Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • Saros review
  • Arc Raiders
  • The Boys S5
  • Best turn-based RPGs
  • Submit your clips. Win prizes
  • Delta Force giveaway
Don't miss these
Armored tank warrior walking in cathedral
Action Games Meet the dev who quit Rockstar Games during GTA 6 fever to make a single-player MMO-like
Ghost of Yotei gameplay showing Atsu sitting on her horse between bright pink cherry blossoms, looking at a distant fortification built against a mountain
Open World Games Best open world games to play in 2026 and completely forget real life exists
Crimson Desert hero with eyes shut
Open World Games Crimson Desert is just more proof that waiting to play games is the best
Best Ps5 games
Games Best PS5 games: The 25 greatest PlayStation 5 games in 2026, ranked
A crop of the Windrose key art showing two pirates in front of a montage of ships, posing with guns
Survival Games Windrose is a pretty good karaoke cover of Assassin's Creed: Black Flag with a survival twist
A group of Miis celebrating a birthday during Tomodachi Life: Living the Dream
Simulation Games Tomodachi Life: Living the Dream review: "Real Nintendo Housewives meets the OC in my own personal Mii fever dream"
Best PC games: Screenshots of Baldur's Gate 3, Helldivers 2, Split Fiction and the Resident Evil 4 Remake
PC Gaming The 25 best PC games to play in 2026
The player checks in with Eyla, in Tides of Tomorrow
Adventure Games Tides of Tomorrow is a single player multiplayer game where you have to deal with what the last player did...
Two minotaurs ready their weapons on a battlefield, from the Heroes of Might and Magic: Olden Era opening cinematic
Strategy Games Heroes of Might and Magic Olden Era early access review: "The legendary strategy RPG series finally reclaims its throne"
Sanibel board, tokens, and pieces on a wooden surface
Board Games "My board games are naturally nonconfrontational." Wingspan designer talks about her latest board game, Sanibel
Eyla talks to the player in a colorful, collapsed structure in Tides of Tomorrow
Adventure Games Tides of Tomorrow review: "Your choices in this microplastics apocalypse are shaped by other players"
Mel staring head-on with one red eye in Hades 2
Hades After 300 hours, Hades 2 has me back under its spell with a console launch and secret new game mode
Astarian looking pensive with his hand resting on his chin in Baldur's Gate 3
Games The 25 best Steam games to play in 2026
Masters of Albion artwork showing a man stood beneath a giant spectral hand in the sky, with a thriving village on one side and zombies on the other
Management Games Masters of Albion reimagines Fable's world in a strategy-management god game, and I'm playing god
A header image for the Best Games 2026 list with a GamesRadar+ logo, showing Resident Evil Requiem, Pragmata, Marathon, and Monster Hunter Stories 3
Games The best games to play in 2026, so far
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games
  2. Strategy
  3. From Dust

From Dust: The best new sandbox game of 2011?

Features
By David Houghton published 16 March 2011

The god game gets a whole new genesis from the creator of Another World

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

Okay, so that headline is a little misleading, Except that it’s not at all. Allow me to explain.

While From Dust isn’t strictly a sandbox in the sense that gamers have come to understand it – there are very few buildings, certainly no skyscrapers, and a total lack of vehicular combat – in terms of the literal origin of the metaphor, referring to total freedom of expression combined with rafts of emergent gameplay, it’s a killer.

Part Lemmings, part Black & White, part childhood holiday sandcastle simulator, the new XBLA/PSN god game from Eric Chahi, creator of legendary platformer Another World, is already one of the most interesting download games of this year. Want a full report on why? Well good. Because I’ve just prepared one.

Article continues below
You may like
  • Masters of Albion artwork showing a man stood beneath a giant spectral hand in the sky, with a thriving village on one side and zombies on the other Masters of Albion reimagines Fable's world in a strategy-management god game, and I'm playing god
  • Masters of Albion artwork showing a man stood beneath a giant spectral hand in the sky, with a thriving village on one side and zombies on the other Masters of Albion lets you play god, but Peter Molyneux proves benevolence is optional by feeding his followers rats
  • A god hand in Masters of Albion spews flames out onto enemies across a bridge Masters of Albion is "a true God game," Peter Molyneux says as he unveils a world halfway between Populous and Fable

Building better worlds

The central conceit of From Dust sees a fantasy-aboriginal tribe lost and disconnected from both its past and the world at large. These people don’t know who they are, where they came from, or what their purpose is. They just know that they must embark on a long journey of self-discovery in order to regain their identity.

