Horizon: Zero Dawn - Release date, new trailer, collector's edition, and everything you need to know

Fast facts:

  • Horizon: Zero Dawn release date: February 28 (US), March 1 (PAL)
  • Formats: PlayStation 4
  • Developer: Guerrilla
  • Price: $59.99 / £49.99

Like a robot leopard springing from the bushes, Horizon: Zero Dawn was a surprise announcement at Sony's E3 2015 press conference. Undoubtedly promised to shine on the PS4 Pro, it's one of the few original games coming out when everywhere seems to be filled with sequels and reboots. Coming from developer Guerrilla Games, it's a far cry from the Killzone titles the studio is famous for. 

Different in almost every way from the Guerrilla's FPS, Horizon: Zero Dawn is an action-based RPG in a post-apocalyptic world filled with lush flora and fauna instead of the usual desolate wastelands. Civilisation as we know it is gone, and has been reclaimed by the landscape. Humanity has split into tribes, and their main quarry is - get ready - robotic animals. Meandering across the landscape, they contain valuable resources which Aloy uses to craft so she can survive as she treks across the world, set on finding out why some robots have become corrupted. Along the way she'll bump into friends and foes alike, so in order to make sure she comes out the other side in once piece, you'll need to keep your wits about you.

Horizon: Zero Dawn release date is firmly set for February 2017

When it was announced all the way back in 2015 we hoped that Horizon: Zero Dawn would be out this year but Guerrilla has made sure that we’re getting the most polished game possible and held onto a 2017 release date. This means the US will be playing from February 28, 2017, whilst the rest of us will be getting it on March 1. And yes, this will take full advantage of the newly released PS4 Pro hardware.

Horizon: Zero Dawn's collector's edition is bursting with an Aloy statue, outfits, in-game perks, and more

Ready for this? Good. Then I'll begin. The Horizon: Zero Dawn collector's edition is overflowing with goodies. To start off there's a 9" Aloy statue depicting our heroine standing over the body of a dead robot. You can also get your hands on two Aloy outfits, which have weapons to match: the Carja Storm Ranger outfit with a Carja Mighty bow, and a Banuk Trailblazer outfit with a Banuk Culling bow. Plus there's what looks like three item packs: Banuk Traveller, Carja Trader, and Nora Keeper (no clue what they include, though). There's also a steelbook case including the game (duh), plus an exclusive PS4 Horizon: Zero Dawn theme, and a 48-page art book. It also grants you access to a yet-to-be-announced DLC. 

Horizon: Zero Dawn trailer shows off just how good Aloy’s world looks on PS4 Pro

As if it didn’t already look amazing on PS4, Horizon: Zero Dawn looks incredible on PS4 Pro. Every part of this beautiful world is ultra-detailed and lush. If you’ve got a 4K monitor it’s time to appreciate what the PS4 Pro has to offer. Even if you don’t have the pixels to see it on, the trailer’s still worth watching to see Aloy clamber up the neck of one of the incredible brachiosaur style robot monsters that are slowly thudding across the land. It looks Shadow of the Colossus levels of satisfying as she swings up its neck.

In terms of the improvements made for PS4 Pro, technical director Michiel van der Leeuw has talked on the PlayStation Blog about Horizon: Zero Dawn’s upgrades on the more powerful console. “The extra power of the new hardware allows us to get even closer to our vision for a lush and vibrant living world. The extra detail in the natural environment and the enhanced colors really add to the experience,” he says. “We’ve used the PS4 Pro’s enhanced hardware to do some exciting things for Horizon: Zero Dawn’s art style. For us, Horizon: Zero Dawn is all about scope, scale and visual splendor. Though the game is technically post-apocalyptic (or perhaps more accurately, post-post apocalyptic) we wanted to create a vision of nature reclaiming the Earth.”

You can see how earth looked beforehand in the Horizon: Zero Dawn Tokyo Game Show trailer below. 

Shooting giant robotic tyrannosaurus rexs not quite your thing? Not excited by the sight of giant, long-necked mechanical giraffes striding across the plain? If the answer to both those questions is yes, then I'm seriously concerned about you. This brand spanking new trailer should get you onboard, though, as it's our first meaty glimpse into Horizon: Zero Dawn's story. And boy, we've been given a lot to sink our teeth into. 

