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The Elder Scrolls Online preview - Just another MMO

Bethesda's next Elder Scrolls is barely an Elder Scrolls at all

We were shocked when Bethesda officially announced The Elder Scrolls Online, an MMORPG set in the popular Elder Scrolls universe. Though the rumor had been floating around for years, we always assumed it was some speculative pipe dream, grounded more in optimism than reality. It seems like the perfect pairing, mixing together one of the biggest action RPG franchises with one of the most popular genres in gaming - but after seeing the game at E3 2012 we've begun to temper our expectations for the future of this intriguing MMO.

From the sounds of things, ZeniMax Online's The Elder Scrolls Online is an MMO first and an Elder Scrolls game second. That means that it'll share more in common with World of Warcraft than it will Skyrim or Oblivion - less risky, but also less innovative. Most of the elements we saw in the game were ones we'd played through dozens of times in other MMOs. It features action-based combat like TERA, free-form questing like Guild Wars 2, and voice acting like Star Wars: The Old Republic. In fact, we didn't really see any new ideas at all, which was more than a little disappointing.

What we did see, though, looked strong in its own right. The combat was definitely different from the basic "tap button and watch dude hit stuff" gameplay that permeates a majority of games in the genre, and the lack of quest hubs should make for a more exploration-based experience. We were given an overview of the world, which has spots from just about every Elder Scrolls setting to date, from the icy forests of Skyrim to the deserts of Hammerfell, and it all looked like a stylized version of the games we'd played in the past.

This massive world was broken up into three sections, each lorded over by different warring factions. They're all doing battle to take over keeps, forts, and bases, in hopes of gaining ownership of the kingdom of Cyrodiil that lies in the center. Three-sided, open-world PvP sounded interesting - but it's also been done before, and wasn't drastically different from Dark Age of Camelot or Warhammer Online (which only had two factions, but included the same open-world territorial PvP).

The developers rattled off different features we could expect to find in the finished version, which is due out next year, and it sounded like they was going over a bullet-point list of generic MMO mechanics. Dungeons, heroic versions of those dungeons, raids, crafting, leveling, races - they'll all be in there, in a form you've already experienced. in some other MMO. Though the mix of story-based gameplay and action combat might elevate it above some others in the genre, the general lack of any originality has us scratching our heads.

It wasn't bad, just... sort of disappointing. The reason for our lack of enthusiasm became clear as we left the E3 demo: ZeniMax Online is making no attempts to innovate within the traditional MMO formula. It is essentially taking the standard assortment of tropes and mechanics, giving them the ol' Elder Scrolls spit-shine,  shoving them into a world that resembles Tamriel, and expecting that to be enough to get us excited. We're not sure if there's something we're missing, or if the developers are mistaking what people like about Elder Scrolls games. Sure, some enjoy the lore or the world, but it's the gameplay, not the geographical locations or characters, that makes The Elder Scrolls popular, and this game doesn't appear to have any of it.

Whether or not this will actually end up working out is still unknown, but we've yet to see anything that really excites us. We're hoping we're wrong, because we desperately want to have another MMO to look forward to - but right now we're struggling to find anything that makes The Elder Scrolls Online more than just another MMO ?

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15 comments

  • BishopofHippo93 - June 18, 2012 1:30 p.m.

    Am I surprised? No. Am I disappointed? I didn't have any hopes for this game, so that's another no. Since the announcement of this game I have firmly stood by my belief that this game should be scrapped and more efforts should be focused on DLC and/or expansion packs for Skyrim or even The Elder Scrolls VI. I tried WoW, didn't like it. It was boring. I tried LOTRO, which wasn't bad, but it wouldn't have been anything special if not for the setting and characters. I tried DCU Online, and that was actually kind of fun. I felt more like a game. I felt more connected having to actively execute every blow, instead of sitting back and letting the computer do it. One thing both of those MMOs had in common, was that they were both free to play. I am not willing to shell out x number of dollars a month to play a game I won't play very often. If The Elder Scrolls Online can manage to capture the best aspects of those games, I might be willing to pay it more attention. Until then, I am of the opinion that this game should not exist.
  • Shinard - June 16, 2012 2:28 p.m.