That’s where you come in. Following a tribal ritual at the start of the game, your little masked fellas summon The Breath, an ancient godlike power which guards over them. It manifests itself on screen as a swirling black cursor with an ethereal trail. And that’s you, that is. From hereon in, you'll physically manipulate the very substance of the world around your tribe in order to open their route ahead, allowing them to reach vital objectives, make the best of their growing abilities, and stop them from dying horribly at every turn.

Said horrible drubbings all come by way of a violent and tempestuous natural world. Everything earth, water and lava is set upon stuffing your triberight up, and it’s only by remodelling things to your own will that the little chaps will have any hope of survival. Sound simple? Well it’s not. It’s a whole lot more complicated, and a whole lot more fun than that.

Dirty work

The most basic power you have at your disposal is that of terraforming. A pull of the left trigger will gather earth from any non-rocky ground (up to a large but finite limit) whereas the right trigger will dump it somewhere else. Thus, total freedom over hills, holes, bridges and ridges is yours.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Path blocked by a lake? Simple. Just grab some earth, pile it up until you’ve made a causeway, then send your little dudes across. But that’s just training wheels stuff. In each level the ultimate goal is to open and pass through a mysterious stone doorway. Unlocking said portal is a case of reaching and capturing the various totems littered around the area, but no two levels operate alike.

Just a couple of levels in you’ll face the threat of immediate wipe-out by way of a tsunami. Touchy subject matter to play through at the moment, for obvious reasons, butI can't blame From Dust's devs for tragic coincidence. With a warning from your Shaman that said water-wall is on the way you’ll find yourself on a frantic race against a three-minute timer to get someone across several islands and past a torrential river in order to reach a mountainside totem which holds the power to repel water. Then you’ll have to get him back in time to transfer that power to the village and deflect the incoming wave.

It’s a tight challenge in itself, but then consider this: From Dust’s world-simulation is a completely holistic, organic depiction of the elements, in which everything is persistently having an effect on everything else.

You may like
  • Masters of Albion artwork showing a man stood beneath a giant spectral hand in the sky, with a thriving village on one side and zombies on the other Masters of Albion reimagines Fable's world in a strategy-management god game, and I'm playing god
  • Masters of Albion artwork showing a man stood beneath a giant spectral hand in the sky, with a thriving village on one side and zombies on the other Masters of Albion lets you play god, but Peter Molyneux proves benevolence is optional by feeding his followers rats
  • A god hand in Masters of Albion spews flames out onto enemies across a bridge Masters of Albion is "a true God game," Peter Molyneux says as he unveils a world halfway between Populous and Fable

That dam you built to get your hero across the river might have been eroded away by the time you make the return journey. Or it might have been so effective as to redirect the whole river along a completely different path, potentially sending it barrelling towards your village or another vital totem, causing a whole load of knock-on problems.

The dam might fall apart, as it did for me, just as your noble quest-taker is crossing it, dropping him into the river and immediately churning him out to sea. But then you’ll realise that you can scoop up water just as easily as earth. Grab the bit of sea he’s floating in as he’s swept close to the shore and you’ll scoop it out from around him, potentially managing to beach him on a beach that never existed before. Until the rest of the sea catches up, anyway.

The sense of having a real, physical, tactile affect on the world becomes rather intoxicating with a little exploration. With further exploration? From Dust becomes insanely compulsive.

Elements of power

As you progress further along your tribe’s journey you’ll discover new elements to help and hinder, and new powers to harness. One of the coolest is the ability to jellify water, turning it briefly into a malleable mass that can be sculpted. Your tribe needs to cross a channel? No time to build a bridge? Just go Moses on it, but be careful of the transient nature of the affect.

Nearby volcano giving you problems? There are a few ways around that. You could heap up earth to redirect the lava flow. Or maybe you’d prefer to scoop up the lava itself and dump it elsewhere (drop it into water and it’ll solidify into rock, creating more permanent constructions). Or you could jellify some water and pile it up in the path of the lava to create an instantly cooling barrier, in turn creating a solid rock barrier to help matters further.

