Fable 2

The Second Coming and Godot are two things we’d happily bet big money on arriving before Peter Molyneux manages to push his second generation action/adventure/RPG hybrid Fable 2 out of the doors of his Lionhead Studios HQ and onto a shiny, shiny disc or two.

But for once the potato-headed software philosopher and part-time propagandist seems to be aware of his previous problems with ‘shipping product’ and so has decided to share some of the burdens of development. And that means using middleware, like Havok Complete - a combination of a new animation system and the famed physics engine. This package could save much of the time and effort usually spent by the team on creating new tools, and so in turn leave the man behind Populous and Black and White free to concentrate on turning his promises and press conversations into something more, well, concrete.

There’s still much to be made flesh after Peter appeared at X06 with a wealth of ideas and not so much as a pixel to show. We all know about the ability to sire children who will deliver what Molyneux calls “unconditional love” to your character, showering you with hugs if they’re good and showing you their tats if they are bad. And even if your character becomes one of Satan’s little helpers, you can expect your kids to still look up to you, and possibly follow in your hoofsteps.

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