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Available on: Xbox 360, PC

Fez review

Take a leap of faith into another dimension

Words: on April 12, 2012

What if we turned our head to the left and looked at the blocks from this angle? What if we jumped every time there was a slanted line, and held the left trigger whenever there was a square? What if the secret to opening this door involves standing still for twenty minutes? Is this a glitch, or are we supposed to be able to fall out of the window? Is that a QR code on the wall? Should we talk to more owls? Yes, all of these are perfectly valid questions you'll be asking as you experience Polytron's Fez.

Fez is more about cryptography than it is platforming. Sure, there’s plenty of jumping around from object to object and climbing things, but that’s only surface-level stuff. It’s deeper – much deeper – than initially anticipated, proving to be an absolutely magical, albeit maddening experience.

 

It starts off as we expected, giving us control of Gomez, a 2D sprite living in a 2D world with 2D people and 2D things. Everything is flat, sprite-based and adorable, until Gomez is gifted the titular Fez that bumps everything into the third-dimension. This magical, mysterious hat lets the shoulder buttons break free of the second dimension, allowing Gomez to shift the four-sided world over. A giant block also happens to explode once he gets his fez (a tragic coincidence), and for the remainder of the game he needs to travel the world collecting small cubes that can be used to make larger blocks. Collecting blocks opens doors, which lead to other rooms with more doors and blocks and treasure maps and anti-cubes and artifacts.

His ability – to shift the world around on an axis – has plenty of practical uses. Gomez can rearrange the dimensions to line up objects that otherwise wouldn’t connect and reach platforms in previously inaccessible places. It becomes more complicated than that as the game goes on, adding in other interesting elements that play with the unique formula. If you’re signing up for Fez specifically to jump on things, you’re not going to be disappointed; it does that well. When it puts on its platformer hat, Fez has some of the smartest design we’ve seen in years, with mind-bending segments that require precision timing as well as a mastery of the game’s unique world-shifting mechanics.

But eventually, we ran out of places to go and doors to open, and were drastically short of the number of cubes we needed. We opened the map (which became more vital as the web of interconnecting doors became more wild) to see dozens of rooms we didn’t (or couldn’t) get to – some with question marks hovering above them, hinting that there are secrets to be found. This’ll happen after a few hours of play, causing the game to suddenly transform from cute, indie platformer to absurd, puzzle-cracking masterpiece.

Those doors and cubes we mentioned earlier? They’re important. Very important. A major part of Fez is finding out how to open doors that lead to different areas that include more cubes. These doors oftentimes have very specific button presses needed to open them. Usually, you’ll need to hit the right combination of buttons, as prompted by a nearby object, in order to pass through; then, and only then, will the door open. 

Sounds simple, right? Well, there’s a problem: although the code needed to open the door or access a cube is usually written in the room, it’s often hard to find – covered by an object, or hidden in a picture. What’s more, the codes aren’t written in English. Or Spanish. Or any actual recognizable language at all. They can be blocks, or squiggly lines, or shapes representing numbers.

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Platforms:

Xbox 360, PC

Topics:

FEZ, Indie, Phil Fish, XBLA

41 comments

  • ObliqueZombie - April 12, 2012 10:58 a.m.

    I've seen Game Informer give this similar praise, and this just may warrant a look from me.
  • BladedFalcon - April 12, 2012 12:08 p.m.

    *Crosses fingers for it to eventually make it to the PSN*
  • FOZ - April 12, 2012 12:31 p.m.

    I would be interested, but Phil Fish is frankly too pretentious and disconnected from gamers to realize it doesn't matter whether you play games sitting on a couch, in a chair, on a TV, in a volcano or under the sea. His excuse for not releasing a PC version is so asinine that I'm not even interested in getting this from XBL. Not going to start on his arrogance regarding an earlier incident either, we've all heard that one.
  • Arucard04 - April 12, 2012 1:01 p.m.

    Phil Fish is an all around crappy dude and I don't want him having any of my money.
  • Fuzunga - April 12, 2012 1:06 p.m.

    I would buy this game, and it looks great, but I'm a fucking idiot who is avoiding it for the wrong reasons.
  • ChristopherDalley - April 12, 2012 1:37 p.m.

    THANK YOU!
  • ChristopherDalley - April 12, 2012 1:38 p.m.

    Elaborate or GTFO.
  • LEGOMatrix - April 12, 2012 1:53 p.m.

    I have been looking forward to this game more than any other in the last few years. With the exception of portal 2 perhaps. I can't wait til tomorrow!
  • BladedFalcon - April 12, 2012 1:55 p.m.

    Aaaand what does that ultimately has anything to do with the actual game and product? Never really understood people passing on buying something good, or that they would genuinely like, only because the creator happens to be a dick. Ultimately, what matters is that what you're getting is good and worthwhile, is it not? I mean, by your logic, would you rather buy games from a guy that's a cool dude, and gives puppies to strangers, but his games were unoriginal,buggy, broken and boring?
  • Redeater - April 12, 2012 2:26 p.m.

    James Cameron is a world class dickhead but that wouldn't prevent me from loving Aliens......
  • GamesRadarSophiaTong - April 12, 2012 2:30 p.m.

    People are free to ignore a game/product because they don't like the creator, but I think in Phil's case, being pretentious or a jerk with an opinion isn't nearly as bad as other artists whose work we appreciate but they happen to be.. oh I dunno, criminals. :p
  • ChristopherDalley - April 12, 2012 2:30 p.m.

