The AI opponents are now stronger than before, and both new and experienced players may need to dial down the difficulty level for a while. Though still suckers at the trade table, the computer controlled races are smarter at the military game and will use the new espionage system to cripple your best planets. Enemies are less likely to make unpredictably crazy decisions, and with the greater power in customization, you make an enemy as militaristic or peaceful as you like. This is a great way to see what makes a race tick, so it doubles as a laboratory of the computer mind - set it up here to see what could happen when you encounter the scenario in the main game.
|Description||This space conquest empire sim makes small changes that yield cosmic consequences.|
|Franchise name||Galactic Civilizations|
|UK franchise name||Galactic Civilizations|
|US censor rating||Everyone 10+|
|Release date||14 February 2007 (US), 14 February 2007 (UK)|