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The rise, fall and deafening crash of Sonic the Hedgehog

A teary-eyed examination of gaming's greatest casualty

Words: Brett Elston, GamesRadar US

Oh, Sonic. What's happened to you? It's no small secret that Sega's once-dominant mascot has slipped over the years, with awful games making things worse by the month. But worldwide love is still strong, and each time there's a new platformer announced we shuffle in line like a bunch of nice devoted fanboys and pray, deep down, that this will be the Sonic game that doesn't suck. And we're let down every time.

 

Above: CRAP

How did it come to this?

That's what we're here to discuss. From the successful beginning to the most recent "Wolf Sonic" shocker, we'll chronicle Sonic's descent from superstar to punchline.

 

If you weren't around for Sonic's arrival, you missed out on his best moments. Sega needed a mascot that could rival Nintendo's unchallenged Mario, and in 1991 that's precisely what it created. Sonic's carefully designed attitude, penchant for speed and "I've got things to do" demeanor made Mario look like, well, a slow, tubby plumber. Sonic was cool and Mario wasn't, a "truth" that made bitter rivals out of gamers everywhere.

This cultural takeover happened so fast you'd swear Sonic himself orchestrated the whole thing. Cartoons, collectibles, comic books, even a float in the Macy's Thanksgiving Day Parade, making him the very first gaming icon to appear in one of America's best known celebrations. There's also evidence to suggest that in the early to mid 1990s, Sonic was more well-known to kids than Mickey Mouse. He went from idea to worldwide icon faster than Mario - just one of the many things Sega claimed Nintendidn't do at the time. As a result, Sega was on top of the world, gleefully stealing Nintendo's iron-fisted market share day by day, playground by playground.

 

After three highly successful entries on the Genesis/Mega Drive, Sonic's renown was at its peak. Each game was a joy, letting you tear ass through all kinds of colorful stages faster than any other game at the time, yet maintained a sense of order; even though Sonic's going nuts, you still felt in control, that you were the one making him do all these amazing things. Running through corkscrews, giant loops and infinitely long half pipes were experiences exclusive to Sonic, and Sonic only gamed for Sega. He wasn't just a franchise anymore, he was the company.

As the early '90s wore on, Sonic starred in the flagship Sega CD title, Sonic CD, one of GR's favorite games in the series. Then Sonic & Knuckles landed in 1994 with "lock on" tech that let you snap Sonic 2 and 3 into the top of the cart, unlocking Knuckles as a playable character in the older games. There were two cartoons airing during this time too; neither was very good. The first was embarrassingly juvenile and the other took itself too seriously. For our money, the best piece of Sonic animation came from the aforementioned Sonic CD:



Above: The Sega CD version was grainy and small, but this GameCube remake restored the ending to its full screen, hyperactive glory

Fun as they were, Sonic CD and Knuckles were essentially more of the same. The formula, while immensely successful and the basis for countless 16-bit imitators, wasn't going to keep Sonic ahead of the pack forever. Early experiments like 3D Blast were hardly runaway hits.

With what appeared to be a blank slate for the property, Sonic developers went wild with new ideas. And what came out was derivative, unwanted nonsense.

 
7 Comments
Order Comments: Newest First | Oldest First
marcuszer0  - 10 months 1 day ago 
Sonic the Were-hog...hmm...nope, doesn't sound like something to get too exited about. And for a Sonic RPG, another Mario rip? Let's just hope that they have enough money after being sued for stealing ideas (god of war, Super Mario RPG, legend of the seven stars) to make a solid title after so long.
TreyTable  - 5 months 11 days ago 
At first I was appalled by the idea of Sonic Unleashed. But it's actually a decent game. It's not a genre bender, but it's got Sonic type difficulty, which is good after Sonic Heroes. It reminds me most of Sonic Adventure (the second version, the version that launched on the day of the American Dreamcast launch, 9/9/99) except Sonic is the star. The only other character I played as was Tails' airplane. It wasn't as good as chasing the Egg Carrier in Sonic Adventure, but still fun. Oh, and the camera can be a problem sometimes, but so far it feels as good as Mario 64. They're getting there.

I have to wonder if anybody bothered to play all the way through Sonic Adventure 2, because Shadow is not the ultimate life form. That was a mistake on Eggman's poor research. The final boss which is taken out by Sonic and Shadow, that was the 'ultimate life form.' Do your damn homework.
killemall  - 4 months 15 days ago 
Actually Sonic Unleashed wasn't that bad... or maybe its because the last sonic title was sooo bad that i enjoyed it, but i did like the going superfast, and not having to deal with any other retarded charcaters... knuckles didn't even make an appearance. and you minimally had to deal with tails or amy. which is always good.
Ishtom  - 4 months 13 days ago 
Here's how I think sega should get out of sonic's hole. Have sonic run at break-neck speeds, during the game play, have it so that he's hard to control at those speeds. Then add a few characters, you know someone with a cool ability... Then smash them down behind sonic and see if they can keep up. I.e: A multi-player super speed smash-up, so then you can race your friends and see who can get to the end first. The whole while focusing on the basic platform gamers need, the need for speed. No difficult puzzles, no slowing down just faster and faster and faster, until someone breaks the speed of sound, then...
YOU KEEP RUNNING!!! Running running running. Sonic moving SO fast your eyes will start to bleed and your finger moving on their own, THAT IS A SONIC GAME!
SuperStingray  - 4 months 11 days ago 
"Sonic and the Secret Rings"
"Crap"
Stopped reading there.
ALazyMonkey  - 3 months 6 days ago 
The extreme sonic game actually looked pretty good, would have gotten lost in the levels very fast though...
leavemealone  - 3 months 2 days ago 
I liked Shadow the Hedgehog. His dark, moody, mysterious personality, his ambiguous sense of morarlity, being haunted by his past and the tragic loss of Maria made him such a cool character. And I liked how you choose to ether save the world with good ol' Sonic, or PLUNGE IT INTO DESPAIR AND RUIN! MUHAHAHAHAA!
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