Imperium Romanum review

We came, we saw, we yawned

GamesRadar+ Verdict

Pros

  • +

    Tons of buildings

  • +

    Efficient interface

  • +

    Fast paced for a sim

Cons

  • -

    Paint-by-numbers design

  • -

    Weak

  • -

    muddled combat

  • -

    Robot-like characters

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The ubiquitous %26ldquo;they%26rdquo; warn sternly that, %26ldquo;Rome wasn%26rsquo;t built in a day.%26rdquo; While it obviously took Haemimont more than several days to develop Imperium Romanum, a sequel to 2006%26rsquo;s Glory of the Roman Empire, the results suggest the development cycle should%26rsquo;ve taken longer still. This city-builder is, unfortunately, a classic example of paint-by-numbers, quick-turnaround game design.

Even more underwhelming than the actual city-building is the game%26rsquo;s overly simplified combat that pits your Hastati (infantry), Equites (cavalry), and Archers against Barbarian foes via an %26ldquo;attack anything that moves%26rdquo; button. Both sides then mash together until one side entirely dies or arbitrarily retreats. A no-frills graphics engine and some suitably atmospheric music round out a package that does little to generate any new enthusiasm for the genre or its potentially engaging setting.

PC Gamer scores games on a percentage scale, which is rounded to the closest whole number to determine the GamesRadar score.

PCG Final Verdict: 50% (Merely okay)

May 9, 2008

More info

GenreStrategy
DescriptionImperium Romanum delivers little to entice strategy gamers, offering unoriginality and mediocrity at every turn.
PlatformPC
US censor ratingEveryone 10+
UK censor rating7+
Release date11 March 2008 (US), 22 February 2008 (UK)
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