God of War II's scrapped Atlantis level finally surfaces. Kratos cries salty tears that it got cut

Being a game developer must be tough. Oh sure, the Ferraris, ample parking and complimentary mini muffin baskets might take the edge off the horrendously long hours. But we doubt anything can ease the pain of seeing a level you’ve worked on for months get canned. That’s exactly what happened to God of War II’s senior level designer Jonathan Hawkins, who saw his awesome looking underwater Atlantis level bite the ancient Greek bullet when the game’s story changed. Below, you’ll find a video of the dev walking you through Kratos’ amazing take on The Lost City.

Looks the shit, no? Kudos to Hawkins for taking all that horrible rejection on the chin. He’s a man’s man’s man’s man’s man if ever we did see one. It’s interesting to hear him talk about the original plan for the Kraken boss fight. Rather than the beast jump you out of the blue, as it did in the final game, the original giant dastard was going to stalk you throughout the Atlantis level.

Above: Jimmy Kraken corn and Kratos don't care

Thankfully, Hawkins' work wasn’t a complete waste, because Atlantis has finally been realised in the PSP’s recently released God of War: Ghost of Sparta. It still pains us thinking of how awesome it would have been getting our underwater killing on in the mythical city on PS2, though.

Above: Precisely, this awesome

Ah well, lets try and ease some of that hurtin’ by wistfully staring at a picture of the beautiful, sunken city…

Above: The Lost City of Atlanta, is there a more joyous sight? Hang on…

Source: PlayStation.Blog

Nov 5, 2010



  • newgames128 - November 26, 2010 6:42 p.m.

    Seems like God of War 2's cut might actually have been a bigger let down than what was cut from 3's. That's what sucks about videogames being so technology-dependent. Some of the best levels/ideas had to get scrapped because there just weren't enough resources/time to do them. Well at least not when they want to. Seems like the whole God of War series has been ahead of its time technically.
  • reaperman22 - November 6, 2010 10:01 a.m.

    wow that looked like it could of been a good level, also i prefer his idea for the kraken as it would of made more sense rather then it just appearing on the edge of the building, glad its in ghost of sparta, i felt sorry that this guys first level got canned.... until half way through when i found out he made that spiked elevator section... god that bit drove me mad
  • Cleanser247 - November 5, 2010 9:56 p.m.

    Nice video player! I like it : D
  • DeepIsh - November 5, 2010 7:10 p.m.

    They should've definately put this in.
  • BigLandoz - November 5, 2010 6:30 p.m.

    That would have been awesome on PS2. Might have to check out God of War Goes to Sparta. Nice Futurama reference at the end. And if it's not a Futurama reference, it is now.
  • sideEffect - November 5, 2010 3:09 p.m.

    Yeah sure... all developers have Ferraris
  • Games_Radar_DaveMeikleham - November 5, 2010 2:14 p.m.

    @flabslapper It's not our new video player sadly. It's just one I done took off of PlayStation.Blog, y'all. Fear not, though. Because our sexual new player is coming, and soon.
  • flabslapper - November 5, 2010 2:11 p.m.

    is that the new vid player? It's works great! Thanks!
  • JohnnyMaverik - November 5, 2010 1:31 p.m.

    Great read... thanks Meiks ^_^
  • KiwiCommander - November 5, 2010 12:59 p.m.

    Nice, once again great article GR and thanks for posting a nice picture of my city. Where is the king of names: "From now on Atlanta shall be known as The Lost City of Atlanta" Well at least I dont live in Boner Town.
  • papergoon - November 5, 2010 12:47 p.m.

    I really like his idea too. Then bioshock came and stole all the glory for a city under the sea.
  • Clovin64 - November 5, 2010 12:22 p.m.

    I liked his idea for the Kraken better than the way it turned out in GOW2. That eyeball bit would have been creepy as hell.

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