Fable: The Lost Chapters improves the original Xbox RPG with an advertised 30 percent more content to the game. Much of the new stuff comes in the form of extra side quests, plus a tacked-on story quest at the end of the game that takes you to a new land (which we won't spoil).
You start out as a young boy, living happily, until a vicious bandit raid wipes out your idyllic village. Orphaned, you are taken in by the Guild of Heroes, who train you to be a great warrior into your adulthood and then turn you loose to make your mark on the world of Albion.
The game is mostly fast-paced hack-and-slash action - no virtual 10-sided dice are rolled behind the scenes, so you're swingin' that sword yourself. There are three modes of combat to choose from; you can, of course, combine methods (for example, pairing magic with swordplay or ranged weapons). This lets you pull tricks like warping behind an enemy to hit him in the back. Not noble, just effective.
Your character's physique changes based on which combat skill you level up the most, and your moral decisions will affect your appearance. If you're good, you'll look noble, and eventually a halo will appear over your head. If you're evil, you'll sprout horns from your forehead. You can also decorate your body with beautiful or frightening tattoos. People you encounter will react to you accordingly, either respecting or fearing you as your renown level increases.
There's a lot to like about Fable, but at the same time, it's not all it could have been. The story is tightly linear, so it's hard to make your character's tale your own. The aging thing is a cool gimmick, but your childhood and adolescence are over in the first hour of the game, and age has no impact on your abilities. You can get married… but what for? And the story is pretty short - for that reason, it's probably only worth your money if you're planning on playing through twice.