Gotham City Impostors review

  • Complete customization
  • New ways to traverse a level
  • Fast and furious gameplay
  • Poor matchmaking
  • Grinding for costume coins
  • Repetitive character quotes

When Monolith and Warner Bros. Interactive announced Gotham City Impostors, many gamers were left with quizzical looks on their faces. Even die-hard Batman fans couldn’t believe a video game was being adapted from such an obscure comic book storyline. Funnily enough, this little turf war between regular citizens taking up the cowl and clown make-up actually makes for a pretty fun game. Gotham City Impostors may not do much we haven’t seen before, but the few new wrinkles, cartoony sensibilities, and loads of customization options make this game a vigilante’s dream come true.

Gotham City Impostors is mostly a multiplayer affair, and save for the tutorial and a decent helping of challenges, you’ll find yourself teamed with like-minded individuals on a quest for justice or anarchy. Whether you find yourself on the Batz or the Jokerz, your goal will always be the same: beat the other team. All three of Gotham City Impostors’ game modes are team-based. Team Deathmatch makes a contractually obligated appearance, and is joined by Fumigation (a spin on Call of Duty’s Domination) and Psych Warfare (a take-off of Sabotage).

Fumigation finds you vying for control of three gas canisters on a given map, and once your team manages to fill the imaginary quota, the opposing team will all die of either a bat swarm attack or Joker nerve toxin. Psych Warfare will have you hunting down a battery to charge a speaker system. Once charged, the opposition loses all their weapons for a short time, allowing for some easy kills. Three modes may not sound like a lot, especially considering how similar they are to other competitive shooter offerings. However, Impostors more than makes up for the lack of innovation with a slew of new weapons and gadgets, which can be customized to your liking.

There are a decent amount of weapon offerings in the game. Every loadout allows you to have one main weapon (with a modification), a secondary armament (with a modification), a gadget, and a support item. The standard machine guns, rifles, sniper rifles, etc. all show up, but these weapons are far from fancy. Everything in the game has an air of homemade to it, which is even more obvious once you get a look at the gadgets and support items. While you could just slap on a hubcap for body armor, or arm yourself with a hatchet from the hardware store, there are some much more unique and interesting support items to play around with, like the “Airspace Denier” (a garden gnome with an upward firing Taser) or the “Trap-in-a-Box” (a Jack-in-the-box with a dynamite surprise).

You’ll also get a kick out of the weekend warrior gadgets. Built with all the stability of that swingset your dad built in one night to surprise you on your birthday, items like the glider rig, grapple gun, and spring boots make traversing any of the game’s five maps a vastly different experience. They also expand the standard foot soldier mentality in the first-person shooter by allowing you to skate, glide around, and scale buildings for new vantage points. In fact, there are no ladders, but there are trampolines and ramps.

Like many modern shooters, Gotham City Impostors has an experience system in which players level up to earn new items and perks. Perks are called Fun Facts here, but run the standard gamut of giving a player more health, or the ability to deal more damage. You can also earn Rampages, which are short-term bonuses akin to kill streaks. Almost every time you level, you’ll unlock at least one new item, perk, or character loadout slot. What’s great is that you can unlock any weapon or mod whenever you have the chance. Players aren’t limited to “low level” weapons or gadgets as they advance - you really can tailor your character to suit your play style almost immediately. You will have to level up a bit before you’re allowed to break free from the stock classes presented, but by then you’ll have a good idea about how to spend your unlocks.

Performing better in matches will also earn you costume coins, which can then be used to further customize your Batz or Jokerz gang member. Costume coins are dolled out a little slowly, and this is compounded by the hefty price tag on many of the completely superfluous accoutrements. You can buy these items with actual money, but players with patience will be better off.

More Info

Release date: Feb 07 2012 - PS3
Feb 08 2012 - Xbox 360 (US)
Available Platforms: PS3, Xbox 360, PC
Published by: Warner Bros. Interactive Entertainment
Developed by: Monolith Productions
ESRB Rating:
Teen: Blood, Comic Mischief, Language, Violence, Mild Suggestive Themes

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  • RedOutlive10 - February 13, 2012 1:33 p.m.

