That warped scatological humor extends right down to the Achievements, which are new to this version of Fable. Only here will you find an Achievement entitled “Ass Creed,” granting five Gamerscore to the intrepid adventurer who dons an assassin’s outfit and… well, you know. There are even Achievements with dual objectives, rewarding you with those sweet, sweet metapoints if you complete one of two requirements. While you’ll get the same amount of points whether you, say, unlock every secret Demon Door or stubbornly decide to flip one the bird, you’ll get a different stamp based on your individual choice. Like all Achievements, these little rewards don’t really mean anything (well, they might not to you, anyway) but they add an extra incentive for those who have already experienced this journey before.
While the Achievements are a hilarious if superfluous addition, the graphics are clearly the biggest change Lionhead Studios made with Fable Anniversary. Upgraded textures, denser foliage, bloom lighting (my God, so much bloom lighting) and other graphical enhancements make Fable Anniversary look far better than it did on the original Xbox. Unfortunately, the visual facelift looks more like an obvious botox job than a real overhaul. Animations, environments, even the hair and character models look like they’ve just had their improvements slapped on top of the originals rather than being built from the ground up--a fact made more evident by the copious amounts of texture pop-in.
Other weird graphical abnormalities will make it into your playthrough, even after downloading the required patch. Hair and shadows shift back and forth between two different frames of animation, and characters hover inches above the ground or sometimes appear wildly out of frame during cutscenes. Fable may have been full of weird glitches and bugs when it first released, but these are issues that should have been ironed out for an HD remaster. Perhaps I’ve been spoiled by gorgeous remakes like The Legend of Zelda: The Wind Waker HD. Perhaps the original Fable’s aesthetic doesn’t lend itself well to this level of graphical overhaul. Still, Fable Anniversary doesn’t look bad by any stretch, just...disappointing.
Fable Anniversary removes a lot of the headaches found in the original version by adding some very welcome new features. In addition to the main quest, you’ll get The Lost Chapters, a series of additional missions created for the Greatest Hits version of Fable back on the original Xbox, extending what was originally an incredibly short game. You’ll also get SmartGlass support, which gives you real-time map updates, as well as the location of treasure chests, Demon Doors, and other important information--including integration with Prima’s official strategy guide (sold separately, natch). Most importantly, a complete overhaul of the save system adds checkpoints and the ability to actually save during quests--something that the original Fable surprisingly wouldn’t allow. None of these additions dramatically alter the game in any way, but they definitely make going back that much easier.
What Fable Anniversary doesn’t fix are the same weird foibles that merely seemed odd back in 2004; now they feel downright archaic. Why is the combat so stiff and ungainly? Why do I have to go all the way back to the Hero’s Guild every time I want to level up or take a new quest? Why are my items and gestures hidden under layers of awkward direction-pad presses? Why are all of my spells mapped to a single button? You can switch between the original’s control scheme and the more recent layout from Fable 2 and 3, but both feel ill-equipped for the challenges at hand. A newly designed interface streamlines many of the menus and UI issues, but the core experience remains unchanged, warts and all.
Fable may not have been the RPG to end all RPGs when it released nearly a decade ago, but we looked past a lot of its problems because of everything else it got right. The distinctly British sense of humor and the unique customization and moral options are all here, just as you remember them. But so are the one-note combat and awkward design choices. While games have changed immensely since Fable’s initial release, Fable Anniversary gives series fans a chance to explore Albion’s origins all over again--even if it hasn’t aged all that well.