Capcom Mega Man

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  • TheTrooper424 - August 30, 2011 4:21 p.m.

    Does Roll return? Is Zero a playable character? Do the Bon Brothers return? Are your weapons/armor upgradable?
  • Zanoh - August 30, 2011 4:17 p.m.

    Would he recommend the prototype to gamers and Legends Fans?
  • Errrrbo - August 30, 2011 3:53 p.m.

    Very cool idea, here's my question for Chris: Do you think Mega Man Legends 3's cancellation had anything to do with Capcom's trend not taking risks on games, and being a fiscally safe company? I realize no company wants to lose money, but Capcom more than any other seems dedicated to sticking with consistent franchises rather than new ideas.
  • Syncmaster - August 30, 2011 3:47 p.m.

    Oh, a big one, was Data (the monkey save thing) back with his little dance??
  • ACGUY - August 30, 2011 3:30 p.m.

    Was Megaman actually in the game? And if so was in in the game as an easter egg where his limp body is left hung in a noose and on a note stuck to him it says Capcom was here? Lol! But seriously was in it I haven't seen him in any screen shots...
  • UsernameLoser - August 30, 2011 3:08 p.m.

    Why can't I think of a good question?
  • Syncmaster - August 30, 2011 2:59 p.m.

    there were any buster cannon upgrades, equipments or other weapons to try out?
  • Syncmaster - August 30, 2011 2:57 p.m.

    The aim/camera was controlled like a third person shooter, with the right analog stick? or with shoulder buttons like the old games?
  • Killshot - August 30, 2011 2:54 p.m.

    How did the camera work? Did you just use the L/R buttons or did you have to do some weird button combos to move the camera? Was there a crafting or modification system if so did it involve money or actual materials i have to collect? How was the equipping set up if any? did you have weapons and armor slots any accessory slot was it a predetermined number or is it weighted so you dont stack copies of the best items? Was there any style of level up or power up system such as gaining experience or hidden items?
  • Killshot - August 30, 2011 2:56 p.m.

    Sorry if i made a giant essay of questions i was really interested in the game but never got to play the previous 2
  • ParanoidAndroid - August 30, 2011 2:49 p.m.

    Are we really missing out on something special? Are you actually disappointed it's gone?
  • Mako Crab - August 30, 2011 2:32 p.m.

    Was it fun? Based on the demo, would you recommend the game to someone? How did it handle on the 3DS' control setup? What was your favorite/least favorite part of the demo?
  • docvega - August 30, 2011 2:06 p.m.

    Did it seem like they improved gameplay compared to the first and second one?
  • Tomontherun99 - August 30, 2011 2:04 p.m.

    How accessible was it for players that had never played a Megaman Legends game before?
  • 510BrotherPanda - August 30, 2011 2 p.m.

    Was the 3D of the 3DS implemented effectively, or was it a "regular" polygonal game? (I've never played a MM Legends game before.)
  • BladedFalcon - August 30, 2011 1:45 p.m.

    How was the combat like?
  • zonic505 - August 30, 2011 1:17 p.m.

    Any word on when the due date to post a question for this is? I wanna see if I can get a collection from people & just post them in 1 comment.
  • GamesRadarCharlieBarratt - August 30, 2011 1:36 p.m.

    You've got a couple days at least. I'd post by Thursday to be safe.
  • screwball08247 - August 30, 2011 12:54 p.m.

    Was the music amazing?
  • Thequestion 121 - August 30, 2011 12:51 p.m.

    Did you play as Aero and Barret in the prototype version? Or only Barret?

Showing 41-60 of 65 comments

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