when trying to traverse a dungeon, but we acclimated quickly enough after the first few stages. By the end of the game blasting away enemies and exploring each stage with the touchscreen feels totally natural. Even if you need some time to adapt to the nuanced mechanics, most of the on-foot levels are expertly designed to minimize your time spent fighting the controls. The different rooms and setting don’t demand much precision, while a majority of the limited platforming was made intentionally simple to complement the quirky controls.

The on-foot gameplay works even better in the boss battles, since the tricky camera seldom affects circular arena where you face the level's top nemesis. Each final encounter is cleverly implemented into the stage and feels markedly different from the prior stage, with a variety that further feeds into Uprising’s deep replayability. Whether it's the dragon Hewdraw, the fiery Twinbellows, or invaders from space, every boss battle makes for a grand finale.

More than anything, Kid Icarus: Uprising's dense replay value comes from its inventive approach to difficulty. You can’t lose at Uprising, but you'll never gain all the glory unless you up the Intensity. You bet hearts (the in-game currency) at the start of each chapter, risking more based on how high you set the bar. The more intense the stage, the more enemies and items appear, and should you falter and die, the game knocks down the Intensity a few notches until you can finish the stage (if you'd rather restart from the beginning with the same difficulty you can). It makes the game challenging without being too punishing, and adds real value to the hearts in the game.

More Info

Release date: Mar 23 2012 - 3DS (US)
Available Platforms: 3DS
Genre: Action
ESRB Rating:
Everyone 10+: Comic Mischief, Fantasy Violence, Mild Suggestive Themes


  • Redeater - March 19, 2012 5:06 a.m.

    Whatever this ends up getting I'm guessing I will buy it anyways. I have wanted a new Kid Icarus game since I was a kid so the least I can do is support it even if it turns out to be average.
  • GeedAwesome - March 19, 2012 5:15 a.m.

    Jim Sterling at DToid gave it a 5 but it's frickin' Kid Icarus so I'll give it a shot regardless of reviews.
  • shawksta - March 19, 2012 7:04 a.m.

    Wow really? I can never give a crap about jim, he is so random at times and him being the exact opposite to other games throws his credibility off the window, for me atleast. Ill go Check it out and see if he has a perfectly good reason.
  • rainn'sgaydar - March 19, 2012 10:05 a.m.

    From what I could tell, it's a 5 because of the free stand and control scheme. That what you saw?
  • Redeater - March 19, 2012 1:37 p.m.

    Jim Sterling is the Rush Limbaugh of gaming journalism.
  • taokaka - March 19, 2012 5:48 a.m.

    I was planning on waiting a month and getting kid Icarus as my birthday present but now I don't think I can wait, from the wording it sounds like you're thinking about giving it a 9, am I right?
  • GR_HenryGilbert - March 19, 2012 9:31 a.m.

    I definitely feel very positive about the game yes. You'll see a score by the end of the week.
  • shawksta - March 19, 2012 2:42 p.m.

    Whatever Henry gives it, its his satisfaction as a professional reviewer that we can trust, however theres a major point we have to take into account for all reviews, the controls. Everyone will have different settlements for it, Henry states its a flaw but youll get used to it and the land stages help make it feel better. While jim sterlin is taking the controls too seriously without getting used to it and thinks it ruins the whole game for him and calling the game crap leaving the extra additions aside. How this game does will depend on the player/reviewer's ability to adapt to the controls, much like Metroid Prime hunters, you either learn to get used to it and enjoy with full satisfaction or you get frustrated and refuse to get used to it because its not your way. Of course the game itself needs to help you. So far, to my knowledge,,IGN,Gamesradar,and famitsu were positive about getting used to the controls,while jim of destructoid failed to do so,resulting in him giving a negative review. Im rather fond of Hunters's control scheme so uprisings shouldnt be frustrating for me.
  • taokaka - March 23, 2012 1:16 a.m.

    nailed it
  • shawksta - March 19, 2012 7:01 a.m.

    Hm, not bad, seems to be worth the wait. The content is where the whole meat is im pretty sure but good to hear story mode isnt half assed and actually great. correct me if im wrong but the controls seem to be almost similar to Metroid Prime Hunters, if so, itll be easier to get used to the awkward controls.
  • 231231jimmy - March 19, 2012 8:21 a.m.

    i dont think i could wait for my birthday to get this
  • shawksta - March 19, 2012 8:30 a.m.

    Dude, he's not talking about Gamesradar, he's talking about destructoid.
  • shawksta - March 19, 2012 8:32 a.m.

    damn, that comment was misplaced
  • ItBurnsWhenIWii - March 19, 2012 8:56 a.m.

    Review in progress? A we recommend section on the bottom? When did this become IGN?
  • BladedFalcon - March 19, 2012 9:13 a.m.

    The delicious irony being that IGN has actually given the full review of this game already XD Also, I thought you were leaving this place forever after Grimm got laid off...?
  • ItBurnsWhenIWii - March 19, 2012 8:12 p.m.

    Yea but I got over it now that he regularly appears on laser time. Besides, I only click on the Henry and Mikel articles, everyone else at Future US (except Scott Butterworth) can go get stuck in an elevator for 2 weeks until they are forced to eat each other in order to stay alive for all I care. Also, thanks for remembering me. :)
  • ItBurnsWhenIWii - March 19, 2012 8:14 p.m.

    Cooper is ok too.
  • BladedFalcon - March 19, 2012 11:23 p.m.

    Heh, a name like yours is kinda hard to forget :P
  • rob619 - March 19, 2012 9:10 a.m.

    Yes firstly this seems very IGN style in the "review in progress", loll. Anyways you can tell this is a great game with huge amount of replayablity, 300 unlockables! Just download the trailer from the 3DS Eshop and you can see first hand how great it looks :)
  • EnragedTortoise1 - March 19, 2012 9:14 a.m.

    Is it compatible with the Circle Pad Pro?

Showing 1-20 of 59 comments

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