Guild Wars 2 MMO


  • bassfu - April 25, 2012 11:40 a.m.

    If an MMO-whore like Tim Buckley is avoiding this, there must be something wrong.
  • ChaosEternal - April 24, 2012 2:38 p.m.

    This sounds pretty awesome. I may just get it, especially since you just buy it and play it. No subscription fee sounds nice. Now if only I could have registered for the beta, then I would know if I wanted to buy it. :P
  • mockraven - April 24, 2012 12:24 p.m.

    It's pretty cool that you mentioned the underwater levels. The underwater content is one of the big reasons why GW2's development took longer than expected (not that ArenaNet ever gave a release date). Originally they were just showing off a pretty world in a trailer but fans ate up the underwater bit of the trailer so ArenaNet decided "they want this so we'll make it for them." I have big hopes for this game because of the developer's awesome attitude towards its players/customers since original Guild Wars. P.S. -- What's with the blurry photos of words in ReCaptcha?
  • Dat Uber - April 24, 2012 12:02 p.m.

    This seems interesting. It reminds me of Runescape. I might actually try this in the future.
  • Mooshon - April 24, 2012 2:27 a.m.

    I must admit some of these convention changes sound great. After numerous mmo's I finally got bored of the current format with Warhammer online. Just another life sucking dash to level cap and pointless end game. Maybe this will be the first mmo I actually enjoy at my own pace. Most interested in how the world v world pvp plays out. I can't imagine how it won't just be a laggy mess of area effects though.
  • c-c-c-combo breaker - April 24, 2012 2:15 a.m.

    The old republic was shit.
  • ObliqueZombie - April 24, 2012 11:01 a.m.

    Not as bad as Aion.
  • Jahbu - April 23, 2012 11:16 p.m.

    meh... MOAR GW2 HYPE. Well see what happens this weekend.
  • Fenghoang - April 23, 2012 10:13 p.m.

    One thing this article failed to mention is the type of community the game fosters. Having everyone able to revive and having groups happen dynamically without actual "partying" is amazing. Seeing people just stop what they're doing, running 100 meters across the zone just to rez you is great. Having loads of people just naturally congregate to tackle PVE encounters and cooperating instead of competing is brilliant. The bitterness that always festers between each faction of the Holy Trinity (especially between healers and the other classes) removed is awesome. Skeptics might brush off these points, but seeing these things happen just makes the experience so much more enjoyable.
  • TheZigMan - April 23, 2012 9:29 p.m.

    This seems to me just like a giant improvement on WOW. Still...I play EVE Online, and this doesn't sound like it comes even close to the metagame, competition, or even fun as EVE
  • Fenghoang - April 23, 2012 10:17 p.m.

    True, but having all of them in one game is worth something though. =P They also have a personal story questline that's similar to AoC and SWTOR i believe. So far, from what I've seen, the PvP and public quests are very reminiscent of WAR and Rift, except executed SOOOOO much better.
  • ObliqueZombie - April 23, 2012 8:03 p.m.

    I'm moderately excited for this game, but some of these things have me skeptical. For one, I'm a little confused on how PvP works. Does it mean that gear (for competitive matches) means nothing, and that everyone is even? But the World vs. World is the opposite, yet everyone's stats are the same (like SWTOR), yet gear does effect your DPS/Heal output? Still, I'm excited. Skeptical, but excited. What do I have to lose?
  • GR HollanderCooper - April 23, 2012 8:35 p.m.

    Gears means nothing in competitive matches. It's like Counter-strike - everyone goes in even. In World vs. World, everyone's stats are the same (like, core stats), but items change your stuff.
  • ObliqueZombie - April 24, 2012 11 a.m.

    Thanks for the clarification. I'm now that much more excited!
  • Fenghoang - April 23, 2012 10:02 p.m.

    Basically, in competitive PvP, everyone gets the same gear (respective to their classes of course) and bumped up to max level the moment you walk into the "lobby" zone. However, you have the option of customizing the gear with gems and such. All of your items have 1 or 2 slots that you can socket gems and stuff in for a more specialized item build. WvWvW, on the other hand, works more like other MMOs where you load in with your current gear/level. I've never played DAoC, but i heard it's quite similar.
  • ObliqueZombie - April 24, 2012 11:02 a.m.

    Ah, thank you! I like the gem idea, it's a lot like the modifiable Orange items in SWTOR. Can't wait!
  • PlainLikeVanilla - April 23, 2012 7:56 p.m.

    What is the purpose of a level system if players can just be scaled up or down regardless of the situation? Does it allow players more variety in their build? What does gaining a level actually affect?
  • Joaovpo - April 23, 2012 8:26 p.m.

    Your equipment will still be high level, so you will have an edge, but it is still a challenge. Think like real life, even if you are an experienced warrior fully equipped etc, doesn't mean a peasant can't still hurt you, but you surely have an edge with all that armor.
  • GR HollanderCooper - April 23, 2012 8:33 p.m.

    Also you don't get scaled up, save for PvP, so you'll still need to be a high-level for hign-level content.
  • PlainLikeVanilla - April 23, 2012 8:50 p.m.

    So if I'm a high level and my friends are low level I can go play with them but they can't come play with me?

Showing 1-20 of 29 comments

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000