    You know, I'm sure very few of you complaining about putting money in the pockets of, say, EA, or Activision, or Bioware, or Rockstar. All these companies have public figures who are either complete arse-holes or relatively conceited. Yes including Bioware: I read an article on IGN (yes I go on *that* site. Sorry) on the development of narrative in games or some such. It featured various developers talking about the state of story in games, their personal favourite game stories etc. You know what Bioware did? They used the article to plug Mass Effect 2 and blabber on about how great it was. They picked Mass Effect 2 as their favourite game narrative. Now some people call that faith in your own product. I call it being a dick. I would link the article but I can't find it. Anyway I'm getting massively off topic. My point is you have no qualms shilling out cash to these sodding pecksniffs, but you can't find it within yourself to pay for a game by a guy who probably relies on sales to pay his bills. I don't *know* if he relies on it to pay the bills, which is why I said 'probably'. It's just... People are people, and some people are dicks. I've kind of lost what I was trying say here. Work it out for yourself. Just... Whatever. Be complete twatwaffles if it pleases you. I don't care.
  • christian-shaffer - April 12, 2012 2:44 p.m.

    Can't wait to get it. One of the best games I played last year was Bastion and I've been trying to save up enough cash to get a few other Indie games. i still owe about $30 on my Witcher 2 pre-order, but this will be the next game I purchase after that. I had interest in this game ever since I saw it a few months ago and your game reviews tend to make or break my decision, a lot of the time, of a purchase, so thank you for making my decision clear!
  • Net_Bastard - April 12, 2012 2:47 p.m.

    It worked for Notch...
  • Net_Bastard - April 12, 2012 2:49 p.m.

    Let's say you had a child. If he acted naughty in public, would you reward him? No, you'd either spank him or ignore him until he stops. That's what we're doing to Phil Fish.
  • BladedFalcon - April 12, 2012 3:03 p.m.

    ...Yes, because a few withholding from buying their product is going to make the artist go*. "Oh my God, I'm a douche!, I better act nice or else these people won't buy my stuff!" When someone's a dick, they stay being a dick. I can guarantee that Phil Fish will continue being an asshole whether you buy FEZ or not. In the end, the only ones who suffer, are the morons that missed out on a game they would otherwise enjoy because of unrated shit that the author did. But hey, Sophia's right in one thing: People are completely in their right to do so.
  • FOZ - April 12, 2012 3:12 p.m.

    Well, for one, I mainly play on PC. I don't want to deal with Microsoft points or anything. So, I won't be buying Fez because it's impractical. So yes, this is certainly relevant to the product. Next, Fish's reason for no Fez on PC has nothing to do with the difficulties making it, but because he is too pretentious to do it. "Fez is a console game, not a PC game. It's made to be played with a controller, on a couch, on a Saturday morning. To me, that matters; that's part of the medium." Really? Because a horror game is meant to be played at night with the lights off, will I lock users out of the game between the hours of 5 am and 8 pm, and the game will refuse to start until an adequately low level of lighting has been reached? He believes the game shall only be played as he dictates? How incredibly pretentious. How disconnected from video games is Fish anyway? As if there is no one who has their computer connected to a TV and a controller connected, or that nobody plays a console sitting in a chair, and the Saturday morning comment is even more absurd and confounding. And no, I'm not passing on the game to spite Phil Fish. I'm passing on the game because having such a miserable person talking about how spectacular it is completely turned me off of the game. I no longer have a notable interest in it after hearing this guy run his goddamn mouth off. He didn't convince me his game was worthwhile, and from what I'm reading in the reviews, writing on a piece of paper to figure out puzzles and pressing a specific sequence of buttons to open a door certainly is not what I'm looking for either.
  • FOZ - April 12, 2012 3:25 p.m.

    None of those companies refused to put a game on a certain system out of sheer pretentiousness. I don't even have a 360 8 months of the year. If this guy wants to cut out an audience for no reason other than that he's an ignorant, pretentious jackass, why the flying hell should I give a damn about his game? And aside from that, yeah, Casey Hudson's asinine comments regarding Mass Effect 3's ending certainly did turn me off from buying Mass Effect 3. Nor did I pay attention to Robert Bowling's nonsense regarding MW3. Haven't bought anything CoD-related in a a couple years. And I use a PC, so what do I care about Rockstar? So yeah, I certainly do have qualms handing out money to those people. Fez also has the good fortune to come out after Bastion, which is not only spectacular, but made by a great guy (Greg Kasavin) who I've respected for quite a while.
  • BladedFalcon - April 12, 2012 3:27 p.m.

    True, But like you said, he's not a criminal or a serial rapist. For example, had Hitler recorded the most kick-ass, original, and memorable song ever made. I COULD understand why a lot of people would refuse to listen or even be incapable of ever like it. But in this and a lot of today's cases, it usually boils down to people shunning something because the artists happens to have an opinion they dislike, or because he screwed up something in his personal life or whatever. I just think that's kinda superfluous. Then again, maybe I just think this way because, being a huge cynic, I consider the vast majority of people to be idiots or jerks anyway. So I rarely let that factor into my decision making.
  • BladedFalcon - April 12, 2012 3:29 p.m.

    Preeety sure most people that bought minecraft was because they wanted/were curious to play the game, or saw the awesome shit you could do inside the game. NOT because they thought the game was lame, but bought anyway because he sticked it's middle finger to a big corporation like zenimax and the such.

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Excellent
YOU'LL LOVE
  • The adorable retro style
  • Plenty of content and unlockables
  • Mind-bending platforming and puzzles
YOU'LL HATE
  • Occasional glitches
  • Incredibly dense at times
  • The puzzles, if you’re expecting a straight-platformer

More Info

Release date: US
Apr 13 2012 (Xbox 360)
May 01 2013 (PC)
Expected release date: UK
2011 (Xbox 360)
Available Platforms: Xbox 360, PC
Genre: Puzzle
Developed by: Polytron
ESRB Rating:
Everyone: Mild Fantasy Violence
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