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Far Cry's multiplayer didn't really take off. What are you doing in this area for the sequel?
Pharand: I can't talk too much about it right now, but for the sequel, we have high ambitions for our multiplayer. We have a dedicated multiplayer team as well as a dedicated network programming team who are rebuilding the online engine code to support their intentions.
What's the last first-person shooter to leave you impressed, and why?
Pharand: Recently I haven't been immersed in an FPS in a way that Half-Life 2 did for me. If they are not too old - Half-Life 2, Far Cry, Battlefield 2.
In what areas does the first-person shooter need to improve, in your opinion?
Pharand: For me it's all about immersion. A game doesn't have to duplicate reality to achieve that. It just needs to make sure to not end up in a mish-mash of incoherent features just to have bullet points on the box!
Finally, we were a bit surprised that Far Cry 2's only been announced for PC. What's happening with the franchise on console?
Pharand: As I said the mandate we have is to make a PC sequel to Far Cry. For now, there is no plan to see the franchise on consoles.
Weekly digests, tales from the communities you love, and more