From Dust is all about using improvised thinking to get the best out of the available environment. Any hazard can be turned into a help with a bit of lateral planning. A later level tasked the tribe with reaching a totem at the foot a mountain range. No obvious hazards along the way, but another ominous timer was present, with a much tighter limit. Every time it hit zero, a huge incoming tide hit the other side of the mountains, pouring down through the gaps between the rock. Suddenly lava was a friend, a sort of quick-drying cement with which to block the gaps and make a solid wall of rock to keep the little chaps dry along their journey.

Conversely, water can be a help. The devs told me that they’re still being surprised by new ways players discover to manipulate From Dust’s world, citing manipulation of river flows to create quick-travel slides with which to rapidly transport the tribe from one end of a map to the other. Using this stuff to complete levels though, is just the start.

Free play

Any completed level can be revisited at any time. The reason? Good old fashioned dicking about. With so much extra emergent gameplay available outside of completing the core objectives, From Dust’s team felt it would be a waste of potential to not let players completely explore it.

With nothing in particular to do, it’s amazing how much you’ll find to do. You can reshape hillsides, create new lakes, reroute rivers, create new islands and lakes, or just experiment with From Dust’s emergent physics to see what will happen. It might not sound too exciting, but this stuffisutterly entrancingonce you get an idea and set about seeing if you can make it work.

By the time I’d finished combining waterfalls, diverting river flows, flooding plains and draining water levels to create new deltas, one of the devs admitted he didn’t even recognise which map I was playing on any more. And the best bit of this freedom to remake the game in your own image? Your rebuilt terrain will remain as you made it when you switch off.

And then there’s also the schadenfreude experimentation of seeing how many contrived and creative ways you can wipe out your tribe, which gets devilishly interesting once they’ve earned a few latent anti-elemental powers with which to combat your best efforts against them. I was both displeased and mighty proud of them when they diverted my mighty flood using the anti-tsunami power I’d taught them earlier. Clever, pluckylittle sods. You’ll grow quite attached to them. Highly protective, in fact, as the game progresses.

Won’t stop you trying to decimate them after every level though.

March 16th, 2011

While From Dust isn’t strictly a sandbox in the sense that gamers have come to understand it – there are very few buildings, certainly no skyscrapers, and a total lack of vehicular combat – in terms of the literal origin of the metaphor, referring to total freedom of expression combined with rafts of emergent gameplay, it’s a killer.

Part Lemmings, part Black & White, part childhood holiday sandcastle simulator, the new XBLA/PSN god game from Eric Chahi, creator of legendary platformer Another World, is already one of the most interesting download games of this year. Want a full report on why? Well good. Because I’ve just prepared one.

Building better worlds

The central conceit of From Dust sees a fantasy-aboriginal tribe lost and disconnected from both its past and the world at large. These people don’t know who they are, where they came from, or what their purpose is. They just know that they must embark on a long journey of self-discovery in order to regain their identity.

That’s where you come in. Following a tribal ritual at the start of the game, your little masked fellas summon The Breath, an ancient godlike power which guards over them. It manifests itself on screen as a swirling black cursor with an ethereal trail. And that’s you, that is. From hereon in, you'll physically manipulate the very substance of the world around your tribe in order to open their route ahead, allowing them to reach vital objectives, make the best of their growing abilities, and stop them from dying horribly at every turn.

Said horrible drubbings all come by way of a violent and tempestuous natural world. Everything earth, water and lava is set upon stuffing your triberight up, and it’s only by remodelling things to your own will that the little chaps will have any hope of survival. Sound simple? Well it’s not. It’s a whole lot more complicated, and a whole lot more fun than that.

Dirty work

The most basic power you have at your disposal is that of terraforming. A pull of the left trigger will gather earth from any non-rocky ground (up to a large but finite limit) whereas the right trigger will dump it somewhere else. Thus, total freedom over hills, holes, bridges and ridges is yours.

Path blocked by a lake? Simple. Just grab some earth, pile it up until you’ve made a causeway, then send your little dudes across. But that’s just training wheels stuff. In each level the ultimate goal is to open and pass through a mysterious stone doorway. Unlocking said portal is a case of reaching and capturing the various totems littered around the area, but no two levels operate alike.

