In the face of escalating console technology, Nintendo stuck to its 16-bit guns and, with the help of UK developer Rare, reinvented Donkey Kong for the MTV generation. Donkey Kong Country has a visual flair that says, "Hey! We made this game with computers!" The flashy look meshed well with the tie-centric redesign of DK’s Game Boy title from earlier in the year.
Given the CGI rendering standards of 1994, Donkey Kong could honestly look a lot worse, but even with this design being tied to certain technical constraints, it's the one Nintendo's basically stuck with ever since. It’s no doubt thanks to the tremendous success of Donkey Kong Country and its many sequel, though 2 and 3 greatly diminish his role, making him the kidnapping victim for a change. Still, as time goes by, it's becoming increasingly bizarre to see this product of mid-90s technology dropped into games with real-time visuals that handily outclass Rare's pre-rendered relics.