Final Fantasy XIII-2 preview – The first five hours and beyond

In its decidedly non-linear, time-bending approach, Final Fantasy XIII-2 has positioned itself as a response to fan criticism of FFXIII, directly addressing complaints about its predecessor's linearity and lack of exploration. But how much has really changed in the sequel, and how much of it is just window dressing? It's difficult to tell by just looking at screens and trailers. To clear things up, we recently had a chance to sit down and play FFXIII-2 at length, from the very beginning through as far as we could get in a day of playtime. We can now safely say that the structure of the game is, indeed, completely different.

[SPOILER WARNING: Ending details for Final Fantasy XIII and early plot details of XIII-2. FFXIII-2 picks up right where XIII ends, so it's impossible to discuss the sequel's story set-up without discussing the ending of XIII].

Since time is malleable in XIII-2, the narrative doesn't always follow a chronological path. The game opens in Valhalla, the realm outside of normal space and time, where Lightning and her purple-clad rival, named Caius, are locked in battle. As Caius morphs into Chaos Bahamut, Lightning summons horse-form Odin and then gallops at a break-neck speed while the two continue to clash across land and sky in a fight so visually over-the-top it looks like demigods at war. At first, this feels reminiscent of a one-on-one summon battle from FFXIII on a grander scale, but we're quickly introduced to XIII-2's new Cinematic Action system.

While the overall battle system is largely unchanged from FFXIII, Cinematic Actions (read: quick time events) are now peppered into both battle sequences and cutscenes. Some of them affect the way the scene plays out, but it this case, hitting the button prompts correctly gave us the upper hand against Caius.

Suddenly, Noel falls from the sky, after apparently praying hard enough to transport himself to Valhalla, and Lightning catches him easily. Because of this apparent power to enter the timeless realm, Lightning asks him to go back to the mortal realm and find Serah for her. She quickly gives him Mog the Moogle and shows him the door – Etro's Gate. Noel departs, leaving Lightning and Caius still fighting, and the scene ends.

Back in the "real" world, the next scene opens with Serah and her new life on Pulse, where a small community of former Cocoon residents have rebuilt a version of their old home, now called New Bodhum. Snow's old hooligan friends from NORA are all here, except for Snow himself, but there seems to be an unspoken reason as to why he's not there. The most conspicuous absence though is Lightning. But the odd thing is, everyone talks like Lightning was trapped in the pillar of crystal when Cocoon came crashing down at the end of XIII. Serah feels like she's going crazy, because she's the only one who remembers things differently, where Lightning survived and only Fang and Vanille sacrificed themselves to summon Ragnarok.

Above: The altered timeline at the start of FFXIII-2

In New Bodhum, we see two new features of XIII-2 right away. First, it has the feel of a proper town, with stuff to explore and NPCs to talk to, and even has various side quests you can take on. It's unlike any of the static environments of its predecessor, and definitely feels like a more traditional JRPG town. While chatting with Bodhum's various denizens, we also discover the new Live Trigger dialogue feature, where you can choose the protagonist's response (depending on who you're controlling at that time) much like a BioWare dialogue wheel.

Instead of always leaning toward either good or evil though, we saw a variety of different conversational tone options here, although from what we've played so far it doesn't seem like your choices affect the gameplay all that much. In one live trigger where Noel asks Serah what's keeping her in her hometown, she has the option to talk about her family and friends, but there's also a jokey option where she can say that her cat is the only thing worth living for (the cat's name is Snow, after all, named after her fiancé). This way, you can choose to play it straight or be a little goofier, depending on your mood and play style. The tone of FFXIII-2 is more lighthearted overall, and where FFXIII was completely devoid of humor, XIII-2 definitely feels like it takes itself a little less seriously.

Above: Noel is from 700 years in the future, from a time when Cocoon doesn't exist and humanity is on the verge of extinction

Speaking of Noel, he arrives unannounced in New Bodhum (directly from Valhalla, we presume), when the peaceful village suddenly erupts into monster-filled chaos after a meteor hits. He and Serah team up to clear away the threat, and he tells her about his meeting with Lightning. At first, Serah is incredulous, but as Noel opens up about where he's from (the future!!) and what he knows about her sister, the two decide to team up and find Lightning together.

To set the timeline back to the way things "should" be according to Serah's memory, they determine that they must find artifacts that are out of place in time, and use them to open up time gates to different points in time and space where they can make crucial changes to history. In this case, the meteor opens up a time gate and they begin their quest.