For a start, the villains can be identified by the bright red (don't worry, I'm sure it's just paint...right?) on/off symbol we see everywhere at the moment on TVs, laptops, pretty much any bit of tech. Their nefarious plans include raising ominous black machines from the earth to corrupt the robotic wildlife, but why? Oh, just the usual tattle about 'taking back what's ours'. Midway through a mysterious holographic man turns up, claiming he's an 'interested party'. Aloy might have some help from this enigmatic figure in the game, but he's not the only one who's on her side. Towering over the landscape is our first glimpse of the citadel of Meridian. Inhabited by a tribe who looks to have adopted the Mayan aesthetic, it's fair to assume they're not just there to look pretty. Give the trailer a watch for yourself and what else you spot!

Horizon: Zero Dawn gameplay is all about hunting and crafting

The footage revealed at E3 this year shows just how important crafting is to Horizon: Zero Dawn. We got to see Aloy hunting Shell Walkers which carry vital materials around the world. Of all the resources on offer, Metal Shards are what you want Aloy to get her hands on as these can be used for buying goods from shops in villages and for building various forms of weaponry. You didn’t think she just had normal arrows to take down this tech-packed army did you? Explosive arrows are just one of the many deadly weapons available, there’s different types of bombs to experiment with and even new clothing with resistance to specific enemy attacks.

And if you thought you’ll just be running away from the giant robosuars with teeth, think again. More dangerous enemies have more powerful crafting goods so you’ll constantly be on the hunt for bigger and deadlier creatures to get better gear for your arsenal.

Horizon: Zero Dawn's character roster is lead by a woman called Aloy

Horizon Zero Dawn stars Aloy (pronounced 'ay-loy' rather than 'alloy'), a twenty-something hunter who's an ace with a bow. She hails from one of the few remaining tribes that make up mankind (more on those in a sec), and if far-future folklore is to be believed, her tribal lineage might've been the first to settle down from the nomadic lifestyle and rekindle the art of hunting. Like Lara Croft in the Tomb Raider reboot, Aloy is clearly a survivor - a capable modern-day warrior who kills not out of bloodlust, but for necessity.

When conjuring up their main character, the folks at Guerrilla Games picked some excellent inspirations. Aloy's design closely mirrors Game of Thrones' Ygritte (of "You know nothing, Jon Snow" fame), given how they're both courageous, red-headed archers who can fend for themselves. Other inspirations include famously tough female leads like Alien's Ellen Ripley and Terminator's Sarah Connor; there's even a bit of Pitch Black's Sharon Montgomery thrown into the mix for good measure.

Plus, it’s not there to open up different narrative paths but Aloy has a number of dialogue options for finding out more about the world around her. In this year’s E3 Horizon: Zero Dawn gameplay she speaks to a number of different people in the village and it’s possible to find out more about the history of the tribes. 

Horizon: Zero Dawn's plot sees modern civilization reduced to scattered tribes

Horizon depicts a world 1,000 years after Mother Earth hit the 'reset' button on humanity. It's unclear what happened a millennium ago to make mankind crumble away; "the stories don't tell where the old ones went" muses Aloy in the opening narration. But whatever civilization-shattering calamity occurred, it seems to have hit densely populated regions the hardest, given how those same ancient tales mention that our "cities turned to graves."

The catastrophe that kicked off the apocalypse is a mystery but the event sent society back into the Stone Age, complete with cave paintings and folklore as the only means of archiving history. Where there were once skyscrapers that towered above a bustling metropolis, all that remains are aging concrete foundations overgrown by vibrant plant life and we’ll get to explore plenty of them.

Horizon: Zero Dawn enemies are... a full ecosystem of robot animals

It wasn't just humanity that was sent reeling by the 21st-century apocalypse; the animal kingdom also went through some serious genetic upheaval. After 1,000 years of evolution, the wilderness is now populated by lifeforms that appear to be some kind of organic technology - cybernetic robots that look and act like mammals, birds, and even extinct dinosaur species. A new predator sits atop the food chain: the Thunderjaw, a colossal T-Rex-looking 'bot with circuits instead of sinew and armor plating in place of scales.

