Vaas, Far Cry 3's mo-hawked madman with a penchant for waxing poetic about the
“definition of insanity,” our previous peek at Ubisoft's gorgeous open-world
shooter left our nerves frayed and spines chilled. Perhaps not wanting to
completely scare us off, the developer opened their E3 demo on a decidedly
different note. As island-stranded protagonist Jason Brody, we're greeted by a new character, Citra. And by “greeted,” we mean the exotic tribeswoman's giving
us a lap dance. Oh, did we mention she's also Vaas' sister?
sadistic sibling, Citra's one of the good guys (we think.) As the leader of the
island's original inhabitants, she
wishes to take back her people's territory by killing Vaas and his band of crazy pirates. More specifically, she wants Jason to tackle this
daunting task...right after she entices him to do so with her bare-breasted
peeling Citra from his body and delivering a rousing speech to her Vaas-hating
rebels, Jason lifts his arms to reveal an ornate tapestry of tribal tattoos.
The inked sleeves, as it turns out, represent his learned skills and upgraded
abilities. Taking place two-thirds into the story, our demo marks Jason's sixth week on the island. Once
physically and verbally victimized by Vaas, he's grown into a force to be
reckoned with...and he's got the ink to prove it.
Citra's, er, pep talk, we dive from a cliff into the ocean. As we tread the
beautiful blue water, swimming with tropical fish and turtles in our wake, we're nearly
fooled into thinking we've won a dream getaway. That is, until we spy a dude up
ahead dumping dead bodies off a dock. Shocked back to reality, we stealthily
swim beneath the goon, pull him into the water and gut him like a pig.
our sneak-and-slay streak, we silence two more meatbags with what producer Dan
Hay dubs a “chain-takedown.” As satisfying as it is cinematic, the move allows
players to string together stealth kills by moving the left stick from victim
to victim after initiating the first attack with the right. We only butcher two
baddies with the move, but Hay says he's seen some of his testers tether up to
pair's blood seeping into the sand, we equip Jason's bow and head for Vaas'
compound. More pirates as well as attack dogs await, so we tag our targets by
positioning the bow's reticule over them. This places a red skull icon above
them - a symbol also representative of their faction - allowing us to spot them
through terrain and track them on the HUD's mini-map. Upon planting arrows into
the unsuspecting victims' chests, the hounds are alerted and unleashed. The
pups briefly put us on the defensive, but we're able to silence their barking
with a big hunting knife.
path cleared, we enter the building where more animal attackers await. Tigers
and other exotic beasts pace in cages, but a Komodo dragon roams the dark room
freely. Recalling Sharon Stone's husband's encounter with one of these scaly
suckers (Google it), we unload a burst of buckshot into the ugly reptile.
thankful the other predators are confined, Vaas' personal wild kingdom turns
out to be the least of our worries. As we enter a room littered with old
televisions, it's apparent the sociopath was expecting us. Vaas' menacing mug
appears on the screens, the room fills with fire, and his madman musings taunt
us from the TVs. We make a narrow escape to the compound's roof, but our
safety's short-lived as an army of thugs waits below.
to thin their ranks by igniting a few conveniently placed propane tanks, but
Vaas' more fanatical followers don't seem to fear the fireworks. As we haul
tail to ground level, Molotov cocktail-clutching attackers, as well as a mini-boss with a flamethrower, rush to meet us. While taking them out before
they get within barbequing distance leaves us breathless, we're determined to
finish this fight.
As we direct
Jason into a nearby building, the pissed-off protagonist screams for Vaas.
Sadly, he's silenced by a dagger to the belly, wielded by the very man he came
to kill. As a hallway of TV monitors opens before us, it becomes clear the
lethally wounded Jason's lapped into a hallucination. Creepy visions, such as a
pole-dancing Citra morphing into Vaas, and more creepy broadcasts pave the way
to the crazy-ass antagonist. Vaas pulls Jason's pistol-gripping hand below his
mohawk and screams “Pull the trigger!” Then, in a more relaxed manner, says
“You are me, and I am you,” all while an unsettling background voice whispers, “Jason Brody is dead.”
minds officially effed, the demo fades to black. Offering an intoxicating mix
of stealth, action, and psychological scares, our time with Far Cry 3 impressed
at every turn. We look forward to getting more tats, gutting more goons, and
coming off our meds when the open-world FPS hits this Fall.