Above: "AF" stands for "After Fall," marking when Cocoon fell at the end of XIII

This is where we see FFXIII-2's first potential to be completely non-linear. The Historia Crux functions as a world map, but it's much more than that too – as you unlock spheres on its grid, you gain access not only various geographical locations but portals into those locations at various points in time. Via the Historia Crux, you can explore both Pulse and Cocoon throughout history.


  • profile0000 - November 17, 2011 12:48 p.m.

    Sweet, every preview makes it sound better and better. Has Square said how many hours it'll be?
  • darron13 - November 17, 2011 12:46 p.m.

    Regardless of what most people say, I loved XIII. And XIII-2 just looks better, though I admit I was skeptical at first after X-2 and all...but it looks like I won't have to worry about that.
  • SpiritZephyr2012 - November 17, 2011 12:09 p.m.

    Collector's Edition FTW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I'm already pre-ordering it.
  • lazer59882 - November 17, 2011 11:05 a.m.

    I didn't play xiii, and I never will, nor will I ever play this game. it's not just about giving us nonlinearity, cause they did the same thig with x-2 after responses to x, and that game sucked waay harder than x sucked. then xii came along with its completely broken battle, leveling and equipment mechanics, and I lost all faith in the ff brand. when xiii came along with its super linearity and boring looking, jargon filled storyline, I'd already tapped out. as far as I'm concerned, the last great ff was ix. in fact, it was the last true ff game.
  • Dadyo238 - November 17, 2011 8:12 a.m.

    Is the combat real time or turn based?
  • coltsfanca - November 17, 2011 4:33 p.m.

    it's a unique mixture of both. Basically, you pick a chain of moves to fill up a command meter. once that meter fills up, you will execute the attacks in the order you chose (or you can cut the command meter short to get a quick two strikes in as opposed to the full four/five). So it's more real-time than turn based, but you cannot control movement and there is no way to really dodge attacks. So everything moves and feels like real time, except you cannot move your character and you'll have to take a few hits from the enemy, just like a turn based game.
  • g4m3rk1dd - November 17, 2011 7:18 a.m.

    the only thing wrong with XIII was the people who complained against was a VERY good game and there was nothing wrong with it... i hope ill still be able to change Serah and Noel out for Sazh and co. but it doesnt look like that will be possible... anything said about DLC content?
  • taokaka - November 17, 2011 6:22 a.m.

    XIII was judged for what it wasn't and not for what it was which wasn't fair. I'm glad to hear XIII-2 keeps up FF's style of changing stuff up within each installment, I loved XIII and out of all the people that I personally know that played XIII they all loved it as well but I really wanted to explore the beautiful world of cocoon and gran pulse and now I can.
  • Clovin64 - November 17, 2011 3:55 a.m.

    I've always loved how FF is a series that dares to change and mix things up, when it could just go the Dynasty Warriors route and leave the basic gameplay unchanged. Can't wait to try XIII-2 out for myself and see what I think. P.S. NO SIGN OF SAZH?!!
  • darron13 - November 17, 2011 12:45 p.m.

    I believe they said Sazh works in some kind of Golden Saucer like place in one of the magazine articles released not too long ago. No images of him or anything though.
  • Letter11 - November 17, 2011 1:34 a.m.

    I really enjoyed this preview. I've been debating how I should feel about this game for a while now even though I know I will get it. I can't help it I'm starting to get excited. I was never bothered by the linearity of the story in FFXIII, I just want to be able to explore (not just on Gran Pulse) and do side quests as well.
  • coltsfanca - November 17, 2011 4:36 p.m.

    I've been feeling back and fourth too. It's like one day I'm really stoked for the game and then the next day I'm thinking it's not going to be as good as I think, even though I LOVED FF13.
  • xlyesterdaylx - November 16, 2011 9:56 p.m.

    it's a time travel game? No thanks. I will wait for versus.
  • MrSuitMan - November 16, 2011 9:50 p.m.

    Sooooooo... Radiant Historia mixed with Dragon Quest V. Sounds interesting enough.
  • Helios - November 16, 2011 9:22 p.m.

    Great preview, but I should point something out: FFXIII was not completely devoid of humor. Sure, it was mostly pretty serious, but there were some humorous moments, especially with Sazh. But yeah, I can't wait for this game.
  • iluvpkmnmonday - November 16, 2011 8:52 p.m.

    I can recruit Tonberries and Cactuars?! So much want! (f Flans, hated those things since they kicked my ass back in FF2)
  • bigwill1221 - November 16, 2011 8:35 p.m.

    Why does it have to be 2 months away T_T
  • DaveGoose - November 16, 2011 7:25 p.m.

    Agreed, I liked XIII, definatly had issues but it was cool.
  • Cyberninja - November 16, 2011 7:20 p.m.

    Cant wait for this game it is going to be epic

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