While the Thunderjaws are clearly a threat to Aloy's continued existence, not every electronic creature is out to get you - at least, not directly. Grazers are the future equivalent of deer, mulling about open fields and harvesting some kind of bright green fuel into canisters growing out of their backs, which Aloy can snipe off and snag for crafting purposes. There are also Brachiosaurus-like behemoths called Longnecks stomping around, while Watchers act like Velociraptors, wailing out for help with alarm-like shrieks if they spot Aloy sneaking through the brush. Aloy can even ride a buffalo type creature called a Broadhead if she manages to lasso it down. All the robo animals have set behaviours too. Broadheads are skittish and will run away easily while other more dangerous creatures will hunt you down.

Horizon: Zero Dawn's open-world is truly massive

The gigantic, verdant landscape you see in the demo isn't just for show - as in Skyrim, every distant mountaintop, far-off forest, or apartment-complex-turned-waterfall is an actual area you can visit as you trek through the virtual wilderness. Better yet, Horizon: Zero Dawn does away with any load times, so your journey will be entirely seamless. To help sell the sensation that you're adventuring through Earth's actual remains, there's also the requisite day/night cycle and weather systems, as well as interplay between the different pieces of Horizon's ecosystem.

Each cyber-species can roam freely throughout the environment, with the capacity to react to each other even if Aloy's not directly involved. Guerrilla Games has stated that the goal is to design the robotic wildlife in such a way that leads to memorable moments without the need for scripted vignettes. To help the player understand how these creatures are interacting with one another, the bright lights that function as their eyes are color-coded. Blue means they're just going about their instinctual business, yellow indicates that something has startled them, and red means they're either fleeing in fear or aggressively charging at their prey.

Horizon: Zero Dawn's combat is all about stealth and nimble action

A good hunter knows that there are multiple ways to take down their prey. Aloy's got three primary methods of dealing with the robotic dangers in her environment: sneaking up for quick and silent stealth kills, setting up traps and herding her targets into tripping them, or going with the direct approach and just letting her arrows fly. The gameplay we’ve seen demonstrates the effectiveness of stalking through foliage to line up a perfect shot on your mark - but inevitably, some Thunderjaw will come trampling into view and force you into a direct confrontation.

At that point, the action flips to a prehistoric battle of David vs. Goliath, with Aloy having to duck and dodge around the hulking Thunderjaw's pincer-like mouth and devastating missile volleys. Yep, these cybernetic beasties also have built-in rocket launchers to go with their armor-plated exteriors, though Aloy can use this to her advantage. As in Monster Hunter, you can break off individual pieces of your titanic enemies - including the explosive disc launcher mounted on the Thunderjaw's back, which Aloy can pick up and wield as a sluggish-but-devastating weapon. 

Horizon: Zero Dawn's crafting and levelling up is key to your survival

It simply wouldn't be an action RPG with some good ol' character progression and item hoarding. Horizon's vision of mankind might've forgotten what a computer is, but they still know the intrinsic value of bartering for necessities or crafting the tools they need. Aloy can also level up on her adventure and she can gain XP from completing quests, downing enemies, and exploring the vast expanse of wilderness.

Though Aloy's not one to wantonly kill mecha-fauna for sport, she can make use of various machine parts harvested from their bodies (like fuel canisters from the Grazers) to craft essential weapons, ammo, or even stat-boosting armor parts. If you're eager to do some real-world crafting and recreate Aloy's 'prehistoric chic' ensemble, you're in luck: there's already an Aloy cosplay guide to get you ahead of the costume-crafting game.

Related Horizon: Zero Dawn news

Horizon: Zero Dawn TGS trailer shows what the world was like before it was filled with robot dinosaurs

Horizon: Zero Dawn in 4K is the trailer you need to see if you're thinking about a PS4 Pro

Check out some new Horizon: Zero Dawn robosaurs and locations

Horizon: Zero Dawn's world is bigger than we ever imagined


Lucas likes his games like he likes his music: eclectic. With all the weird and wonderful stuff he's played over the years, the two of you are bound to feel the same way about something!
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