Amazingly, for a series we thought could only go downhill after a lackluster debut, the second Family Game Night is a little better than the first. Yes, that%26rsquo;s right %26ndash; %26lsquo;better%26rsquo;. But also only %26lsquo;a little%26rsquo;.
The games selected for the Wii treatment this time are far more suited to console jiggery-pokery. Connect 4x4, Operation, Bop It, Jenga and Pictureka are the latest recipients of a digital makeover. Instruction-barking Bop It translates fairly well into remote waggles (even if they don%26rsquo;t always register), and the seek %26rsquo;n%26rsquo; solvey Pictureka suits remote-pointing.
Connect 4x4 (Connect 4 but with two layers of counters) only really feels the benefit of being on Wii in its Remix mode, where impossible-in-the-real-world powerups come into play. (All five games have a Remix mode, which adds new challenges.) The tactile fun of real Operation and Jenga is lost in the digital switchover, but at least the Operation controls are well-suited and the Jenga physics are fairly reliable. Snippets of all five games can be played in a high-score mode for players with goldfish-like attention spans.
With less Mr. Potato Head and plenty of customization options, this is a more appealing package than the first Game Night and costs less than buying all five board games. So why%26rsquo;s it only %26lsquo;a little%26rsquo; better than before? Well, it%26rsquo;s dull in single-player; Jenga controls are annoying; Operation gets boring very quickly; the Bop It voice is as irritating as ever; we miss the Operation man%26rsquo;s light-up nose; and we miss the faff of setting up Connect 4. It%26rsquo;s just not the same *sigh*.
Nov 20, 2009