For whatever reason, my attempts to run in the group dungeons have all been foiled by a very mundane thing: the total lack of someone--anyone--playing a healer. Time and time again, I’ve queued up with the built-in tool, looked for friends or bunched up with guildmates, but it always falls apart due to the lack of a medic. This was actually somewhat of a good thing, however. The Elder Scrolls series has always had a very loose definition of class, and when I made the decision to pick up a few healing skills, the transition was far, far easier than what most MMO players are likely used to.
I went to my Guild’s Store, picked up a restoration staff that was on par with my current weapon damage-wise and played normally. Within a couple of hours, I had picked up enough ranks in restoration to make myself into a hybrid class of sorts. Now, not only did I have a ton of daedric minions eagerly awaiting my beck and call, but at any time I could provide support for random people in the overworld (I’m a pay-it-forward kind of guy when it comes to Internet kindness), and I’d never again have any trouble finding a healer to help out with group quests. This is easily one of the best arguments for Elder Scrolls Online. Classes and players can be dynamic. To a degree, some of your choices will influence what you can do down the line, but overall you’re free to mix-and-match all kinds of wacky gear, weapons, skills, and tactics.