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  • Thedigitalg - December 16, 2011 4:18 p.m.

    Disagree mainly. I hate that a lot of gamers seem to think if a game doesn't throw a metric ton of fucking difficulty at you, it's a bad game. It was my understanding games are meant to be entertainment first and foremost, and the reason 'casual' games sell so well is because they are fun. I deny anyone who says they played Wii Sports or a Mario Party game with family and didn't have fun. Hardcore games are good, but fun comes first!
  • beemoh - December 16, 2011 4:49 p.m.

    Agreed, if it's the right kind of difficulty- Super Meat Boy and Left 4 Dead using their mechanics is the right way to do it. Call of Duty ramping up a handful of sliders and making all the enemies psychic, invisible crackshots on Veteran, not so much. Perhaps "difficulty" is the wrong word here.
  • beemoh - December 16, 2011 4:51 p.m.

    Hm, that shouldn't have been a reply to Thedigitalg. Oops.
  • Ultimadrago - December 16, 2011 4:09 p.m.

    Hell yeah, any article praising Super Meat Boy is worth my time. Super Meat Boy's difficulty adds to the game in a great way. A great amount to learn and test yourself on in those later Dark levels. First High Horse I've actually liked, good write-up, Taylor.


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