    Okay Monolith, can we have another No One Lives Forever now? Please?
  • larkan - February 11, 2012 8:46 p.m.

    In other news, Team Fortress 2 is free...
  • GhostNappa2k10 - February 13, 2012 2:34 p.m.

    And? I love Team Fortress 2 (hell, I got 47 hours of playtime of it on Steam), and I also love this game. It feels like Team Fortress, but at the same time it has a progression system TF2 doesn't have, and the gadgets add something new to it.
  • bobob101 - February 11, 2012 9:45 a.m.

    If I play this in my Batman costume, does that make me really authentic?
  • NightCrawler_358 - February 10, 2012 8:24 p.m.

    I played it, and even though it was super-buggy, and didn't look too great, the gadgets made it so much fun in motion! Gliding around in a shooter is too fun! Maybe I'll pick this one up one day, even if i'm not big into the multiplayer scene.
  • KnowYourPokemon - February 10, 2012 7 p.m.

    Wow... I actually agree with this review lol. The matchmaking has to be the absolute worst thing about this game, which is a real shame.
  • talleyXIV - February 11, 2012 9:21 a.m.

    Yeah it truly is bad but the party system does alright, but when the gameplay really makes up for it. Once you get into a good lobby you could stay in there for hours too.
  • ChaseByKO - February 11, 2012 12:05 p.m.

    The matchmaking lead to a memorable amount of off-balanced teams in the beta. I also noticed that the game doesn't plug in empty spaces on teams for in-session games. Hopefully, it's better with the full game. I really enjoyed the game. It's deserving of the Team Fortress 2 comparisons.
  • jengaandapples123 - February 10, 2012 5:52 p.m.

    I'm going to use big words like FauxFurry did to sound smart about a VIDEO GAME REVIEW
  • EwoksTasteLikeChicken - February 10, 2012 5:14 p.m.

    I played the trail version, and other than the matchmaking, this was a very fun game.
  • FauxFurry - February 10, 2012 4:55 p.m.

    The impostor Bat-Men/Women are called the Batz as it they are some kind of irritable idols to consumerist culture rather than the Sons(and Daughters) of Bat-Man as they were in The Dark Knight Returns? What a missed opportunity. That the game seems to have a scarcity of innocent civilians to fight over is another. Still, taking part in gang wars in Gotham might prove to be as entertaining as a bunch of goofballs squabbling in some fortress, given enough time and refinement.
  • FAT47ITY - February 10, 2012 4:12 p.m.

    TF2 meets CoD meets Batman... I might just give this a try
  • slimjim441 - February 10, 2012 8:15 p.m.

    Correction: TF2 fucks CoD, meets Batman.
  • talleyXIV - February 11, 2012 9:20 a.m.

    How is it like CoD in the least bit other than there being guns (Like 75% of games these days)? Just TF2 and Batman
  • talleyXIV - February 10, 2012 3:07 p.m.

    This review is shit honestly. Deserves at least an 8, leaning towards a 9. It had me hooked, so much to do in it, and for a $15 pricetag?
  • Zeedar - February 10, 2012 4:38 p.m.

    The review isn't shit, it just expresses an opinion that's different from yours. You can disagree with it, without being an ass.
  • Ded - February 11, 2012 9:50 a.m.

    Someone else who thinks 7 is a low score..
  • ChaseByKO - February 11, 2012 7:31 p.m.

    Clunky, old-fashioned matchmaking is my only complaint with this game. Fifteen-dollars well spent, in my opinion. Plus, quality XBLA titles, like "Imposters", need the support. Monolith did a great job.
  • jackthemenace - February 10, 2012 2:04 p.m.

    Well, I might try and get it at some point, maybe in a sale. Wait, what? It's not available on Mac!? Curse you, Apple! Seriously, I wish developers would work out a way to port new stuff to Macs over Steam D:
  • xarab4lyfex - February 10, 2012 12:51 p.m.

    When I played the Beta, I thought it was pretty fun and reminded me of TF2. I certainly think it's much better than COD. And it's only 15 dollars so it's worth the money. Also, I don't see how lopsided matches are a minus considering it almost has to happen if you're playing with friends and everyone's high leveled. All shooters have this problem