Just a couple of levels in you’ll face the threat of immediate wipe-out by way of a tsunami. Touchy subject matter to play through at the moment, for obvious reasons, butI can't blame From Dust's devs for tragic coincidence. With a warning from your Shaman that said water-wall is on the way you’ll find yourself on a frantic race against a three-minute timer to get someone across several islands and past a torrential river in order to reach a mountainside totem which holds the power to repel water. Then you’ll have to get him back in time to transfer that power to the village and deflect the incoming wave.

It’s a tight challenge in itself, but then consider this: From Dust’s world-simulation is a completely holistic, organic depiction of the elements, in which everything is persistently having an effect on everything else.

That dam you built to get your hero across the river might have been eroded away by the time you make the return journey. Or it might have been so effective as to redirect the whole river along a completely different path, potentially sending it barrelling towards your village or another vital totem, causing a whole load of knock-on problems.

The dam might fall apart, as it did for me, just as your noble quest-taker is crossing it, dropping him into the river and immediately churning him out to sea. But then you’ll realise that you can scoop up water just as easily as earth. Grab the bit of sea he’s floating in as he’s swept close to the shore and you’ll scoop it out from around him, potentially managing to beach him on a beach that never existed before. Until the rest of the sea catches up, anyway.

The sense of having a real, physical, tactile affect on the world becomes rather intoxicating with a little exploration. With further exploration? From Dust becomes insanely compulsive.

Elements of power

As you progress further along your tribe’s journey you’ll discover new elements to help and hinder, and new powers to harness. One of the coolest is the ability to jellify water, turning it briefly into a malleable mass that can be sculpted. Your tribe needs to cross a channel? No time to build a bridge? Just go Moses on it, but be careful of the transient nature of the affect.

Nearby volcano giving you problems? There are a few ways around that. You could heap up earth to redirect the lava flow. Or maybe you’d prefer to scoop up the lava itself and dump it elsewhere (drop it into water and it’ll solidify into rock, creating more permanent constructions). Or you could jellify some water and pile it up in the path of the lava to create an instantly cooling barrier, in turn creating a solid rock barrier to help matters further.

From Dust is all about using improvised thinking to get the best out of the available environment. Any hazard can be turned into a help with a bit of lateral planning. A later level tasked the tribe with reaching a totem at the foot a mountain range. No obvious hazards along the way, but another ominous timer was present, with a much tighter limit. Every time it hit zero, a huge incoming tide hit the other side of the mountains, pouring down through the gaps between the rock. Suddenly lava was a friend, a sort of quick-drying cement with which to block the gaps and make a solid wall of rock to keep the little chaps dry along their journey.

Conversely, water can be a help. The devs told me that they’re still being surprised by new ways players discover to manipulate From Dust’s world, citing manipulation of river flows to create quick-travel slides with which to rapidly transport the tribe from one end of a map to the other. Using this stuff to complete levels though, is just the start.

Free play

Any completed level can be revisited at any time. The reason? Good old fashioned dicking about. With so much extra emergent gameplay available outside of completing the core objectives, From Dust’s team felt it would be a waste of potential to not let players completely explore it.

With nothing in particular to do, it’s amazing how much you’ll find to do. You can reshape hillsides, create new lakes, reroute rivers, create new islands and lakes, or just experiment with From Dust’s emergent physics to see what will happen. It might not sound too exciting, but this stuffisutterly entrancingonce you get an idea and set about seeing if you can make it work.

By the time I’d finished combining waterfalls, diverting river flows, flooding plains and draining water levels to create new deltas, one of the devs admitted he didn’t even recognise which map I was playing on any more. And the best bit of this freedom to remake the game in your own image? Your rebuilt terrain will remain as you made it when you switch off.

And then there’s also the schadenfreude experimentation of seeing how many contrived and creative ways you can wipe out your tribe, which gets devilishly interesting once they’ve earned a few latent anti-elemental powers with which to combat your best efforts against them. I was both displeased and mighty proud of them when they diverted my mighty flood using the anti-tsunami power I’d taught them earlier. Clever, pluckylittle sods. You’ll grow quite attached to them. Highly protective, in fact, as the game progresses.

Won’t stop you trying to decimate them after every level though.

March 16th, 2011

CATEGORIES
PlayStation Xbox Platforms
David Houghton
David Houghton
Social Links Navigation
Former GamesRadar+ Features Writer

Former (and long-time) GamesRadar+ writer, Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.

