Hellgate: London interview

GR: Do you wish more developers would take your lead and broaden their horizons when looking for locations for their games?

Yeh, I really do. I'm definitely a sort of a Europhile, an Anglophile. I perform in musical groups that do a combination of original and historic music from the Renaissance in England, and I've spent a few years personally very interested in the culture there, but that's just an extremely thin layer on the surface.

We really started digging into London specifically, and looking at the culture that's there and the history that's there. And that was the thing that was exciting for us, was being able to move outside what we know about every day - because we've grown up in it and it's been part of our lives-and looking at how do you take different elements from this culture, this geographical location specifically.

That really touched on all parts. Not only the city itself and the history of the city and the different locations, but also what the concepts are of what demons are, what evil is. Also what are the heroic archetypes and how would those fit in.

I think that something that can be hopefully very fun and fascinating and enriching thing for us to be able to explore in the future is going to other locations, other cultures and to look at those different elements. You know, to askwhat is good and evil, what is light and dark there, how is magic viewed. How would we interweave all those things, while looking at this time in our gameworld history when this Hellgate has been opened and all these things are happening. How would different cultures would react to that? How would evil manifest itself there?

GR: So do you have a check list of places to set a sequel? Will we see Hellgate: Budapest?

There's not necessarily a checklist of places, it's more areas of the world. I think Asia's a great place to look, there's a lot of interesting things there, not only locations but then mythology and history. AndI'd love to be able to do something in Egypt.

I'd love to explore Egyptian mythology, because it's so distinct and unique, both from what it's about and also how it appears visually, that would be very interesting. I think at some point it'd be fun to come back to the US for us, but it's kind of interesting I think that we've gotten really excited about, in the scope of the game, travelling to distant lands.

That's kind of the fun part, when we start talking about, hopefully, if the game was popular enough and there was a demand for it we can look at going to different places. It's just finding out what we can do, and where we can go, and how we can fold that in because it's been a lot of fun doing it in London and I'd love to do it some place else.

Ben Richardson is a former Staff Writer for Official PlayStation 2 magazine and a former Content Editor of GamesRadar+. In the years since Ben left GR, he has worked as a columnist, communications officer, charity coach, and podcast host – but we still look back to his news stories from time to time, they are a window into a different era of video games.