    Damn it. I was really hoping for an Elder Scrolls game that just happened to also be an MMO, but it seems like it is an MMO that just happened to be an Elder Scrolls game. Damn it.
  • NullG7 - June 8, 2012 11:02 p.m.

    Called it
  • Viron - June 8, 2012 10:16 a.m.

    New ideas are expensive and usually fall flat on their face. No one wants to take a risk that could fuck up their livelyhood. Still I don't think there really need to be more standard fantasy MMOs. It's almost as bad as shooters.
  • c-c-c-combo breaker - June 8, 2012 2:42 a.m.

    Who thought it was going to be anything else? You were surprised!?
  • robotdickens - June 7, 2012 11:58 p.m.

    Ya but, its still Elder Scrolls. I probably wouldn't have played it anyway. I'm still waiting for the finished lore. I need to find out what happened to the elven races!
  • Meleedragon27 - June 7, 2012 3:54 p.m.

    It's kind of sad to hear that Zenimax Online is largely playing it safe with the gameplay - it would've been kind of neat to see how things played out if they made the gameplay more like main games. Still, I do agree that this doesn't mean it'll be bad. Besides, while gameplay is obviously the most important factor in a game, that doesn't mean the other departments on a game (like story, art direction, etc.) are not important at all. ParagonT's comment said it best; even if the gameplay isn't groundbreaking, it can still be redeemed by how Tamriel is portrayed in the game. Personally, I'm really interested in seeing the entirety of Tamriel (especially the provinces that we've yet to get a good look at, like Black Marsh).
  • EwoksTasteLikeChicken - June 7, 2012 3:53 p.m.

    Really disappointed by this, I doubt I will play it now. If The Old Republic isn't doing so hot, this game has no chance.
  • Shadow Of Death - June 7, 2012 3:43 p.m.

    Well, once they announced it was going to be like a generic MMO, I instantly lost interest. They seriously dropped the ball by not making the gameplay more standard TES~ish. Seriously, that's what most people want. The lore and everything is very important mind, but if the gameplay isn't compelling it just won't pull many people in. It would have stood out from the crowd of generic MMOs if it had the combat of the single player games. Nothing stopping them from having that, except the fact that they decided to use the Hero engine rather than something else, or making their own.
  • Mamudo - June 7, 2012 1:19 p.m.

    It seems like they are taking the better feature of other mmos and putting them in their own game. Nothing wrong with that really, isn't that what Darksiders did? Take good parts other games and cram them together? That being said, I'm personally not looking forward to this game.
  • ObliqueZombie - June 7, 2012 12:53 p.m.

    Saw that coming.
  • inkyspot - June 7, 2012 11:28 a.m.

    They lost me at MMO.
  • SentientSquidMachine - June 7, 2012 11:20 a.m.

    The only multi-player The Elder Scrolls need is something like Demon Souls, jumping in to help with a tough fight, leaving clues, or PvP. Just because it's set in a fantasy world does not mean it should be an MMO.
  • ParagonT - June 7, 2012 11:19 a.m.

    Good article. Gameplay is the first thing I look at in games, but I will say that character is one of the second. A more unique and interesting enemy or character in a game can make the world feel more alive and compelling. (Why Far Cry 3 intrigues me) Small innovations, but numerous, is also something I take into account. Birds flying away when you get near, deer that run and hides in hangovers, interaction with your environment (not just other characters) are great, all those things can make a game great. Of course there are more, but those are some of my top.
  • Evanesco - June 7, 2012 10:43 a.m.

    Lol. Like it was a surprise to anyone?

Showing 1-15 of 15 comments

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