Read more
Masters of Albion artwork showing a man stood beneath a giant spectral hand in the sky, with a thriving village on one side and zombies on the other
Management Games Masters of Albion reimagines Fable's world in a strategy-management god game, and I'm playing god
 
 
Masters of Albion artwork showing a man stood beneath a giant spectral hand in the sky, with a thriving village on one side and zombies on the other
City Builder Games Masters of Albion lets you play god, but Peter Molyneux proves benevolence is optional by feeding his followers rats
 
 
A god hand in Masters of Albion spews flames out onto enemies across a bridge
Strategy Games Masters of Albion is "a true God game," Peter Molyneux says as he unveils a world halfway between Populous and Fable
 
 
A crop of the key art for Australia Did It, showing a group of mercenaries preparing to battle on top of a moving train - one has electric gauntlets, one has a massive bazooka and wears a skull mask, one has two revolvers, and another has a hazmat suit, gas mask, and a green energy weapon
Roguelike Games "Stop trying to get us to make the next Fortnite or Destiny," says the dev of this odd reverse bullet hell tactics game
 
 
Light No Fire
Survival Games No Man's Sky player discovers new planet that looks a whole lot like Hello Games' upcoming survival sandbox
 
 
Planet of Lana 2 demo screenshots
Platforming Games More alien cat action, big brain puzzles, and a "darker" story give this epic sci-fi adventure more bite than I expected
 
 
Latest in Strategy
Heroes of Might and Magic: Olden Era key art showing a knight charging across a field, with a dragon swooping in the distance
Strategy Games Heroes of Might and Magic: Olden Era publisher celebrates 1.5 million Steam wishlists
 
 
Lafiur, one of the Heroes who can interact with the Heroes Olden Era Mearea Shrine.
Strategy Games Should you touch the Heroes Olden Era Mearea Shrine?
 
 
Two minotaurs ready their weapons on a battlefield, from the Heroes of Might and Magic: Olden Era opening cinematic
Strategy Games Heroes of Might and Magic Olden Era early access review: "The legendary strategy RPG series finally reclaims its throne"
 
 
The Heroes of Might and Magic Olden Era Stargazer smokes a pipe
Strategy Games All Heroes Olden Era Stargazer riddle answers
 
 
Eight of the Heroes of Might and Magic Olden Era Artefacts.
Strategy Games The best Heroes Olden Era artefacts
 
 
A close up on Valentina, one of the characters in Heroes of Might and Magic Olden Era
Strategy Games 11 things I wish I knew before playing Heroes Olden Era
 
 
Latest in Features
Blood of Dawnwalker screenshot showing Unreal Engine 5 open world
RPGs Five reasons why The Blood of Dawnwalker is becoming my most anticipated RPG of 2026
 
 
Royce Johnson as Brett Mahoney is Daredevil
Marvel TV Shows Who is Brett Mahoney in Daredevil: Born Again season 2?
 
 
Deborah Ann Woll as Karen Page in Daredevil: Born Again season 2
Marvel TV Shows Daredevil: Born Again season 2 episode 7 lets down two of its most interesting characters
 
 
The cast of Citadel season 2.
Streaming Services All the movies and shows streaming on Prime Video in May 2026
 
 
A side by side of the Steam Controller with the Razer Wolverine V3 Pro 8K
Gaming Controllers The Steam Controller doesn't appear to be a hit for competitive play, so here are the best alternatives
 
 
Asus ROG Zephyrus G14, Razer Blade 14, and Acer Predator Triton 14 AI gaming laptops lined up on a wooden desk
Laptops I put the best 14-inch gaming laptops head to head and Asus still came out on top, but there's just one caveat
 
 
LATEST ARTICLES
  1. Royce Johnson as Brett Mahoney is Daredevil
    1
    Who is Brett Mahoney in Daredevil: Born Again season 2?
  2. 2
    Daredevil: Born Again season 2 episode 7 lets down two of its most interesting characters
  3. 3
    Fallout co-creator hopes to "make one more game" before his second retirement from RPG development
  4. 4
    Indie dev discovers nuclear fusion of Steam marketing, flies up wishlists thanks to anime girl
  5. 5
    Stranger Things: Tales From '85 showrunner says the upcoming series won't just be a "Monster of the Week" adventure

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...