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Ghost Recon Advanced Warfighter review

Wickedly realistic military shooters get a new heavy

Pros

  • Explosion fetishist's dream
  • Adrenaline drenched co-op
  • Three game modes - incredible value

Cons

  • Dreaded 'checkpoint saves'
  • Non-skippable cinematics
  • Steep requirements. Unstable

Sprinting underneath the searing sun through the streets of Mexico City with 80 pounds of gear doesn't faze you a bit. You are a Ghost - a highly trained soldier of the future. The visiting President of the United States has been attacked by Mexican rebels. As Scott Mitchell, leader of your lethal squad of four "quiet professionals," you round the corner into the arms of three Mexican Army regulars as you slide to a dusty stop. Fumbling with your weapon for what seems like an eternity, you finally bring it to bear and blast through the clip in a poorly aimed panic. The Department of Defense regrets to inform you: your face has been perforated.

Ghost Recon Advanced Warfighter is a near-future, high-tech look at infantry warfare cleverly disguised as a rapid-fire first-person shooter. Along with the latest in fictional weaponry, you and your squad-mates carry a camera and monitor in your visors called a Cross-com that enable you to share views of enemy positions with each other. You'll also have access to live satellite shots and Unmanned Arial Vehicles (drones) that'll highlight enemy locations and let you track their movements.

Hitting the "Tab" key takes you from first-person to satellite view, enabling Mitchell to move his team via waypoints and issue attack orders. More than just throwaway gadgets, you must use these tools in concert to overcome an overwhelming amount of extremely intelligent and dug-in forces.

More Info

GenreShooter
DescriptionBlackhawk down, under fire from every angle, a Mexican Army with rocket launchers ... Where do we sign up?
PlatformPC, Xbox, Xbox 360, PS2
US censor ratingTeen
Release date3 May 2006 (US), 1 January 1970 (UK)
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